Game#37: Hunt the Wumpus (Remake) (Gregory Yob) (1972, 1981) (TI99)
I had previously played the original parser based text version a long time ago, but this remake for the Texas Instruments TI-99/4A is purely graphical. You could even play it with a joystick. Some say it’s one of the first survival horror games. I played about 20 games or so. There’s definitely a luck factor involved due to the randomness of the map and the difficulty of narrowing down the Wumpus’ location to better than two rooms, often making it a coin toss whether you win or lose.
Game:38: Jumping Ghost (Ralph Rudzki) (1992) (AST)
Despite the release date, this game is every bit as primitive as Hunt the Wumpus. It doesn’t look much better than an Atari 2600 game, which is odd as it was made for the Atari ST platform which was capable of much more.
You control a ghost that looks like an extra from Pac-Man and all you do is try to jump up to the top of the level. This is complicated by the platforms moving and changing size. It’s ridiculously simple in design, but can be fiendishly difficult. I found myself getting addicted. I was planning to stop after 10 levels but kept going until level 30. I don’t know if this game has an end or not, and in such cases I simply play until I feel I’ve seen everything the game has to offer and call it “done”.
Game#39: Brain Dead 13 (ReadySoft) (1995) (DOS)
This game is basically a Dragon’s Lair rip-off by the company that did the porting of it. Unfortunately, I would say they didn’t really get how to design such a game. In Dragon’s Lair, the animation was drawn to clue the player in to what to do. The floor crumbles to the left, you move right. Dirk reaches his hand towards his scabbard and you push the button to draw the sword. You’re surrounded by an electrified floor that cuts off all avenues of escape except one and you move in that direction. And so on. The game wasn’t perfect, but you hardly ever had to wonder what you were supposed to do, though figuring out the right timing was sometimes rather tricky. I played the game a lot when it came out in the arcades and could finish it with a single quarter without losing a single life.
This game, on the other hand, quite often gives you no visual clues at all. You basically have to just randomly try shit until you discover the right answer. It’s obvious the developer realized this fault as they give you infinite lives and you don’t lose any real progress in the game when you die. The game also beeps when you make a move to let you know if you are guessing right or wrong.
Fortunately, the animation itself is rather good, and there are lots of humorous ways to die. I wasted a lot of time playing this game as I originally played the 3DO version in an emulator and eventually discovered that the game couldn’t be beaten. No matter what you do the final game area never opens up. Whether it’s the emulator’s fault or something with my PC, I don’t know. As a result, I had to switch to the DOS version which worked perfectly.
Game#40: Scary School Rumors: Here Comes Hanako!! (学校のコワイうわさ 花子さんがきた!! (Gakkou no Kowai Uwasa: Hanako-san ga Kita!!)) (Jap) (Amuse) (1995) (3DO)
This is yet another school horror game for kids which is based on an animated series. It’s an adventure game in which you explore the school, find items to use and solve puzzles in order to defeat the various spirits, etc. Some of the puzzles were actually a lot more difficult than I expected for a kids game, like one where you have to repeat a sequence that is something like 20 stages long! There are also a bunch of timed slider puzzles as well that were tough to beat in time near the end of the game.
It has a ridiculously catchy theme song. The type of thing that just gets in your head and won’t stop, even if you hate it. In order to reinforce it, there is actually a puzzle where you have to reconstruct it. I actually woke up in the middle of the night the other day and sure enough: “Kowa kowa kowa kowa Hanako-san!!” just pops into my head. I had a hard time getting back to sleep…
Game#41: Killing Time (Studio 3DO) (1995) (3DO)
I had actually played both the 3DO and Windows versions of this game in the past and gave up on both but decided to give it one more try and succeeded this time. I thought for sure I was going to miss one of the essential items and have to spend hours searching through those seemingly endless mazes for whatever I missed, but I guess I was thorough enough and made it to the end. This game was kind of a chore to play at times and playing an FPS with a controller absolutely sucks, but it was an interesting early experience in the genre and the integrated FMV was rather unique.
Game#42: Demon Resurrection (魔界復活 (Makai Fukkatsu)) (Jap) (Soft Studio Wing) (1987) (X1)
This is an adventure game for the Sharp X1 computer. I actually thought it would be a pure visual novel, but there are items to carry, characters to switch between and puzzles to solve. You spend most of the game exploring Japanese shrines and eventually killing demons. It has a great game over screen which depicts your severed hand twitching and your decapitated head’s eyes falling out of the skull. Quality gore always gets a game bonus points with me.
Games 43&44:
Evolution Japan Doll of Grudge (日本人形 育成 (Nihon Ningyou: Ikusei)) (Jap) (ESC-APE) (2015) (AND)
Evolution Straw Doll of Grudge (呪いの藁人形 (Noroi no Wara Ningyou)) (Jap) (ESC-APE) (2015) (AND)
I’m grouping these two Android games together as they are basically the same game, although they aren’t games in the normal sense, but more like horror-themed virtual pets. In both of them you control a doll which you use to kill various types of vermin such as bugs, rats, moles, and snakes. When you have squashed, eaten and splatted enough of them, your doll will level up and mutate in increasingly bizarre and grotesque ways. Wondering what they will turn into next is basically the entire reason to play.
You wouldn’t actually sit down and play these for any length of time. You play them for a minute or two at a time and come back to them when enough vermin have re-spawned. It’s the thing you do when you are waiting in line somewhere or something. Due to the way they are played I actually played both at the same time. It probably only takes about 2 hours to beat each one.
Game#45: Araya (MAD Virtual Reality Studio) (2016) (WIN)
This is a survival horror game developed and set in Thailand. You can actually opt for Thai language and english subtitles for added authenticity which I personally love. I wish all games did this.
You actually play a bunch of different characters in the game allowing you to see the story from a bunch of different perspectives and the gameplay splits between chase sequences and investigation. Overall, it’s kind of amateurish and utilizes a lot of tired horror clichés. It’s definitely not as good as the Steam reviews would have you believe. I'm a horror whore though, so I still managed to get some enjoyment out of it.
Games Completed in 2020