bevinator: Well the vast majority of them are basically empty. Back when I was still playing, there were only a couple that ever had more than about a hundred people on them at any given time. If you're fine with playing the game *literally* solo, then go for it. But the social aspect is one of the main reason folks play MMOs, so there's not much reason to play on a server that's devoid of players if you're looking to interact with people. If you have a group of RL friends though, it can be great because you never have to worry about griefing or farmers, and you've always got an instance group ready.
Elmofongo: Well if I can play Morrowind alone and people would rather play Diablo solo then dammit I will conquer the World of Warcraft by myself. Starting with a Human Warrior then a Human Paladin then A Human Death Knight
You'll miss out on the end of just about every major quest chain past level 40 or so, as they're almost all group quests. I guess you can come back when you're 20 levels over and solo most of them, past level 60 some bosses will have screw mechanics, though, you won't be able to solo them.
Goatbrush: The side effect of this, the escalation in progress for the masses, the failing upwards model which had been introduced, was extreme levels of unjustified arrogance. I guess there are other elements to it, such as cross realm grouping increasing the aspect of anonymity, but the community had turned completely septic (not to say it was ever stellar, but still.)
That sounds positively un-fun.