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I just use SLi comp bits 0x02C04205 and SLI mode AFR2 in nVidia Inspector to more than double my fps.

Only downside is light sources shining through objects which ruins the look.
i7 920 OC'd @ 4Ghz, 6GB DDR3 RAM, 2xEVGA 480 GTX Superclocked

All settings at maximum with the following exceptions: Shadows low (i almost never notice them), Motion Blur off, Vsync off, Ubersampling:off (0).

Also had to go into the Nvidia control panel and override their SLI setting so it uses AFR2. Otherwise it only used one board.

2560x1600 with an average 50-60 fps.
I5 760 @2.8Ghz
GTX 460 768MB
4GB RAM
W7 Premium

1280X720 (I should increase it :P)
HIGH settings (SSAO, AA, UberSampling off)
65AVG FPS before the patch. I noticed a major increase of fps at loaded area after the patch. It went from 45-50 FPS to 65-70FPS.
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d3vilsadvocate: Btw is there a way to show FPS in the game without using Fraps?

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If someelse else hasn't already suggested it: I use MSI Afterburner it has a history of many perameters so you can change a few things then get afeeling of what your mem, temperature GPU usage clocks etc are doing. Works for both Nvidia and ATI cards
I still haven't used Afterburner but have been wanting to try it, it has a nice list of features.

I've got two EVGA boards in my box, so I just use Precision and send temps, FPS to the readout on my G15 Logitech keyboard.

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d3vilsadvocate: Btw is there a way to show FPS in the game without using Fraps?

I
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Gidzin: If someelse else hasn't already suggested it: I use MSI Afterburner it has a history of many perameters so you can change a few things then get afeeling of what your mem, temperature GPU usage clocks etc are doing. Works for both Nvidia and ATI cards
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Coelocanth: Here's some great info from NeoGaf for optimizing the game:

Linky
Great link Thanks I din't bother reading all just wondering pics look good but can you play at those settings..thats the question!!
Intel Core 2 Duo E8400 @ stock
8GB DDR2 OCZ reaper @ 1066Mhz
MSI GTX 460 CYCLONE 1GB

Medium Settings (no further playing with the settings) @ 1920x1080
inside 30-35fps
outside 15-30fps

i'll probably set it to low on my next playthrough and i'll rise little by little all the settings till finding the optimal for my rig. I need to update or OC my E8400... i've heard they're pretty easily OCable.
Post edited May 27, 2011 by monstermax20
I have a question: my pc meets recommended settings but in cities the game lags as hell, so the only smooth play is when everything is disabled - and the game looks like its from 1999 ( much worse that morrowind )
How can the game run with high rezolution textures ( sharp, clean, crlsp ) with no blurryness or low quality textures?
I noticed that the biggest stutter-lag option in villages, or where are many enemies or npc is texture downscale.And its the only option that lets you see normal textures...

I dont care about any other settings, just big rezolution - high quality textures.That alone can make game look modern.Any solutions?
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HenriqueVT: Hey everyone, i'm playing the witcher 2 on my GTX 460 768mb, OC'd 840/1680/2190/Intel core i7 870 and i was getting a pretty solid 28~32 fps which is fine by me, but when i recently got to that vergen forest-like area with the river, i'm getting a sluttering 21 fps! I have shadows on medium, texture memory size on large, uber off, vsync off, cinematic dof off and dangling objects limits off. My resolution is 1920x1080.
So, any hopes on this? Would really appreciate some tweaks.
Have you installed the patch?
I'm really pleased with my performance actually :)

Have been playing for a couple of hours in Flotsam now (the forest area) with fraps on and this is what I get from the following spec:

AMD 955 BE @ 3.2Ghz
4 gig DDr3 ram
HIS Radeon 5850 1 gig (stock speed)
I play at 1920x1080

All settings ultra except uber, bloom, and DOF thing, whic are all off.

The frames goes between 45-55 with very occasional dips to 30-35. Mostly it's around 48-53 in the town and around the forest.
The only thing that bothers me is that it sometimes stutters but that seems to be related to the game loading itself(?).......
Post edited May 27, 2011 by Lothlos
1GB 5770 GPU, X6 1055t CPU, 8GB DDR3 RAM here...Ultra settings except Ubersampling/Motion Blur/Blur Effects/CDOF/VSync off -- 30-50fps usually. Very smooth excepting stuttering in select areas..seems to have been introduced by the new patch.
Post edited May 27, 2011 by chautemoc
Any suggestions for min spec systems in particular (eg. what options have the least/most effect)? I got the game to run quite decently on a Core 2 Duo T6600 2.2 Ghz, 4 GB RAM, Mobility Radeon HD 4670 1 GB at 1280x720 and mostly low settings with large textures and no texture downscaling. With bloom, light rays and depth of field the game doesn't look that bad, but it kinda sucks that I can't run it in my native resolution of 1920x1080. In 720p I always get smooth 30+ fps pretty much in any scene, but if I increase to 1080p my fps will be halved regardless of settings.
C2D E8400 @ 3,55Ghz OC
ASUS HD5770 512 MB
2x2GB GeIL 800Mhz DDR2 RAM

1680x1050, all blurs except the special ones off, US off, SSAO off, Vsync off, Bloom off (not affecting the performance at all, it's just exaggerated IMO, everything is *too* shiny), texture downscale "small" (major performance boost, can't really notice the difference between "small" and "none"), vignette off (who came up with that anyway?), all blurs off (only motion blur and the advanced cutscene DOF thingy affect performance), AA on, everything else on maximum + edited 1000 texture budget size in user.ini (no crashes whatsoever).
Getting no less than 30FPS in Flotsam standing near the gallows, which is the most demanding area in act I. 40-50 FPS in the forest. Overclocking my CPU from 3,0 to 3,55 made a hell of a difference, about 10FPS increase.
Post edited May 27, 2011 by Khasim83
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Khasim83:
Blur effects affect performance as well though I'm not sure how often.
I've made a couple of ini file changes so far, to help with the look of the game.
E8500 C2D @3.5 gtx280 stock 4 gig ram.

settings on ultra, no blur, or ssao, uber off of course.

Changed TextureMemoryBudget 600 to 1000......no blurry textures now .

Changed MeshDistanceScale 1.2 to 9.

Once changed, do not open options menu, or settings revert to defaults. ( not sure about this , it seems random atm ).

Only been doing prologue so far with 40-50fps.
Post edited May 27, 2011 by Policeman