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high rated
Coromon has been updated to version 1.2.5c (GOG update number 68993).

No changelog.
high rated
BROK The InvestiGator

Updated to 1.4.5.1 (Galaxy & Offline Installer, Windows)

Changelog posted by the developer in the game forum:
1.4.5.1
--------------------
- Fixed unable to click on the player with the mouse (to get back on feet when thrown or special attack.)
(Rvs 19230)
high rated
ΔV: Rings of Saturn

Update to V1.30.5.

Changelog:

1.30.5 - Artificial Impatience

- Changed the way NPC impatience works in dialogues. NPC can now become more impatient when talking to you during the conversation if you attempt to astrogate away. This makes quest dialogues flow more naturally if you decide to astrogate during them.
- NPC ships will not try to shoot through objects that they know are indestructible anymore.
- AI now has a better concept of line of sight. It will attempt to position itself for a good shot when fighting and dodge behind objects when running away.
- Sometimes, you could end up having a channel open to a ship, but it was done talking to you. This prevented further contact with other ships and returning to Enceladus until that ship left the simulation area.
- NPC ships will now close the comms channel to you immediately when they have nothing more to say to you.
- Racing path prediction was missing one vertex.
- When ships tell you they leave for repairs, they will leave instead of reverting to the default NPC state.
- Profiler is now available in the Virtual Flight Service.
- Kitsune's spinal low-stress hardpoint is now described as such. Equipment that can be mounted on a spinal hardpoint is also marked appropriately.
- The autopilot overlay refresh rate is now limited and on par with the refresh rates of the rest of the onboard computers. This improves immersion and performance, but the computer output looks different, and I'm looking for feedback on it.
- Powered off autopilot won't issue collision alarms anymore.
- Ship mass calculation will now show correct mass and delta-v values for ships with variable geometry, accounting for moving parts and extra equipment, like radiators.
- Kitsune cargo bay light will not shine when the ship is not powered up.
- Kitsune will not flash with a blue light when spawning.
- You could take a specific astrogation path between multiple moonlets that could cause you to arrive in a twin moonlet formation that should not be there.
- When performing an EVA recovery from Kitsune, your crew will exit through the proper airlock, accounting for the articulated cargo bay state.
- Cothon-211 "Chonker" had a slightly off-balance excavator, which caused strange physics interactions when the time resolution was raised due to adrenal boost or using the OMS menu while the excavator was open. It will behave more consistently now and will also open up a bit more.
- Updated translations.
high rated
Baldur's Gate III

Hotfix #11 Now Live!

FIXES

You can now use soaps encountered in savegames before Patch 4.
Fixed the game sometimes freezing indefinitely after a reaction to a spell that hits you with multiple projectiles.
Fixed a crash after using a reaction that causes an attack against a dead creature.
Fixed an issue causing you to get stuck in certain dialogues unable to continue.
Fixed a blocker that could occur when trying to Long Rest.
Dominated followers will now follow the party as expected after loading a savegame.
Fixed Gale's romance scene playing in what looks like a black void.
Fixed a Dark Urge flashback accidentally teleporting you to the Lower City.
The Cursed Skulls in Jannath's Estate are now vulnerable to Force and Radiant damage.
Fixed an issue that prevented certain characters from executing their behaviours.
Fixed citizens and refugees in Baldur's Gate sometimes jittering about the place or not using their proper animations.
Fixed some visual artefacts appearing at camp in relation to Dark Urge and Karlach dialogues. This also solved the bloodstain under [spoiler]Alfira[/spoiler] suddenly becoming larger after loading a savegame.
Wyll and Minthara should now properly kiss a second time without the need to retrigger the dialogue.
Fixed an issue where a companion's camp night dialogue could be replaced by a different dialogue that couldn't trigger during a previous night.
high rated
Vagrus - The Riven Realms

Updated to 1.1501117G for Windows, Linux and Mac.

No changelog.
avatar
(ø,ø): Vagrus - The Riven Realms

Updated to 1.1501117G for Windows, Linux and Mac.

No changelog.
I'm a big fan of the Mario series of games. And Mario Bros was no exception, a great game. Long did not think to buy or not, the game is worth it, so those who want, I advise you to buy.
high rated
A new version of GUNHEAD is available now (Offline & GOG Galaxy).

1.43 (November 18, 2023)
• 'Mech Repair Station' now on player's ship. This will let you repair your mech during missions ($10k per repair, with a limit of 5 repairs per mission)
• Can now refill ammo at the License Station. Costs half of the license cost, multiplied by the ammo being refilled. Empty weapons/items no longer are removed from inventory.
• Added French language - thanks to roman_tv20
• Added 'Crosshair Size' option
• Fixed issues with not being able to fit in space doors in some generated ships
• More fixes for Python fight - fixing invisibility issue and disappearing
• Fixed issue with Wreck music track not looping
• Fixed issue with language changing while playing
• Fixed a variety of terms that were not translating
1.35 (November 13, 2023)
• Fixed tractor beam when used on Sawblade
• Fixed issue if ingame menu was used after finishing level, and controls tried to rebind
• Fixed teleporting away Python issue
• Added 120 target FPS option
high rated
Tunguska: The Visitation

Updated to 1.74-1_1

Changelog from SteamDB:

Update 1.74-1 Patch Notes

• Further improved the auto-arrange functionality of the inventory grids

• Swapped out Sidor's obnoxious music with some nice cello arrangements.
high rated
Grim Dawn v1.2.0.1 hotfix 1

Note that this is a different version than v1.2.0.0 hotfix 1 that was also released recently, but I didn't see a changelog for.

v1.2.0.1 Hotfix 1

[Tech]
Fixed an issue with assigning the new Evade ability in the Steam Controller Configuration.
Fixed an issue where the player could end up stuck when casting abilities at the same time as casting Evade on a controller.
Fixed an issue where skill modifiers could cause a skill to display a negative cooldown.

[Game]
Fixed an issue with missing text tags in Portuguese.
Fixed an issue where the Yugol's Ichor consumable was only available 1 at a time from...somewhere.
high rated
ΔV: Rings of Saturn

Update to V1.31.2.

Changelog:

1.31.2 - Warp Resonance

- Adds a warning in the Settings menu if you configure the game in a way that might cause your performance to be really bad.
- Microwave emitters will now be less prone to misaligning, and when the dish is damaged, it will not bend so much. This prevents visual quirks, which sometimes led to the dish appearing as if it was completely detached from a ship.
- Fixed internals of the "asteroid shower" event, which misclassified some of the ore chunks, leading to possible unusual spawn behavior later in the same spot.
- Fixed a bug that caused ships sometimes to try to scan the space between worlds during stage transitions or some equipment purchases. The eldritch abominations inhibiting that non-space did not like that and caused the game to crash when the ship glimpsed between realities.
- In some cases, messages about aborting communication would be repeated multiple times in the game logs.
- Updated translations.
high rated
Barony

Updated to V4.1.1 for Windows, Linux and Mac.

Changelog from Steam:

4.1.1 Hotfix Patch Notes

V4.1.1 Hotfix Patch Notes - November 18th (PC - Windows/Linux/Mac)
General:

• Updated to V4.1.1 for compatibility with Switch version
• Added /pennilessmode command to prevent gold pickup when aiming for the achievement
• Automaton players now take take up to 5% of max HP damage per tick while in lava to offset the mana regeneration benefits

Bugfixes:
• Fixed rare crash when using teleporter tinkered traps
• Fixed automaton players gaining infinite boiler amounts by standing in lava
• Fixed “WELCOME TO YOUR DOOM” message not playing correctly
• Fixed signal timer sprite in editor drawing incorrectly
• Fixed unobtainable spells “Ghost Bolt/Weakness” displaying in the Magic skill sheet at max Magic
• Fixed “Bottlenosed” achievement incorrectly triggering when polymorphed as a goatman rather than a true goatman
• Fixed player ghosts remaining in-world after a player has disconnected
• Fixed blindfold of telepathy effect in splitscreen to not affect other player viewports
high rated
Low Magic Age

Low Magic Age has been updated to Version: 0.91.66 (Offline installers updated)

v0.91.66 Patch Notes - Lizard Scion, Feats, New Adventure Preview #3
====================
New Player Race: Lizard Scion

Every few generations, a lizard scion is born to a lizardfolk tribe. With twice the life span of a typical lizardfolk and a large and muscular stature, a scion typically rises to become the leader of her tribe.

Lizardfolk show great—often unquestioning—devotion to scions, believing they are blessings from the spirits and divine in nature. In many ways, tribes see them as living monuments to the lost greatness of their people, singing songs of an era when every lizardfolk was as large and impressive as the scion.

Some lizard scions become great protectors and voices of wisdom among their people, leading a tribe to previously unknown accomplishments and stability within its hidden enclave. Others attempt to build alliances with other lizardfolk tribes or even unite two tribes into one.


Racial Traits:

As living monuments to the lost greatness of their people, lizard scions has all racial traits of lizardfolk, with some exceptions.

+4 Str, +2 Dex, +4 Con, +2 Wis, +2 Cha, -2 Int: Compared with typical lizardfolk, lizard scions are stronger and tougher, as well as flexible and wise, with leadership qualities.

Racial Hit Dice: A lizardfolk begins with two levels of humanoid, which provide 2d8 Hit Dice.

Racial Skills: A lizardfolk’s humanoid levels give it skill points equal to 5 x (2 + Int modifier). Its class skills are Balance, Jump, and Swim. Because of their tails, lizardfolk have a +4 racial bonus on Jump, Swim, and Balance checks.

Racial Feats: A lizardfolk’s humanoid levels give it one feat.

Weapon and Armor Proficiency: Proficient with simple weapons and shields.

Armor: +8 natural armor bonus.

Natural Weapons: 2 claws (1d6) and bite (1d8).

Lizardfolk Blood (Ex): A lizard scion counts as a lizardfolk for all effects related to race.

Level Adjustment: +3. Powerful races with racial Hit Dice are more special.


New Epic Feats:

Armor Skin
Your skin becomes like armor.

You gain a +2 natural armor bonus to Armor Class, or your existing natural armor bonus increases by 2.

This feat does not stack with similar abilities granted by magic items or nonpermanent magical effects.

Special: You can gain this feat multiple times. Its effects stack.

Penetrate Damage Reduction
You can bypass a creature’s damage reduction.

Select a special material, your melee attacks can bypass a creature’s damage reduction as if your weapon was crafted from that material.

Your melee weapons (including natural weapons) are treated as being crafted from the chosen special material for purposes of bypassing the damage reduction of any creature you strike.

None of the other special properties of special materials are gained by your melee weapons.

Special: You can gain this feat multiple times. Each time you take the feat, it applies to a different special material. Your melee attacks are treated as being crafted of all chosen materials for purposes of bypassing damage reduction.

Combat Archery
You can fire a bow in melee safely.

You do not incur any attacks of opportunity for firing a bow when threatened.


Rogue Exclusive:

Self-Concealment
When in combat, your form becomes blurry and indistinct, making it difficult to land a blow against you.

Attacks against you have a 10% miss chance, similar to the effect of concealment. You lose this benefit whenever you would lose your Dexterity bonus to AC.


Paladin Exclusive:

Great Smiting
Your smite attacks are much more powerful than normal.

Whenever you make a successful smite attack, add twice the appropriate level to damage (rather than just your level).

Special: You can gain this feat multiple times. Its effects stack. Remember that two doublings equals a tripling, and so on.


Dwarven Defender Exclusive:

Bulwark of Defense
Your defensive stance bonuses increase to +4 Strength, +6 Constitution, +4 resistance bonus on all saves, and +6 dodge bonus to AC.


Reduced wins of some achievements:
Champion of the Arena: Beaten 100 new challenges -> 50
God of the Arena: Beaten 500 new challenges -> 100
TRUE.Champion of the Arena: Continuously beaten 100 new challenges without any defeat -> 20
TRUE.God of the Arena: Continuously beaten 500 new challenges without any defeat -> 50


Others:
Can disable natural weapons
Can disable portable light source (hooded lantern)
Instant death is not affected by difficulty damage scaling
Fixed: Favored Enemy damage bonus wrongly applies to spells, now only applies to weapon damage rolls
Fixed: level up non-ranger class may increase Favored Enemy bonus
Fixed: Drow Noble's Divine Favor and Shield of Faith are not improved with character level
Fixed: portable light source of player race Troll and Ogre may not work


New Adventure Mode Dev Preview #3:

Artisan Camps
Settlements such as villages and cities usually have one or more artisan camps nearby. These camps are workplaces and temporary residences for artisans such as woodcutters, miners, hunters, and tanners, while farms are workplaces for other commoners such as farmers, herders, and herbalists.

Adventurers can trade with these NPCs or hire them to produce specific resources, or even rent these workplaces for use by skill specialists in their party.


Metropolises
Metropolises are larger than normal cities and have professions and specialists from all walks of life, including apothecaries, brewers, merchants, barristers, architects, librarians, and more.


Next, we'll work on (rough list):
Adventure mode, and its predecessor works: more prestige classes (Assassin), player races (Minotaur, Centaur), feats and spells, etc.

Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
high rated
Trine 5: A Clockwork Conspiracy

Updated to 1.2a (Galaxy & Offline Installer)

Changelog from Steam:
Trine 5: A Clockwork Conspiracy Update #2 (Patch v.1.0.4)

Major Fixes / Additions:

• Crossplay added between all of the following platforms in public and private games: All different PC storefronts, Nintendo Switch, Xbox One and Series.
• Virtual keyboard enabled for consoles for password input, allowing private games to support Crossplay.
• Invite feature added (does not support Crossplay!).
• Invites enabled for all consoles, within their own console families.
• [PC only] In Friend Only games, Steam and Epic overlay supports inviting and joining into ongoing games, as well as inviting into lobby.
• [PC only] Gog can invite friends into Friend Only lobbies through the invite button only.
• [PC only] AMD: Fixed flickering shadows for older than RDNA2 cards

General fixes:

• Fixed hosted lobbies sometimes not appearing in the "Browse Games" -list when there were many ongoing games.
• Plugged a memory leak.
• Fixed a rare case where a joining player brought in an extra local player with them.
• Fixed local players spawning off screen in some cases.
• [Xbox only] Fixed an issue that would sometimes cause joining to fail on Xbox.
• [PS5 only] Fixed vibration not working on DualSense controller(s).
• [PS5 only] Fixed Experienced Heroes Achievement not triggering correctly.
• [PC only] FPS limiter is now a slider instead of a text field in Steam Big Picture mode and Steam Deck.
• [PC only] Steamdeck: Fixed and updated on-battery frame rate limit from 30 -> 60 fps.

Save system:

• Fixed a case of getting stuck joining a game when player's save slots were full.
• Fixed Quick Join creating new saves, if player already had a save of that game.

General Gameplay:

• Last used character is now remembered in Classic games if players use a character not default for their player number.
• Fixed being unable to descend a ledge into ledgegrab if standing slightly over the edge.
• Improved ledgegrabbing on sloped terrain.
• Disallowed client having story progress locked skills unlocked, that the host doesn't yet have, if they played the same save further on their own and then join back.
• Fixed "Last player remaining" -effect persisting after disconnecting.

Skills:

• Fixed a rare crash when controlling another Pontius' Prismatic Talisman.
• Fixed object lock effect persisting on Pontius' thrown sword.
• Fixed some upgrades being able to use incorrect player number for their function.
• Exploding clone no longer deals damage to the final boss through its invulnerability.

Level 4:

• Fixed a sharp camera re-focus after breaking out of the Garden Party Gazebo.

Level 7:

• Pontius breaks laws of physics less and no longer can get out of bounds in the level.
• Prevented starting a fight too early by throwing boxes ahead.

Level 8:

• Gate Guardian nor Tower Guardian can get stuck anymore to their flamethrower attack if Amadeus shoves a box to their face.

Level 9:

• One less puzzle that can be broken with Wind Burst and cause player to get stuck.
• Fixed broken French localizations for opening cutscene.

Level 12:

• Added a rope target to the bottom of the elevator near the end of level, in case player falls off.

Level 15:

• Fixes and improvements to the Sauna secret.

Level 18 and 19:

• Fixed Clockwork Mages causing softlocks by falling off or spawning so that they never teleported back up.

Localizations:

• Fixed overlapping texts in Nintendo Switch's localizations of Czech, German and Japanese.
Post edited November 20, 2023 by Hustlefan
high rated
Diluvian Ultra received a new update (Offline & GOG Galaxy).

v3.3.06 (November 20, 2023)
• Input bindings now save correctly
• Hub level performance improvements
• Added gamma slider
• Added small enemy encounter before talking to Roxanna
• Added energy explosion effect to octodrones
• Added blinking button to weapon upgrade screen tutorial
• Added dialogue history display order option
• Chaingun projectile hit splash improved
• Removed flash on bells and forks when used
• Bells and forks no longer display text once used
• Minor blood rebalance for C01L04
• Medium slimes now spawn 2 small slimes if armor is not broken
• Reduced blue drone explosion effect count
• Reduced brightness of death pit red screen flash
• Fixed weapon wheel freezing for some players
• Fixed waystone not removing powerups
• Fixed elites being launched back when hitting their shield
• Fixed varangian guard soft lock on death when jump smashing in phase 2
• Fixed new game plus causing issues with level select
• Fixed level select randomly greying out levels that are complete
• Fixed gunship boss starting after loading the level and improved saving with it
• Tutorial text fixes
• Fixed poisoned water load issue
• Fixed grenades passing through machine doors
• Fixed an issue with elevators getting stuck when spamming switches
• Texture fixes in C01L04
• Fixed several mesh issues with steps in C01L04
• Fixed a secret not working in C01L05
• Fixed players getting stuck under stairs in C01L05
• Fixed some visual door issues in C01L06
• Fixed a hole in Myrmidonicus
Flashback 2

Updated to Flashback2_GOG_20231120_14362 (Galaxy & Offline Installer)

No changelog but we finally have a working game!
Achievements aren't working though. :(