I really wanted to like it, but it was just too boring. I got to the point where I would say, "Do I really want to play this? OK, let's give it another try..." and then once I got the game fired up I would say "ugh, maybe not" and quit.
I also really hated the way the popup minimap would obscure the game. In its default location in the corner, the minimap was too small to be useful. If you made it bigger so you could see what was going on, I think it was translucent (so you could see through the map) but now you can't see where your guys are walking. Or something annoying like that. I was going to start the game to see what's up with the map, but I see I deleted it already. Oh well.
Ah, I just checked my notes. (You do keep notes on all the games you play, right?) What bugged me about the popup automap being translucent is that the background (under the map, the gameworld graphics itself) and the translucent map (in the popup) would blend together, making it very difficult (for me) to distinguish one from the other.
Why use the automap? Because the viewpoint is too close to the characters. I constantly wanted to use the scrollwheel to pull waaaaay back to get a much bigger picture of the gameworld. I got really tired of my viewpoint being too close to the action, not knowing which way to turn at a junction, pulling up the automap but it's all mushed-up with the graphics of the gameworld, etc...
But it had nice cartoony graphics... like an episode of Jimmy Neutron!
The End
Post edited June 16, 2011 by tritone