TheCheese33: Hope you like the way games look today, because we won't be seeing another advancement any time soon.
Summit: Good. Won't have to constantly upgrade my computer to run new games.
This. I'm happy with this.
Although I agree it's nice to see graphics push on further and further, and I'd like to see that trend continuing, I at the same time feel that the last decade or so it has come at far too great a cost at gameplay/innovation. Gog especially makes me aware of that, when games like Star Control, to me, show games I can have infinitely more fun in than some of the more recent incarnations, despite its dated graphics.
Also, SC3 versus SC2 shows that 'better graphics' is far from always a good thing. Take MMO's as example.
World of Warcraft, in most ways, was based on outdated graphics the day it came out. EQ2 which released a month before, had higher graphics, based on more bips and blops and whatever the armors consisted of making it incredibly intricate, and at the same time incredibly crap to run, and, what disturbs me more so, was that it blended an attempt at realism, with other things (like the hair) which clearly did not come close to that realism in any way.
World of Warcraft on the other hand was stylized. From the beginning it didn't attempt to be the creme de la creme of graphics. Instead it used what it had, and artistically created a world that looked good, with characters that actually seemed to be placed well inside of that world.
And it's the last type of games, that stand the test of time *far* better than the ones that try to graphically highstand imo. I have a hard time playing any game from the past that was known for it 'graphical superiority', because by now, those games aren't any more. And a lot of the flare of those games is instantly lost with it.
...
Ok ranting now and lost my train of thought, but it's in there somewhere, partly, and maybe, one day, if I remember, I may finish that though, if it doesn't feel outdated by then.