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gfyrdr: It's not the decision that is unfair, it's the way they made it. Instead of suddenly dying while with full heath and shield, they could have put 10 archers that shoot at you and that way if you're good enough you can escape and try again, if you aren't you still get to die. In the current situation no matter how cautious or good you are at the game you die anyways no matter what. There is nothing fair in that.

I came here to ask how to restore the savegame not to complain. Get your facts straight. Everyone decided to start judging instead of actually posting useful information
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Cyjack: .

Fact: For someone who didn't come here to complain, youre doing a whole lot of complaining, even in the very post you claim not to be complaining about.
i think it would be best if you didn't post in this thread again. Your comments are a waste of thread space. Go troll somewhere else.
That is a tough part..I died a lot there. They made it so that if you are caught it's insta death. Do I think it's a little over the top? Sure, but that's how it was made and you made the choice to go the hard route :)
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Cyjack: .

Fact: For someone who didn't come here to complain, youre doing a whole lot of complaining, even in the very post you claim not to be complaining about.
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gfyrdr: i think it would be best if you didn't post in this thread again. Your comments are a waste of thread space. Go troll somewhere else.
I think it is best if you accept that "insane" mode is designed to be very difficult, and distinctly unfair, and to punish players for making errors with perma death. It is also designed to be entirely optional.

I dont have any issue with you looking to cheat your way out of your permadeath. Its your game. But I do have issue with you droning on about how the most difficult and punishing mode in the game....is actually difficult and punishing. Can you actually not see how absurd that is?
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BlazeKING: That is a tough part..I died a lot there. They made it so that if you are caught it's insta death. Do I think it's a little over the top? Sure, but that's how it was made and you made the choice to go the hard route :)
i'm not sure you get it. you're not supposed to die by because of a choice you made, you are supposed to die because you're not good enough to beat the game and kill everything that comes at you. Getting revealed and and paying with insta-death is really not the way to do it. This makes it all about luck instead of how good you are. I could have gone the other way and killed a bunch of mobs and lived cuz I'm simply good enough to do it. But I guess I'm not pro enough to see into the future and know that I'll DIE from invisible archers if I get discovered when sneaking around.

This makes absolutely no sense and as I said, diminishes the value of the Insane difficulty to nothing since you can beat it as long as you've memorized the whole game instead of relying on your ability to make on the fly decisions in order to get through it in one piece.

Honestly, this doesn't bother me that much since I can just go through it on Hard cuz there is nothing to get out of beating a single player game on such a difficulty. I started playing insane because i like a challenge, this isn't a challenge though, it's pure luck. It's a stupid way to punish players who make mistakes. There is no positive side to unpredictable insta-kills in this game.

You've got to be pretty dumb to not be able to realize something so simple.
Post edited May 25, 2011 by gfyrdr
Getting detected isn't luck. It's because you failed to pay close enough attention to your surroundings.

*shrug*
Come now, cut the OP some slack. For a game that has so many insta-deaths (wrong dialogue options / wrong QTE / stealth mistakes), insane mode is rather, well, insane which is why I refuse to play it. Unfortunately you don't always get the chance to die honourably like in Diablo 2, so yeah I can see why it feels unfair.
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DarkProdigy: You could try using PC INSPECTOR File Recovery ( http://www.pcinspector.de/Default.htm?language=1 ) to recover them, though it might not work. If you're running Windows Vista/7 Shadow Explorer should be able to recover something, though most likely not the latest saves. If you were planning on bypassing game deletion on insane, you should have been making regular copies of the saves.
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gfyrdr: thx for the reply, I'll try the inspector thing. As for the copies of the saves, that doesn't work. It's pretty cheat-proof. Even if you make a back up of all of the savegame folder and replace it when you die, the game will still recognize it as dead. It's pretty nice. Reinstalling the game also doesn't work. The devs really thought of everything, except the fact that their game contains spots that allow for cheap deaths.
It's too late for this, but did you ever change the difficulty in the menu prior to any of your saves so you'd have a "hard" or "normal" save file for backup? I haven't played on insane so maybe the game doesn't let you change difficulty once you've chosen insane. Just a thought. But yeah - that arrow part got me a few times. If I ever do it on insane I'll wait until an extremely detailed guide for the game comes out - if it ever does (since they already included a game guide). Kudos to you on getting that far in the game, though - that's pretty sweet.
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vAddicatedGamer: Come now, cut the OP some slack. For a game that has so many insta-deaths (wrong dialogue options / wrong QTE / stealth mistakes), insane mode is rather, well, insane which is why I refuse to play it. Unfortunately you don't always get the chance to die honourably like in Diablo 2, so yeah I can see why it feels unfair.
Here's a post someone made explaining the situation quite clearly, better than I could have in any case

QUOTE:

I don't think you understand the situation the original poster is talking about. This death occurs in a cut scene. There is no player interaction whatsoever. You can be running along with no enemies in the game actually attacking you in any way, shape or form when this cut scene interrupts you and you simply die.

It does not matter what difficulty setting you chose - this has nothing at all to do with the fact that's it's set to Insane. It's simply a cut scene in which you watch Geralt die with no interaction from you. That's all.
Post edited May 25, 2011 by gfyrdr
The "interaction" was you not getting detected in the first place. Those cutscenes don't randomly happen. They happen because you failed to notice a guard who detects you. Why is that so hard to understand?
low rated
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revial: The "interaction" was you not getting detected in the first place. Those cutscenes don't randomly happen. They happen because you failed to notice a guard who detects you. Why is that so hard to understand?
k fine whatever u wanna call it bro, you're right. it's useless to try and reason with dimwits.
Post edited May 25, 2011 by gfyrdr
oh the irony
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BlazeKING: That is a tough part..I died a lot there. They made it so that if you are caught it's insta death. Do I think it's a little over the top? Sure, but that's how it was made and you made the choice to go the hard route :)
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gfyrdr: i'm not sure you get it. you're not supposed to die by because of a choice you made, you are supposed to die because you're not good enough to beat the game and kill everything that comes at you. Getting revealed and and paying with insta-death is really not the way to do it. This makes it all about luck instead of how good you are. I could have gone the other way and killed a bunch of mobs and lived cuz I'm simply good enough to do it. But I guess I'm not pro enough to see into the future and know that I'll DIE from invisible archers if I get discovered when sneaking around.

This makes absolutely no sense and as I said, diminishes the value of the Insane difficulty to nothing since you can beat it as long as you've memorized the whole game instead of relying on your ability to make on the fly decisions in order to get through it in one piece.

Honestly, this doesn't bother me that much since I can just go through it on Hard cuz there is nothing to get out of beating a single player game on such a difficulty. I started playing insane because i like a challenge, this isn't a challenge though, it's pure luck. It's a stupid way to punish players who make mistakes. There is no positive side to unpredictable insta-kills in this game.

You've got to be pretty dumb to not be able to realize something so simple.
No, you got caught there so you aren't skilled enough to get through there alive on the first pass. I said it's over the top that kind of punishment but that is what it is and that's how they made it. It's the same for everyone. If you get caught there, you die.
Post edited May 25, 2011 by BlazeKING
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vAddicatedGamer: Unfortunately you don't always get the chance to die honourably like in Diablo 2, so yeah I can see why it feels unfair.
Honorably? You mean like in D2 where ya go run back to your cold dead body naked to get your stuff back fighting the same evil that claimed you in the first place?

=D
If I were to approach this from the developer side I would give each save file belonging to some character on insane the same encrypted ID and in case someone dies I would utilize a lookup table local to the binary (that is to say, in a location not reachable from the user) that invalidates said ID so that the game will know that some saves are just invalid at this point.

That way the player can make backup copies and recover the files all day long the game will still know the file's invalid. If this scenario is employed by CD Projekt RED one would need to find the exact spot in a safe file where this ID resides (say, with a hex editor) AND know the private key to re-encrypt a false ID so that the save can be used again.

That being said, compare invalid and valid save files in a hex editor - maybe you are in luck and the ID's are not encrypted so that you can find something out about it. But if you do, please keep it to your self because insane mode would be pointless if whatever you find out gets out and you will spoil it for a lot of people.

Personally, I think the way to beat Insane is to play the game through countless times on hard so that you really know all the stuff that's coming at you AND are able to exactly know what to spec for that you can play at peak skill. Plus you would be able to pick the exact route through the game that minimizes cheap deaths like the one you're describing.
DEAD! *sighs*

Geralt died after trying to slay a kayran beast. R.I.P.

But it sucks that I managed to keep him alive for some 10 minutes, without getting injured at all, and nothing worked on the tentacles. Not the Kayran Trap, not the Yrden enhanced with Petri's Philter, nothing! Is there something wrong with this fight in Insane difficulty?

Aw well, will continue this run on Hard... I'm pretty sure I would die in Act 2 Yorveth's Path because that would be totally new ground for me and I wouldn't know what are the death traps there.

!#$%!$#%!#^$^!$&!&#$@%@%&%!&#%&%$ - <span class="bold">Rage Scream</span>
Post edited June 01, 2011 by RageGT