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Cowboy, everything looks fine. Only one minor issue: to compensate for their battle prowess, Warriors only get a maximum 2 of uses for each level 1 skill. 2 more uses of Rage would put you over the limit.

Therefore, what I did was add 1 more use of Rage (putting you at the 2 skill max for that), and you still have 6 skill points left over. Level 1 Warrior skills cost 4 each, so you can still pick 1 more use out of anything else. If not, the skill points would carry over to the next time you receive a level.

After selling your Longsword, and buying the two new pieces of equipment you still have 13 gold remaining. I've carried that over for you and will still keep track of it.


Player name: CowboyBebop
Character name: Xirdneh(?)
Class: Warrior
Brief Bio: A former bard with a mysterious past and a recovering drug addict...
Level: 2
Stat Points: 0
Skill Points: 6

BASE STATISTICS
Base Attack Value: 1d6 + 5
Base HP: 38
Base armor: 0

PASSIVE ABILITIES

1. Block: 20% chance to block melee damage.
2. Just a Flesh Wound: 5% chance of full and complete resurrection upon death.
3.

SKILLS

1. Rage 2/2
2. Tank 1/2

POTIONS

POTION CONTAINER:
1.
2.
3.
4.
5.

ITEMS

BACKPACK
1.
2.
3.
4.
5.
6.
7.
8.
9.

GOLD: 13

EQUIPMENT

Shield:

Hands: Light Gauntlets (+1d6 melee attack)

Head: Basic Helm (+1 armor)

Body: Leather Armor (+1 armor)

Fingers:

Neck:

Legs:

Feet:


SPECIAL INFORMATION

QUICK INFORMATION

Modified Armor: 2

Modified HP: 38

Modified Movement: 1

W1: Mace
Range: 1
Damage: 1d6 + 5 (base) +3 (Mace) + 1d6 (Light Gauntlets) = 2d6+8


____

So, CowboyBebop, just get back to me on whether you want to pick 1 more use of a skill. If not, like I said, the points will carry over for next time.

I have added Xirdneh to the blog. I will now look if there's someone else who has posted.
I'd like to add Rush to my skills then. Also, how does Lewendor still have 150 gold after buying Leather Armor and Missile Bracers??
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CowboyBebop: I'd like to add Rush to my skills then. Also, how does Lewendor still have 150 gold after buying Leather Armor and Missile Bracers??
He has 25 left. I copied and pasted it before changing it, it's correct on the blog. Still, thanks for watching that closely.

Ok, I'm adding 1 Rush to your skills. You will still have 2 extra skill points when leveling up next time.
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CowboyBebop: I'd like to add Rush to my skills then. Also, how does Lewendor still have 150 gold after buying Leather Armor and Missile Bracers??
If you look at the order of appearance it would appear that he first gained the gold then he spent it on the armor and bracers.
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CowboyBebop: I'd like to add Rush to my skills then. Also, how does Lewendor still have 150 gold after buying Leather Armor and Missile Bracers??
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JudasIscariot: If you look at the order of appearance it would appear that he first gained the gold then he spent it on the armor and bracers.
Ok, JTK, since you're here:


You have 10 stat points and 10 skill points

Level 1 skills are here.

As a Rogue, they cost you:

Rogue

1 use of a Level 1 Rogue skill: 3 (Max of 4 uses per skill)

You currently have:
1.Coat with Poison 2/4
2.Pilfer Potions: 2/4


Stat points cost you:

Rogue, Spy, Trickster

1 attack: 6 pts.
3 HP: 4 pts.

Remember if you don't use skill/stat points, they carry over for next time. So you're never missing out.

Actually, JTK, you did the level up completely correct. You spent 10 for 1 attack and 3 HP, you spent 9 for 3 uses of Hide in Shadow, leaving you 1 skill point left over for next time.

If that's still how you want to do it, it works fine.
Post edited June 20, 2011 by stoicsentry
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CowboyBebop: Also, how does Lewendor still have 150 gold after buying Leather Armor and Missile Bracers??
I'm a rogue! We're sneaky like that! :p
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CowboyBebop: Also, how does Lewendor still have 150 gold after buying Leather Armor and Missile Bracers??
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Sielle: I'm a rogue! We're sneaky like that! :p
LOL I knew, I knew, you weren't going to fool the DM with his own incompetence!

Reposting in case JudasIscariot missed it at the bottom of the last page:

Actually, JTK, you did the level up completely correct. You spent 10 for 1 attack and 3 HP, you spent 9 for 3 uses of Hide in Shadow, leaving you 1 skill point left over for next time.

If that's still how you want to do it, it works fine.
Player name: JudasIscariot

Character name: Jack the Knife

Class: Rogue

Brief Bio: Sly and shameless are two of the more polite words used to describe him. Jack is a conniving pickpocket who will do anything and try anything for fun and profit. Armed with a silver tongue and a rapier wit, he sets out to pilfer everything not nailed down and steal the nails holding the other things down.

Level: 2



BASE STATISTICS

Base Attack Value: 1d10+2

Base HP: 33

Base armor: 0



PASSIVE ABILITIES

1. Dodge: 20% chance to avoid enemy missile attacks.
2.
3.

SKILLS

1.Coat with Poison: The thief coats his weapon in poison.

33% chance to poison an enemy with your physical attack this turn. Beginning next turn, a poisoned enemy loses X HP per turn for Y turns, where X is your character's level and Y is the amount of total uses you have for Coat with Poison.

Uses: 3

2.Pilfer Potions: The young thief has mastered the art of stealing items so small that their owner may not even notice they are missing.

40% chance of stealing a random potion from a random enemy within a range of 2.

Uses: 2

3. Hide in Shadow: The thief blends in with the surroundings, giving him defensive bonuses.

+25% to dodge, +25% to block next turn.

Uses: 2

POTIONS

1.
2.

ITEMS

1.
2.
3.

GOLD: 0

EQUIPMENT

Shield:

Hands:

Head: Basic Helm (+1 Armor)

Body: Leather Armor (+1 Armor)

Fingers:

Neck:

Legs:

Feet:


SPECIAL INFORMATION

Welcome among the Nog: Nogfolk will never attack this character.

QUICK INFORMATION

Modified Armor: 2

Modified HP: 30

Modified Movement: 1

W1 MR/MD/DT/H: Shortsword (Melee, One-handed)
Damage modifier: +2
Range: 1
W2 MR/MD/DT/H:

W3 MR/MD/DT/H:

Gained 100 gold.
Purchased Basic Helm for 50 gold.
Purchased Leather Armor for 50 gold.
Equipped both items.

Gained 10 Skill Points
Spent 3 Skill points on 1 use of Coat with Poison.
Spent 3 Skill points on 1 use of Hide in Shadows.
Spent 3 Skill Points on 1 use of Hide in Shadows.
Skill Points remaining: 1

Gained 10 Stat Points.
Spent 6 Stat Points on 1 Attack
Spent 4 Stat Points on 3 HP.


Do I put the armor gained from the helm and armor under "Modified" or "Base" armor?

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Sielle: I'm a rogue! We're sneaky like that! :p
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stoicsentry: LOL I knew, I knew, you weren't going to fool the DM with his own incompetence!

Reposting in case JudasIscariot missed it at the bottom of the last page:

Actually, JTK, you did the level up completely correct. You spent 10 for 1 attack and 3 HP, you spent 9 for 3 uses of Hide in Shadow, leaving you 1 skill point left over for next time.

If that's still how you want to do it, it works fine.
Well, I hope you don't mind I did change it but I detailed what I changed. Sorry for any mix ups :D.
Post edited June 20, 2011 by JudasIscariot
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JudasIscariot: Player name: JudasIscariot

Character name: Jack the Knife

Class: Rogue

Brief Bio: Sly and shameless are two of the more polite words used to describe him. Jack is a conniving pickpocket who will do anything and try anything for fun and profit. Armed with a silver tongue and a rapier wit, he sets out to pilfer everything not nailed down and steal the nails holding the other things down.

Level: 2



BASE STATISTICS

Base Attack Value: 1d10+2

Base HP: 33

Base armor: 0



PASSIVE ABILITIES

1. Dodge: 20% chance to avoid enemy missile attacks.
2.
3.

SKILLS

1.Coat with Poison: The thief coats his weapon in poison.

33% chance to poison an enemy with your physical attack this turn. Beginning next turn, a poisoned enemy loses X HP per turn for Y turns, where X is your character's level and Y is the amount of total uses you have for Coat with Poison.

Uses: 3

2.Pilfer Potions: The young thief has mastered the art of stealing items so small that their owner may not even notice they are missing.

40% chance of stealing a random potion from a random enemy within a range of 2.

Uses: 2

3. Hide in Shadow: The thief blends in with the surroundings, giving him defensive bonuses.

+25% to dodge, +25% to block next turn.

Uses: 1

POTIONS

1.
2.

ITEMS

1.
2.
3.

GOLD: 0

EQUIPMENT

Shield:

Hands:

Head: Basic Helm

Body: Leather Armor

Fingers:

Neck:

Legs:

Feet:


SPECIAL INFORMATION

Welcome among the Nog: Nogfolk will never attack this character.

QUICK INFORMATION

Modified Armor: 0

Modified HP: 30

Modified Movement: 1

W1 MR/MD/DT/H: Shortsword (Melee, One-handed)
Damage modifier: +2
Range: 1
W2 MR/MD/DT/H:

W3 MR/MD/DT/H:

Gained 100 gold.
Purchased Basic Helm for 50 gold.
Purchased Leather Armor for 50 gold.
Equipped both items.

Gained 10 Skill Points
Spent 3 Skill points on 1 use of Coat with Poison.
Spent 3 Skill points on 1 use of Hide in Shadows.
Skill Points remaining: 1

Gained 10 Stat Points.
Spent 6 Stat Points on 1 Attack
Spent 4 Stat Points on 3 HP.


Do I put the armor gained from the helm and armor under "Modified" or "Base" armor?

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stoicsentry: LOL I knew, I knew, you weren't going to fool the DM with his own incompetence!

Reposting in case JudasIscariot missed it at the bottom of the last page:

Actually, JTK, you did the level up completely correct. You spent 10 for 1 attack and 3 HP, you spent 9 for 3 uses of Hide in Shadow, leaving you 1 skill point left over for next time.

If that's still how you want to do it, it works fine.
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JudasIscariot: Well, I hope you don't mind I did change it but I detailed what I changed. Sorry for any mix ups :D.
Ok, so you're saving 4 skill points? You only used 6, just checking.

Armor effects the modified armor, not the base. "Natural" base armor might be gained some other time, we'll see.
@Stoicsentry:

I cannot add while in "goddamnit, I have to go to work FFFFFUUUUU" mode.

I am adding another use to Hide in Shadows bringing me up to 2 uses of it and down to one Skill Point.

Thanks for catching that one :D.
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JudasIscariot: @Stoicsentry:

I cannot add while in "goddamnit, I have to go to work FFFFFUUUUU" mode.

I am adding another use to Hide in Shadows bringing me up to 2 uses of it and down to one Skill Point.

Thanks for catching that one :D.
Got it, sure thing. Will update everything and post later. When it's up, feel free to check it out and make sure everything is right.
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JudasIscariot: @Stoicsentry:

I cannot add while in "goddamnit, I have to go to work FFFFFUUUUU" mode.

I am adding another use to Hide in Shadows bringing me up to 2 uses of it and down to one Skill Point.

Thanks for catching that one :D.
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stoicsentry: Got it, sure thing. Will update everything and post later. When it's up, feel free to check it out and make sure everything is right.
OK I updated my character sheet post. Everything looks right to me but I don't mind the DM taking a peek :P.
Looks perfect to me.

I changed the way the character sheet looks a bit, to make it easier on myself, but everything was right with the way you did it.

Since you have all finished leveling up and spending at the store, any time you all want to do that quest for the Nogfolk that you earned, just let me know.



Player name: JudasIscariot
Character name: Jack the Knife
Class: Rogue
Affiliation: Black Brigade
Brief Bio: Sly and shameless are two of the more polite words used to describe him. Jack is a conniving pickpocket who will do anything and try anything for fun and profit. Armed with a silver tongue and a rapier wit, he sets out to pilfer everything not nailed down and steal the nails holding the other things down.

Level: 2
Stat Points: 0
Skill Points: 1


BASE STATISTICS

Base Attack Value: 1d10 + 2
Base HP: 33
Base armor: 0



PASSIVE ABILITIES

1. Dodge: 20% chance to avoid enemy missile attacks.
2.
3.

SKILLS

1.Coat with Poison 3/4
2.Pilfer Potions: 2/4
3. Hide in Shadows: 2/4

POTIONS

1.
2.

ITEMS

1.
2.
3.

GOLD: 0

EQUIPMENT

Shield:
Hands:
Head: Basic Helm (+1 armor)
Body: Leather Armor (+1 armor)
Fingers:
Neck:
Legs:
Feet:


SPECIAL INFORMATION

1. Welcome among the Nog: Nogfolk will never attack this character.



QUICK INFORMATION

Modified Armor: 2
Modified HP: 33
Modified Movement: 1

W1: Shortsword
Range: 1
Damage: 1d10 + 2 (base) + 2 (weapon) = 1d10+4
Post edited June 20, 2011 by stoicsentry
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stoicsentry: Looks perfect to me.

I changed the way the character sheet looks a bit, to make it easier on myself, but everything was right with the way you did it.

Since you have all finished leveling up and spending at the store, any time you all want to do that quest for the Nogfolk that you earned, just let me know.



Player name: JudasIscariot
Character name: Jack the Knife
Class: Rogue
Affiliation: Black Brigade
Brief Bio: Sly and shameless are two of the more polite words used to describe him. Jack is a conniving pickpocket who will do anything and try anything for fun and profit. Armed with a silver tongue and a rapier wit, he sets out to pilfer everything not nailed down and steal the nails holding the other things down.

Level: 2
Stat Points: 0
Skill Points: 1


BASE STATISTICS

Base Attack Value: 1d10 + 2
Base HP: 33
Base armor: 0



PASSIVE ABILITIES

1. Dodge: 20% chance to avoid enemy missile attacks.
2.
3.

SKILLS

1.Coat with Poison 3/4
2.Pilfer Potions: 2/4
3. Hide in Shadows: 2/4

POTIONS

1.
2.

ITEMS

1.
2.
3.

GOLD: 0

EQUIPMENT

Shield:
Hands:
Head: Basic Helm (+1 armor)
Body: Leather Armor (+1 armor)
Fingers:
Neck:
Legs:
Feet:


SPECIAL INFORMATION

1. Welcome among the Nog: Nogfolk will never attack this character.



QUICK INFORMATION

Modified Armor: 2
Modified HP: 33
Modified Movement: 1

W1: Shortsword
Range: 1
Damage: 1d10 + 2 (base) + 2 (weapon) = 1d10+4
I will be ready at around 4 PM my time. Which, if you are located on the east coast of the US, should be around 10 AM your time :P.
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stoicsentry: Looks perfect to me.

I changed the way the character sheet looks a bit, to make it easier on myself, but everything was right with the way you did it.

Since you have all finished leveling up and spending at the store, any time you all want to do that quest for the Nogfolk that you earned, just let me know.



Player name: JudasIscariot
Character name: Jack the Knife
Class: Rogue
Affiliation: Black Brigade
Brief Bio: Sly and shameless are two of the more polite words used to describe him. Jack is a conniving pickpocket who will do anything and try anything for fun and profit. Armed with a silver tongue and a rapier wit, he sets out to pilfer everything not nailed down and steal the nails holding the other things down.

Level: 2
Stat Points: 0
Skill Points: 1


BASE STATISTICS

Base Attack Value: 1d10 + 2
Base HP: 33
Base armor: 0



PASSIVE ABILITIES

1. Dodge: 20% chance to avoid enemy missile attacks.
2.
3.

SKILLS

1.Coat with Poison 3/4
2.Pilfer Potions: 2/4
3. Hide in Shadows: 2/4

POTIONS

1.
2.

ITEMS

1.
2.
3.

GOLD: 0

EQUIPMENT

Shield:
Hands:
Head: Basic Helm (+1 armor)
Body: Leather Armor (+1 armor)
Fingers:
Neck:
Legs:
Feet:


SPECIAL INFORMATION

1. Welcome among the Nog: Nogfolk will never attack this character.



QUICK INFORMATION

Modified Armor: 2
Modified HP: 33
Modified Movement: 1

W1: Shortsword
Range: 1
Damage: 1d10 + 2 (base) + 2 (weapon) = 1d10+4
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JudasIscariot: I will be ready at around 4 PM my time. Which, if you are located on the east coast of the US, should be around 10 AM your time :P.
I am on the East Coast. I'll be working until about noon my time (short day), (6PM your time), but after that, sure. Check up with your teammates and let 'em know. :)

Another thing I'm interested in doing is expanding team rosters, so if everyone can't make it for a game then we can have others. But we'll see...