Posted April 15, 2011
So all copies of The Witcher 2 except GOG's copy will ship with SecuROM and a 5 machine limit with unlimited amounts of deauthorization. How else can you not have a reoccurring DRM check while maintaining a 5 concurrent PC limit? That is a shady move to try and herd some customers away from other digital distribution websites. I would expect a move like this from Gamestop and there newly acquired Impulse site, but not this company.
It seems like a potentially asinine move on CD Projekt's part to sabotage their own game with SecuROM in an attempt to drive customers to their own website GOG.com, especially after seeing how much CD Projekt's head honchos dislike DRM.
“Being a player myself, I’m always surprised to see how many companies focus solely on preventing piracy instead of thinking about how they might encourage players to acquire original game copies."
I guess Marcin Iwinski only has a problem with DRM just as long as every copy has it attached, but no problem attaching it to every copy sans those purchased on GOG. I guess he has no problem using DRM as a tool (at the paying customer's expense) to drive a few more people to CD Projekt's GOG website for sales.
“Our aim is to produce games that provide the best and most satisfying playing experience. Copyright protection can’t stand in the way of that. Especially since it makes life difficult for players who acquire legal game copies, that is, those to whom we owe our greatest respect."
Maybe Adam Kicinski should make an addendum to his statement to include '...most satisfying paying experience when purchased solely from GOG.com.' and 'Copyright protection can't stand in the way of that unless you purchased our game anywhere other than GOG.com.'
CD Projekt should either release the game equally on all digital distribution platforms, or don't try and play the white knight card about the evils of DRM all the while using DRM to herd customers for personal gain.
I am all for a site such as Good Old Games and their stance of everything released being DRM free, but no matter how you look at it, Good Old Games pretty much had to be DRM free with all of their games; most are outdated with zero support. Hell, some of the companies of the games being sold are no longer around. In order to sell that sort of software they have to make sure it is playable without DRM such as CD checks, words from the manual, or phone home checks. Making it compatible with Vista and Windows 7 is an added bonus for additional sales.
This is the first modern release of a popular title occurring on GOG (to my knowledge), and CD Projekt wants to cash in on extra sales directly to themselves. I cannot imagine companies such as Valve, Bioware, EA or even Activision attempting to release two variations of one of their new releases and not expect to get demonized in the public's eye. While I do not see a problem with a company wanting to make more of a profit, using DRM to achieve this goal leaves a poor taste for the company. It would have been better if CD Projekt had offered bonuses for ordering through GOG, not punishing those that choose to go elsewhere.
It seems like a potentially asinine move on CD Projekt's part to sabotage their own game with SecuROM in an attempt to drive customers to their own website GOG.com, especially after seeing how much CD Projekt's head honchos dislike DRM.
“Being a player myself, I’m always surprised to see how many companies focus solely on preventing piracy instead of thinking about how they might encourage players to acquire original game copies."
I guess Marcin Iwinski only has a problem with DRM just as long as every copy has it attached, but no problem attaching it to every copy sans those purchased on GOG. I guess he has no problem using DRM as a tool (at the paying customer's expense) to drive a few more people to CD Projekt's GOG website for sales.
“Our aim is to produce games that provide the best and most satisfying playing experience. Copyright protection can’t stand in the way of that. Especially since it makes life difficult for players who acquire legal game copies, that is, those to whom we owe our greatest respect."
Maybe Adam Kicinski should make an addendum to his statement to include '...most satisfying paying experience when purchased solely from GOG.com.' and 'Copyright protection can't stand in the way of that unless you purchased our game anywhere other than GOG.com.'
CD Projekt should either release the game equally on all digital distribution platforms, or don't try and play the white knight card about the evils of DRM all the while using DRM to herd customers for personal gain.
I am all for a site such as Good Old Games and their stance of everything released being DRM free, but no matter how you look at it, Good Old Games pretty much had to be DRM free with all of their games; most are outdated with zero support. Hell, some of the companies of the games being sold are no longer around. In order to sell that sort of software they have to make sure it is playable without DRM such as CD checks, words from the manual, or phone home checks. Making it compatible with Vista and Windows 7 is an added bonus for additional sales.
This is the first modern release of a popular title occurring on GOG (to my knowledge), and CD Projekt wants to cash in on extra sales directly to themselves. I cannot imagine companies such as Valve, Bioware, EA or even Activision attempting to release two variations of one of their new releases and not expect to get demonized in the public's eye. While I do not see a problem with a company wanting to make more of a profit, using DRM to achieve this goal leaves a poor taste for the company. It would have been better if CD Projekt had offered bonuses for ordering through GOG, not punishing those that choose to go elsewhere.