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According to GOGdb both Witcher and Witcher 2 got an update today (Galaxy). Any idea what these could be about?
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MarkoH01: According to GOGdb both Witcher and Witcher 2 got an update today (Galaxy). Any idea what these could be about?
Should be M1/M2 support for the Mac.
avatar
MarkoH01: According to GOGdb both Witcher and Witcher 2 got an update today (Galaxy). Any idea what these could be about?
avatar
gogtrial34987: Should be M1/M2 support for the Mac.
Thank you.
high rated
Grim Dawn

Standalone installer updated: [Windows] 1.2.0.1 Hotfix 1 ⇒ 1.2.0.2 Hotfix 2.
v1.2.0.2 Hotfix 1

① [Tech]
• Fixed an issue with missing Cooldown Reduction modifiers in masteries and on items.

② [Game]
• Fixed an issue where Ansteria could not drop her Legendary unique item on Ultimate difficulty.
• Fixed an issue with Warden Krieg's rune traps not spawning.
Post edited November 20, 2023 by surfer1260
high rated
Ghost Song

Update 1.2.12b - Galaxy and Offline Installer

- This is a small patch to fix a possible soft lock.
high rated
Tunguska: The Visitation

Updated to 1.74-2

Changelog from SteamDB:

Update 1.74-2 Patch Notes

• After completing the hitman job and reaching Erase level, Haruko will start selling crow feather for you to craft Tenchu-Ya. But the crows won't drop feathers until NG+.

• Ravens will occasionally land on dead bodies in the open. Making them very easy targets.

• Fixed a bug where a scripted event that adds new items to a trader's inventory clears out pre-exiting static items in his inventory.

• Ensured that if you have arrived at Tunguska, you will get the The Journey Begins achievement.

• Shortened the task descriptions for several tasks, ensuring that they will display as two lines instead of three, causing overlap with other tasks.

• Stopped border patrol map from spawning new enemies.

• Fixed several collider issues.
high rated
Monolith

Updated to 1.1.0 (Galaxy & Offline Installer)

Changelog from Steam:
Update 1.1

Hello adventurers,
today we would like to thank you for your continued great feedback on Monolith as well as for the reports of bugs and problems!

The overwhelming response makes us very happy, of course, even if opinions about the end of the game differ here and there. We had expected a certain polarization in this regard.

For the first bigger update, which has now been released, we have taken some time to fix several problems at once and improve the game's graphics in a subtle way. A number of minor bugs have been fixed, functions improved and "cosmetic repairs" carried out. Below you will find an overview of all the changes:

Features

• "Start from the end of the demo version":
Players of the new demo version can now load their demo saves in the main game, or use "Continue" in the main menu to load the last autosave directly and continue playing straight away.

Text

• Fixed various incorrect and imprecise texts
• Improved player guidance and puzzle help
• Adaptation of the enclosed walkthrough

Graphics

• Slight improvements to facial expressions and animation transitions
• Dynamic cables hanging from the ceiling and moving with two of the machines
• Additional background animations
• Correction of some animation points to fix imperfections in the presentation

Scripting

• Various fixes to minor issues, bugs and imperfections throughout the game
• Replacing one of the acids to avoid ambiguities
• Added some texts for CORE in the swamp
• Machines can be controlled with W,A,S,D

Thank you very much,
your Animation Arts team.
Post edited November 21, 2023 by Hustlefan
high rated
Death Trash (In Development)
Death Trash Demo

Updated to 0.11 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
0.11

Additions

- added new melee weapon variants (for now only via Shift+F10 -> Playtest -> Combat)

Improvements and changes

- improved some dialogue
- experimental: added experience points progress bar above health when in inventory etc.
- improved pathfinding through multiple rooms and fixed some other pathfinding issues
- autosave when closing merchant screen and having bought or sold something
- tutorial area: make combat puppets destructable
- a few other minor level design improvements
- lots of underlying framework changes and additions

Bug fixes

- fixed rare issue of character visuals flickering while standing still
- fixed some pathfinding issues
- fixed rare issues with point and click commands on loot container
- fixed not being able to loot item partially at least on almost full inventory
- fixed being able to replace locked equipped item via drag and drop
- fixed missing text in quest descriptions
- fixed Titans missing from map overview tracking
- tower location: fixed potential multiple master keys
- additional bug fixes and improvements
high rated
Please Fix The Road

Updated to 1.2.0 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
1.2.0 (19 November 2023)

- Updated the Unity engine to the latest LTS version
- Performance improvements for water, physics, and UI (you can thank the upcoming Switch port)
- Faster closing of the game
- New particles and developer logo in the intro sequence
- Bugfix: Sometimes, the bottom UI doesn't show up mid-tutorial
- Bugfix: Rare crashes on less powerful machines or during heavy lag
- Bugfix: Rare animation bugs on less powerful machines or during heavy lag
- Bugfix: It was possible to bug out the undo/redo feature with specific actions
- Bugfix: Missing script errors in the log file
- Bugfix: During very long play sessions, some level switch animations glitched a bit
- Bugfix: Tile icons at the bottom UI are sometimes off-center
- On the game launch date, I released a special unlicensed version of the game on torrents as a sign of good faith to my "unpaid clients". From now on, you can enable this mode by adding a super-secret "pirate" command-line argument
Post edited November 21, 2023 by Hustlefan
How do you feel , playing
Attachments:
high rated
Interstellar Space: Genesis

Standalone installer updated: [Windows] 1.6 ⇒ 1.6.1.
VERSION 1.6.1 (changelog)

① BALANCE
• The 'Theory of Everything' knowledge culture perk now offers 3 free random techs, and not 2, as before. This perk needed a bit more punch. Change only reflected in games started with 1.6.1.
• The ‘Deep Space Initiative’ knowledge culture perk now only requires the player to own 10 systems to grant an extra free remote exploration. Previously (introduced in version 1.6), 15 systems were required. Therefore, this perk should now be more enticing than before. Change only reflected in games started with 1.6.1.

② UI / GRAPHICS
• The 'Megacorporations' wealth culture perk now shows in the tooltip how many BCs are expected to be gained if the perk is chosen.
• The 'Space Socialites' adventure perk now shows in the tooltip how many extra culture points are expected to be gained if the perk is chosen.
• The conquest, wonder, and science victory conditions' icons were tweaked to be consistent with the other victory conditions' icons, graphics-wise.
• The 'Change Music' button in the 'Game Settings' screen is now presented only during the game, and not when accessing the game's settings from the main menu, since the music can only be changed while playing.
• Unlocking the 'Resilient Colonists' unique ability now triggers a "Colonization is possible" notification to be issued if colonies become colonizable after the ability becomes ready to be used.

③ BUG FIXES
• Fixed a bug that was causing an ally to became upset when their request for peace didn't go through with a third party, even after the requested empire had accepted to consider the peace deal (not their fault the third party didn't accept). The ally now acknowledges and gets happy with the request being accepted, whatever the decision of the third party.
• Fixed a rare bug that could generate an erroneous notification about an interrogation report obtained after a successful invasion, when no invasion had occurred but rather a system had been offered.
• Fixed a bug that could cause the game to not launch properly if there were files present in the custom races folder (C:\Users\<your_username>\AppData\LocalLow\Praxis Games\ISG\Races) that were not XML.
• Fixed an issue that caused new scanner technology to not immediately update the empire's supply pool after the technology was acquired through a technology exchange. Now, the supply range borders are expanded immediately after.
• Fixed an issue in the Colonization summary tooltip (raised when hovering the mouse over a colonizable planet) where one of the notes was not shown when the planet reached full scan.
• Fixed an issue that could reveal the destinations of rival fleets without the player having the required scanner technology in the 'Overlapping Fleet' panel, which arises when multiple fleets are present in close proximity to each other.
⯈ Evolving Empires
• Fixed a bug in the Human affinity's 'Multi-dimensional war' evolution perk that was causing the morale penalty to still hold even after the enemy with the perk had been totally vanquished. Now, the morale penalty is removed after the player is removed from the game.
high rated
Tunguska: The Visitation

Updated from 1.74-2 to 1.74-4

Changelogs from SteamDB:

Update 1.74-3 Patch Notes

• Attempted to fix a bug where the roof doesn't disappear when you walk into a building, or when you try to sleep in a bed. I haven't been able to reproduce the issue, so I don't know if this fix will work. Please let me know if you notice this again.

• For instances where you have interviewed Roman but somehow you still have the "interview a ghoul hunter" task, I will make sure this task gets completed if you have already interviewed Roman.

• You will gain a +15% relationship buff with the Elite Cossacks after you complete the quest to take back Oblenska.
A Small Bug Fix

Fixed a bug I introduced in 1.74-3 while trying to fix another issue, which caused early stage saves to not load properly.
Post edited November 22, 2023 by (ø,ø)
high rated
Chapter 2 for Project Warlock II is now available (Offline & GOG Galaxy).

Version 0.3.6.56 (November 21, 2023)
• Urd - New Playable Character
• New Weapons and Magical Skills
• 12 New Locations
• 18 New Monsters
• 90+ upgrades via New Progression System
high rated
Pathfinder: Wrath of the Righteous

Updated to 2.2.0as for Windows.

Changelog from Steam:

Update 2.2.0as, Part 1

Hello, crusaders!

An update 2.2.0as is here!

There are a lot of fixes so we split the update into 2 parts. Second part: https://store.steampowered.com/news/app/1184370/view/5622242686604984440?l=english

Highlights:

• Assassin changes;
• New mythic feats (including Armor feats and Shield feats);
• New spells;
• New item — Pearl of Power;
• New Blood Kineticist animations.

If you are playing with mods, don’t forget to update them before loading your saves!

Beware of possible plot spoilers below!

Areas

• Fixed navigation at the feast table and in some areas of Daeran's party hall;
• Fog of war in Dragon Burial Ground has been fixed;
• Fog of war in Lost Chapel has been fixed;
• Gargoyles in War Camp did not start the battle with the crusaders until the commander arrives — fixed;
• In Pulura's Fall, you could get stuck in the corner behind the lamp - fixed;
• In the Defender's Heart, player character could not use the services of a priest to read scrolls — fixed;
• Navigation in The Inevitable Excess DLC has been improved;
• Skulls and navigation in the Ziggurat have been improved;
• The navigation in Dragon Burial Ground has been fixed, so the player couldn't stick in the ruins;
• The trap was triggering immediately after crossing Under the Gates doorway in Drezen — fixed;
• When playing as Azata, horses could get stuck in trees in Drezen — fixed;
• You can no longer teleport through the gates in Enigma and Drezen;
• You could run into burning ruins in the war camp — fixed;
• Traps in the Midnight Fane weren't activated when stepped on — fixed;
• During negotiations with the succubus in the Hellknights' camp, the party members' animal forms are now removed so that everyone can comfortably sit on the rug;
• In the Through the Ashes DLC, the dialog about the skeleton knight didn't always launch in the graveyard — fixed;
• It was possible to leave the random encounter location before talking to Sull — fixed;
• Navigation in the Core of the Riddle has been improved;
• Now you can't teleport through walls into secret rooms, thereby blocking your party;
• When collecting loot on exiting the Midnight Isles location while the game was paused, players sometimes couldn't leave the level without replaying it — fixed;
• The bug where three Apocalypse Locusts in Gundrun would decrease FPS with their abilities has been fixed;
• A bugged autosave in the Soldiers' Party location is no longer created when leaving the location;
• Navigation in The Inevitable Excess DLC has been improved;
• Sometimes fog of war reappeared after skipping time — fixed.

Quests

• A conversation with Greybor quest did not fail after returning to Drezen — fixed;
• Camellia's quest in Chapter 1 now properly fails if not completed by the start of Chapter 2;
• Ember's quest The Wicked did not fail in the Chapter 5 — fixed;
• It was impossible to get a Gold Coin with Baphomet's Mark if the player character left Midnight Fane without looting Darrazand's body — fixed;
• Players following non-Demon Mythic Path could see a Demon-specific cue in a dialogue on the market square — fixed;
• Quest "A Conversation with Sosiel" will now fail if not completed before the fifth chapter;
• Quest "Zacharius's Phylactery" couldn't be completed if the player character didn't break the wand — fixed:
• Seelah's personal quest will now properly fail if not completed by the end of Chapter 1;
• Sometimes Aeon's endings were blocked as Pharasma and Areelu couldn't initiate a dialogue — fixed;
• Sosiel's quest Prisoner of the Abyss did not fail when entering Colyphyr — fixed;
• The Mythic Lich exclusive game ending now only available to the liches who still possess their phylactery;
• The Spirit Catcher in Gundrun Wilds won't ask to not leave him alone for long if you've already found his friends;
• Ulbrig's quest didn't fail even after his death — fixed;
• An addendum to Seilkind's quest in Act 5 to search for Seilkind at the place where his soldiers died now completes when Seilkind is found. It will no longer appear on the Worldwound map and cause confusion;
• An errand to bring a shard of Aroden's Shield to the Storyteller now falls in its proper category in the journal;
• Arysen Krei from Gundrun will now reveal himself an agent of the Whispering Way only to a Mythic Lich player;
• Fixed the dialogue drop at the end of Act 4 after Ulbrig's cue when asking companions about how they fared without the commander;
• Fixed the objective "Talk to Fye" in Borrowed Dreams quest;
• Now you can't flee from the battle at the "Soldiers' Party" if it has already started;
• Traces of Shadows quest will now fail automatically in Act 5, if you did not ask about the Spinner of Nightmares in the Ten Thousand Delights;
• Trying to hide the information about Nahyndrian Crystalls and failing will be properly referenced in Nocticula dialogue. You will be able to tell Shamira about where you've found the Nahyndrian Crystalls to further help her in her traitorous misdeeds. This will be referenced in Nocticula dialogue;
• You will be able to tell Nocticula about your search for Nahyndri even if you've already completed the second part of the search.

Turn-based mode

• The animation of one of the crusaders in the War Camp was broken and caused turn-based combat to hang — fixed;
• Trickster's 3rd rank Persuasion ability worked instantly at the start of combat instead of taking the entire first round — fixed;
• The game could freeze in turn-based mode when using a spell out of range — fixed;
• Psychotic Undertow wasn't displayed in the interface — fixed;
• Units that had not yet taken any turns in combat were sometimes not caught flat-footed — fixed.

Items

• Call To Violence cloak now works correctly with Focused Rage;
• Fixed the damage description for the Crushing Burden weapon;
• Knee Pads of Mighty Swipe item's effect after killing an enemy now only works until еру end of the fight;
• Necromancer's Staff had wrong image and model — fixed;
• Now the Book of Dreams updates as it should;
• Rod of Mysticism now works correctly;
• The Clemency of Shadow ring had no button to deactivate its ability — fixed;
• The Elixir of Inconceivable Transmutations of Body, and Soul, and Also Mind will now apply an alchemical bonus instead if an inherent;
• The glaive Banshee's Heart now deal 2d8+4 damage instead of 2d8 on critical hit and ignore extra damage modifiers;
• The glaive Mutilated Angel now works according to the description;
• The indication of the source of the bonuses has been added in the description of the Call to Violence cloak;
• Boots Of Free Rein now protects from the Seamantle effects;
• Boots of Free Rein now works correctly against Tsunami spell;
• Deathbed Servant now gives the constant effect of the cloak of dreams spell as supposed;
• Mechanics: The Bound of Possibility cloak now doesn't give a penalty to the Trickster;
• Now Finnean in a form of Scythe is a piercing and slashing weapon;
• Torches are now is one-handed weapon instead of light weapon;
• Apprentice Robe no longer works if it is removed from the character;
• Explosive Fervor light crossbow now correctly calculates its damage to secondary targets;
• Kinetic Blast no longer has benefit from Amulet of mighty fists;
• The "Clemency of Shadow" ring's summoning ability triggered not only when someone in the group lost consciousness, but simply every time when their health gained new negative count (such as with the Last Stand feature) which led to incredible clusters of summoned spiders.Now the ability only triggers as described: when someone in the group passes out;
• The Bliz Battleaxe now damages all targets within 10 feet with its ability, not only the initial target;
• The Silver Hawk Crossbow now correctly deals force damage in a 10 feet radius of the successful target on critical hits;
• The two-handed ax “Blinding Wrath”, now deals only 1d12 of damage with its unique property, without modifiers;
• Mithral breastplates was cheaper than it should — fixed;
• Fiery Spell Weaver staff now works according to the description;
• Additional damage from the Ring of Pyromania is applied in a separate line — fixed;
• Dwarven Urgosh now correctly deals slashing 1d8 damage from main hand and piercing 1d6 damage from off-hand;
• Ring of Sacred Touch was causing incorrect damage — fixed;
• Shroud of the Eternal Hunger no longer triggers from allied spells;
• The Jinx falchion caused incorrect damage due to its unique property — fixed;
• The Mallander's Penance short sword's unique ability dealt increased damage — fixed;
• Flamboyant Hat now displayed correctly on the character.
to be continued...
high rated
...Pathfinder: Wrath of the Righteous continued:

Crusade

• Drag and drop units from one army to another is now more convenient;
• When playing with a controller armies could change path or teleport to each other — fixed;
• Cultists Of Baphomet no longer undead;
• Dark Bonds Cooldown now 15 lasts days;
• Enemies in crusade mode no longer have aeon's visual effects;
• Enemy archers now correctly switch to melee weapons in melee;
• General's Master of Maneuver did not increase the allowable army size — fixed;
• Heavenly Ward now lasts 15 days instead of 30 days;
• Heroic Gait now correctly gives attack bonus;
• Isgeri Training now works according to the description;
• Maguses no longer make saving throws against their own abilities;
• Weakening Trap now correctly shows tiles it affects;
• Zagelforntz's Giants ability tooltip now shows damage;
• Added detailed descriptions of unit abilities;
• Army Of Bards now have correct abilities;
• Babau's Protective Slime no longer has a saving throw;
• Dragon Disciples in battle started fighting with their fists instead of their weapons — fixed;
• New Buildings - Saboteurs' Headquarters and Scouts' Headquarters now available for building after conquering any region;
• Race Solidarity event for elves now gives correct units (2 bards instead of 2 dragon disciples).

Classes & Mechanics

• Druids now gain the Woodland Stride ability on level 2 and Hunters now gain the Woodland Stride ability on level 5;
• Blessing of Luck and Resolve was dispelled by the companions — fixed;
• Celestial totem, greater worked incorrectly — fixed;
• Chosen of Dark Nova buff gave +10 bonus instead of correct +5 — fixed;
• Fiend Totem, greater worked incorrectly — fixed;
• Vital Strike didn't work with Brilliant Energy feat — fixed;
• Abyssal Salamander in The Treasure of the Midnight Isles DLC now uses its spells and abilities against the commander;
• Aeon had no opportunity to dismiss the area effect spells — fixed, according cantrip added to the spellbook;
• After gaining Improved Uncanny Dodge, bonuses from Uncanny Dodge could disappear — fixed;
• Superior Summoning now works as intended;
• Aivu's Heroic Aura now works correctly;
• All of the Shifter's feats now you can select in Mythic Extra feat;
• Allied Spellcaster and Shielded Caster are no longer considered as Combat Feat;
• Animal companions no longer can learn Indomitable Mount Feat by themselves;
• Animal companions no longer can pick Mounted combat feat;
• Arcanist's Eldritch Surge ability was preventing the Arcanist's effective level for techniques from being raised — fixed;
• Arcanist's Eldritch Surge ability gave the option to increase spell difficulty or caster level, instead of increasing both at the same time — fixed;
• Archon's Aura can now have Persistent metamagic;
• Armored Battlemage no longer have access to Devoted Blade, Bane Blade, Enduring Blade, Ghost Blade arcanas;
• Blood Kineticist's abilities have gotten their own animations;
• Buff from Protection from Arrows now works same as Protection from Arrows, Communal;
• Carnivorous crystals provoked an attack when they changed form during ambush — fixed;
• Cavalier of Order of the Star Calling ability did not add half of the Cavalier's level to the Paladin's level to determine the effect of Channel Energy and Lay on Hands — fixed;
• Cavalier was losing the ability to share teamwork feats after using the Tactician ability — fixed;
• Cavalier could not extend the buff that gives an ally a teamwork feat with one more use of the Tactician ability — fixed;
• Cavalier's ability Bigger They Are of the Disciple of the Pike archetype didn't work — fixed;
• Cleric's Dispelling touch used to dispell all kind of effects - fixed, not the ability affects only spells;
• Cruoromancer's Commanding Infusion ability now gives +4 to Charisma instead of Constitution;
• Crusader Edge and Bless Weapon didn't work with Enduring spells — fixed;
• Curse of Undead affected both enemies and allies — fixed;
• Death ward now protects against Wracking ray;
• Death's Realm and Bone Spear spells have been added to the Lich's mythic spellbook;
• Dragonkind spells gave tail attack as primary attack — fixed to secondary attack;
• Drovier's Animal Aspects now works correctly;
• Expanded Arsenal (Magis School) feature now correctly counts bonuses;
• Extra Rage Power feat now works correctly for Barbarian Instinctual warrior;
• Fixed the favored enemy progression for the Order of the Nail;
• Fixed the interface for leveling up animal companion;
• Fixed the premade Inquisitor build;
• Granted powers of Domains to determine their effect are tied to the sum of the caster levels of archetypes with domains, not the sum of the levels of archetype classes with domains — fixed;
• Hellhound Breath no longer deals extra fire damage to each affected target;
• Hunter's Surprise now works correctly;
• Identical spells from regular class spellbooks and mythic lich spellbooks are now displayed correctly in the list;
• If a character does not take Inspired Rage while already in barbarian aura, they do not receive the effects of Inspire Ferocity — fixed;
• If an Barbarian upgrade was chosen for the skeletal champion, he didn't get rage powers as listed — fixed;
• If the companion who betrayed you has a pet, it will switch sides with its owner;
• Improved Evasion feat now works correctly;
• In The Last Sarkorians DLC, it was possible to Trip animated weapons — fixed;
• Kineticist's Earth Blast Wall didn't work against incorporeal creatures — fixed;
• Kineticist's Magnetic Infusion bonuses lasted only one round instead of two — fixed;
• Ley Line Guardian's Conduit Surge ability now affects only spells;
• Lich's Flay for Purpose spell now doesn't tear the victim apart;
• Mighty Charge didn't double the threat range of any weapons during a charge — fixed;
• Mounted character now correctly interacts with doors and items;
• Mythic Demon's ability "Aspect of Vrolikai" affected the abilities as well as spells — fixed;
• Mythic feat "Sorcerous Reflex" could be used with the spells of zero rank — fixed;
• Mythic Gold Dragon's Perfect Soul ability now gains +8 to Wisdom;
• Natural armor sometimes worked against touch attacks — fixed;
• Now you can select Abyss as your Favorite terrain when leveling up;
• Oracle's Life Link ability now only works during combat;

• Order of the Shroud Cavalier abilities now work correctly:
• - Challenge ability now grants morale bonuses to attack;
• - Spiritual Shield ability now gives a reflection bonus to defense. An undead condition has been added to the ability description;
• - Destroyer of the Undead ability now overcomes damage resistance;
• - Stand Against Darkness ability now gives the ability to make Attack of Opportunity. The ability now does not require undead to be the target of the summon, but works once per round;
• Retribution ability of Order of the Star Cavalier now works correctly;
• Paladin's Divine Weapon Bond — Disruption ability had the wrong difficulty and could be used with any type of weapon, not just melee bludgeoning weapons — fixed;
• Premade build for rogue has been corrected;
• Rage Power "Fiend Totem" was applying the damage twice when used against the unarmed attacks — fixed;
• Removed +5 Intellect bonus for Skeletal Magus and +5 Wisdom bonus for the Skeletal Cleric;
• Saddle Up ability remained available after retraining into a class that doesn't have an animal companion — fixed;
• Serenity effect no longer allows critical hits;
• Shaman's ability Paragon of Battle was being performed as a quick action rather than as a standard action — fixed;
• Shaman's Enemies' Bane ability didn't allow choosing the type of the enemy — fixed;
• Skald now grants their allies passive "Inspire Ferocity" effect;
• Skeletal Champion no longer can have inquisitor upgrade more than one time;
• Skill points were not increasing from Intelligence if the Inherent modifier was used to increase the characteristic — fixed;
• Some bosses didn't have the immunity for the Mythic Persuasion as they should — fixed;
• Some enemies could try to disarm animal companions — fixed;
• Spell Specialization feat now includes Mythic spells;
• Student of War ability Know Your Enemy now correctly ignores immunity to critical hits;
• Student of War ability Mind Over Metal, Oracle's ability Nature's Whispers, and biographies Acolyte and Healer now add the highest characteristic bonus to the armor class;
• Swarm That Walks size requirement was incorrectly displayed when creating 1 Swarm Clone — fixed;
• The "Best jokes" ability didn't work according to the description — fixed;
• The Barbarian could get Fatigued after Rage even they have feat Tireless rage — fixed;
• The Bullying Thrill feature of an Animal Companion Bully Archetype didn't give morale bonuses according to the description — fixed;
• The Fire Shield ability of Scorcher of Souls worked incorrectly — fixed;
• The Heroic Invocation spell did not suppress the fear effects — fixed;
• The Hunter Forester ability Breath Of Life now works correctly;
• The requirements for taking certain Bloodlines have been reworked — for example, you can no longer take two different Draconic Bloodline;
to be continued...