blueGretsch: About games: stamina and weapon/armor degradation are annoying features. If it's a soccer game, "sure", stamina is a reasonable feature to have, ... but in a Fantasy or Sci-fi game? It's just annoying for the sake of being annoying.
Mechanics like that can be good, provided that they're treated as a resource and abilities and actions are balanced with that cost in mind.
For example, SaGa 1/2 and most Fire Emblem games handle the durability mechanic in a reasonable manner; stronger weapons/spells have lower durability in Fire Emblem, and in all these games you can actually see how many uses there's left. (It also helps that there's no way to escape these systems, so you can't just stick to using free attacks; SaGa Frontier 2 fails here, and that's also one of the issues with the Elder Scrolls handling of the issue, which I'll mention later.) I can also point out that durability in these games is only applied to active abilities such as weapons and spells; passives like armor don't have durability and never break.
On the other hand, I'll mention the Elder Scrolls series as one that handle the durability issue in a poor way. Stronger weapons are more durable that weaker weapons, so the strategic effect of having to use stronger weapons only sparingly is diluted, and when the ability to repair is factored in, irrelevant. There's also the escape in the form of spells, and in the first two games, unarmed combat, which allows you to avoid the durability issue entirely. You can just get through these games ignoring the mechanic with the right setup; high STR and unarmed in Arena (but if playing the floppy version, don't hit a door with gauntlets equipped or the game will crash), unarmed skill in Daggerfall and Battlespire, magic items (which automatically recharge) and bound weapons in Morrowind, and spells and bound weapons in Oblivion.
Also, stamina can work well if it's treated as a resource for physical attacks, just like MP is used for spells; stronger physical attacks use more stamina (and can't be used if you don't have enough) just like stronger spells use more MP.