LootHunter: I'm not sure what are you talking about. Female lingerie models (if they are game protagonists) DO have quite visible muscles and look physically fit in general.
Except for Assassin's Creed Odyssey I still have to se what you claim yet.
Have you ever seen the arms of professional archers? And they use composit bows, not the heavy long bows often used in games.
In most games you have to level "dexterity" to use bows, which is completely bollocks. First you need the muscles to actually charge and hold a bow, only then we start talking about actually aiming (and holding the 150 long bow charged while doing so).
dtgreene: Having such an option does improve the game, as it allows more players to fully relate to the character, and it is also good for those players who want a change of pace in this aspect.
Yes, playing Tomb Raider as a dude would so very much improve the game. Or playing Duke Nukem as Lisa Nukem. Sure, why not. Kylie Katarn COULD be the main protagonist of Jedi Knight (since the story is quite gender neutral), but she's not. It's Kyle Katarn.
I don't play "me" in the games, I play that charakter who is the center of the story, HIS or HER personality, not mine. But then again ... I am a adventure player mostly (and read a lot of novels) and those are built around characters. I CAN relate to different personalities. Maybe too many people have not enough immagination to really get into a story where "they" are not the main protagonist.
Skill points ... I was quite happy playing Turrican and Doom (original) without skill points, Leaving the player too much choice also means that the level has to be completeable WITHOUT these skills.
Sure, there are games where skill trees make sense, but no, not every action game should have them.