kodeen: As an aside, for someone who quit Sacred 1 because the respawn rate was too high, does Sacred 2 have the same problem?
Kind of. I remember in Sacred Gold goblins at the start were level 1-2, along with the wargs. If I went back to town to hand in a quest and came back to where I saw those enemies last, most likely at least some of them had respawned, they were still levels 1-2, so if i was lets say lvl 4-5 by then, they would be gray enemies that wouldn't aggro on me, not worth the 1xp they give to kill either.
In Sacred 2, the whole world respawns each play session. Some roaming mobs of enemies (between 4-10, or even battles of 2 different types of mobs fighting eachother 10v10) will respawn every now and then. I think it has something to do with teleporting to a new town perhaps.
It's not a bad thing necessarily. In Sacred 2 the mobs scale with your level the entire game FYI. That is also an ok thing, not good or bad. It's a huge game just like Sacred Gold thats why I liked it so much.
Sacred 2: Gold is on sale on steam for those who don't know yet. Maybe the summer sale will get some Sacred action, for those who haven't got it. For those who do buy it, don't forget the community patch - v important!