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VAMET: Direct3D Triple Buffering Enabled
How did you enable triple buffering for d3d? Because the setting in the driver unfortunately just works for opengl as far as I know.


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VAMET: ...but use FRAPS only to check FPS, when you want to play not only checking, turn it off, because it will decrease your performance.
Is this true? Will it lower the performance just when the fps are displayed, or even when it's just running in the background without any onscreen functions enabled?
Post edited May 19, 2011 by GODzillaGSPB
Dear GODzillaGSPB

Yes, triple buffering in CCC is only for OpenGL, to enable or force it for D3D you need RadeonPro software - it's free, there is TWEAK and under this, you may choose D3D enable:
- always off
- vsync enable
- vsync enable x2
...and choose a proper Hz (I choose 60Hz)

As for FRAPS I don't know, if it's the same, when it's not display FPS on screen or running in background.

Best regards.

Sincerely
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VAMET: Direct3D Triple Buffering Enabled
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GODzillaGSPB: How did you enable triple buffering for d3d? Because the setting in the driver unfortunately just works for opengl as far as I know.


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VAMET: ...but use FRAPS only to check FPS, when you want to play not only checking, turn it off, because it will decrease your performance.
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GODzillaGSPB: Is this true? Will it lower the performance just when the fps are displayed, or even when it's just running in the background without any onscreen functions enabled?
Won't lower it enough to make a lot of difference. If it's doing nothing (not displaying, not monitoring, not recording), it will do nothing until it's hotkeyed. But it's still using memory, and if memory is in short supply, you'll do better with it not running at all.

Displaying and monitoring frame rate are lightweight. (Monitoring requires writing to a file from time to time, so it's a little busier). Recording will defininitely hurt frame rate, a lot.
A quick post for people wanting something other then fraps to monitor in game, since the OP has requested one:

http://event.msi.com/vga/afterburner/download.htm

It is also a very good tool for overclocking, if one wishes to go down that road. I've only tested this program with ATI cards, but it seems that it works fine for Nvidia cards.

http://www.bit-tech.net/hardware/graphics/2010/09/15/how-to-overclock-your-graphics-card/1

How to overclock your card. This should be useful to everyone, providing they have a good enough PSU wattage and PC cooling. ;)
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VAMET: Dear GODzillaGSPB
[...] to enable or force it for D3D you need RadeonPro software - it's free, there is TWEAK and under this, you may choose D3D enable:
RadeonPro, eh? Thanks for the hint, I will try it.


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cjrgreen: Recording will defininitely hurt frame rate, a lot.
This I know from my own experience. ;)
Post edited May 19, 2011 by GODzillaGSPB
As this is a graphics thread, I had a quick question about some low quality textures. Occasionally, I will encounter a lower quality texture among the other, gorgeous ones. I don't have downscaling enabled at all and have a high texture buffer. Any ideas?

I'm running on a Athlon II X4 3.0 Ghz, 4 Gb DDR3, and a 5770 1 Gb.
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OmnificOne: As this is a graphics thread, I had a quick question about some low quality textures. Occasionally, I will encounter a lower quality texture among the other, gorgeous ones. I don't have downscaling enabled at all and have a high texture buffer. Any ideas?

I'm running on a Athlon II X4 3.0 Ghz, 4 Gb DDR3, and a 5770 1 Gb.
The only thing I can think of is that perhaps Texture memory Size(MB) in the advanced options is set to very large, and possibly loading/cacheing more than 1gb in in data, resulting in lower texture resolution on some textures. I noticed the same thing on my radeon HD 6850 1gb. Although it switched to high res not 2 seconds later. Like a little texture pop that you would see in older versions of the UT3 engine in games like Mass Effect 1.
Post edited May 19, 2011 by joshykins
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VAMET: Dear scampywiak

...but use FRAPS only to check FPS, when you want to play not only checking, turn it off, because it will decrease your performance.

Best regards.

Sincerely
Fraps uses like 10mb and frequently uses less than 1% of your cpu.

So no, this isn't correct.

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GODzillaGSPB: Recording will defininitely hurt frame rate, a lot.

This I know from my own experience. ;)
Recording is totally different than having an FPS monitor.
Post edited May 19, 2011 by Gvaz
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Gvaz: Recording is totally different than having an FPS monitor.
Ehrm...yes I know. Haven't I said that? I know recording results in a massive fps drop, I recorded with fraps before. ;)
don't forget this advice...

http://www.gog.com/en/forum/the_witcher_2/turn_off_motion_blur_you_dont_want_to_simulate_a_frame_rate_of_24_30_fps
I have written a post "How to Optimize Witcher 2 Graphic Quality by Configuration Set Options (with Screenshot Comparison)" - http://fyi.so/kjDf8v

I hope it may help all gamers who play Witcher 2 !!
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mushy101: A quick post for people wanting something other then fraps to monitor in game, since the OP has requested one:

http://event.msi.com/vga/afterburner/download.htm

It is also a very good tool for overclocking, if one wishes to go down that road. I've only tested this program with ATI cards, but it seems that it works fine for Nvidia cards.

http://www.bit-tech.net/hardware/graphics/2010/09/15/how-to-overclock-your-graphics-card/1

How to overclock your card. This should be useful to everyone, providing they have a good enough PSU wattage and PC cooling. ;)
I agree been using it throughout
Running steady 40-60fps here. All settings ultra/enabled except blur & ubersampling.

specs:
phenom II X4 965BE @ 3.8Ghz
Nvidia GTX560TI @ 850Mhz/2050Mhz
8Gb DDR3 1600Mhz

For the people that are having occasional black screens during gameplay (5-10 seconds), I'm pretty sure it is caused by your gpu rebooting. I personally had occasional blackouts while running my gpu @ 945mhz core clock with stock voltage: I could hear the gpu fan going silent and then coming back on after I regained picture.

I lowered my clocks to 850mhz (stock 822mhz) and the game seems to actually run more smooth now, and there have been no blackouts even during longer perioids of gaming. I strongly recommend checking your clocks if you're experiencing these pauses in gameplay, since lowering my clockspeeds made no visible difference in fps or such.
Post edited May 20, 2011 by Oscopter
Hey everyone, i'm playing the witcher 2 on my GTX 460 768mb, OC'd 840/1680/2190/Intel core i7 870 and i was getting a pretty solid 28~32 fps which is fine by me, but when i recently got to that vergen forest-like area with the river, i'm getting a sluttering 21 fps! I have shadows on medium, texture memory size on large, uber off, vsync off, cinematic dof off and dangling objects limits off. My resolution is 1920x1080.
So, any hopes on this? Would really appreciate some tweaks.
Just patched the game. It wasn't running really smooth before (core 2 quad 2,66Ghz, 4Go ddr2, ATI 5770) at 1980xHighSettings, but now it runs a little less nice and I get a lot of texture "popup": when the camera changes, the characters appear with lowest texture detail then within a second get full quality.

I don't remember that from my previous tries...

Lowering resolution doesn't give much more FPS, nor less texture popup...

Seems I still won't be playing this game... I'm starting to be dissapointed in CD Project to be honest... :/
Post edited May 27, 2011 by Zoidberg