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Milkman, here's your current character:

Player Name: Swizzle66

Character Name: The Milkman

Brief Bio: A milkman in his former life, he is a mysterious man who has been described as insane by both world renowned therapists and the voices in is head.

Class: Warrior

HP: 33

Base attack value: 1d6 + 4

Weapon (Pick one): Longsword (Melee)

Modified attack value: 1d6 + 4

Range with weapon: 2

Skills/Spells :
Skill/Spell 1: Focus (1)
Skill/Spell 2: Seize (1)

Passive Abilities
Block 20%

Items:

1. None.
2.
3.
__________________


Let's go to level 2 first.

You have 10 stat points.

As a Warrior, you can buy stats for this price:

1 attack: 5 pts.
1 HP: 1 pt.

Any remaining stat points can be carried over for the next level up.

_________________________

You also have 10 skill points, but at level 2, you only have access to the original skills. When we move you to level 3 after this, you will have access to the new skills.

Each "use" of a skill costs 4 for the Warrior. Any points you have remaining after picking extra skill "uses" will carry over for level 3.

So basically, you can only get 2 uses right now for a total of 8, and you'll have an extra 2 points for next time. Which do you want?

Skills list:

1. Rage: Attack Modification. If you are performing a traditional attack this turn, Rage modifies that attack: you deal an additional 6 damage. You lose 3HP if that attack is successful. Requires: level 1 Warrior. (Maximum uses: 2)

2. Seize: If you land a successful attack against an enemy this turn, there is a 50% chance that enemy will be "seized." Seized enemies cannot attack or use special abilities during their next turn. Requires: level 1 Warrior.
(Maximum uses: 2)

3. Tank: Pick an ally. You may do so in secret by messaging me. The next time that ally is dealt physical damage, prevent it. Instead, you lose 4HP. If that ally is not dealt damage next turn, this ability persist until he is dealt damage. It does not wear off. Requires: level 1 Warrior. (Maximum uses: 2)

4. Focus: Attack modification. Any attack you make this turn cannot be blocked or dodged and deals an additional 3 damage. Requires: level 1 Warrior. (Maximum uses: 2)

5. Rush: You may move 2 more spaces this turn. This is in addition to any spaces you moved during the movement phase. Requires: level 1 Warrior. (Maximum uses: 2

_____

After that, the only thing that remains to be done before we move on to level 3 is picking a subclass.

You can remain a Warrior which is the most flexible Warrior type class, as you have access to all Warrior skills. Or, you can become a Ranger, Berserker or Knight. If you become a Ranger, Berserker or Knight, you only have access to level 1 Warrior skills (the 5 that are listed above) and skills from your particular subclass. BUT, you can purchase those skills for less and you can get more uses for them (the max amount of uses increase).

Here's a list of the level 3 Warrior skills for you to help plan which subclass, if any, you would like.

Here's a list of the class modifiers for weapons. These modifiers aren't too significant and shouldn't matter much in the long run, but they can be a factor:

Warrior: none
Ranger: +2 ranged, -2 non-ranged
Knight: +2 one-handed weapons, -2 two-handed weapons.
Berserker: +1 sharp, -1 non-sharp
For the level 2 level up I am going to put 1 pt. in attack and 5 in hp. If possible can I put one point into Rage and save the other points for the next level up? If not I'll just take two Rages.
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swizzle66: For the level 2 level up I am going to put 1 pt. in attack and 5 in hp. If possible can I put one point into Rage and save the other points for the next level up? If not I'll just take two Rages.
Yes. 6 skill points will carry over. Let me know when you've decided to stick with Warrior or pick a subclass: Knight, Ranger or Berserker.

Then we can finish level 3.
Post edited June 26, 2011 by stoicsentry
I'll go with Berserker. Looking at the skills now.
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swizzle66: I'll go with Berserker. Looking at the skills now.
Ok, now you have 16 skill points and 10 stat points left.

The price for stats is different for the Berserker:

2 attack: 9 pts.
1 HP: 2 pts.

As you can see, he values offense over defense.

Price for skills:

Knight, Ranger, Berserker

1 use of a Level 1 Warrior skill: 4 (Max of 2 uses per skill)
1 use of a Level 3 Knight, Ranger or Berserker skill: 6 (Max of 5 uses per skill)
I'll take a +2 attack for 9 stat pts.
I'll take another Rage, 1 Blood Frenzy, and 1 Controlled Rage.
Post edited June 26, 2011 by swizzle66
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swizzle66: I'll take a +2 attack for 9 stat pts.
I'll take another Rage, 1 Blood Frenzy, and 1 Controlled Rage.
Got it. You're all set. The only thing left to do is buy items in the store, if you want. I'll bump the thread now so you can find it.

Your character looks like this:

Player Name: Swizzle66
Character Name: The Milkman
Class: Warrior
Affiliation: Blue Team
Brief Bio: A milkman in his former life, he is a

mysterious man who has been described as insane by both

world renowned therapists and the voices in is head.

Level: 3
Stat Points: 1
Skill Points: 0

BASE STATISTICS

Base HP: 38
Base attack value: 1d6 + 7
Base armor: 0

PASSIVE ABILITIES

1. Block (20% chance to avoid melee damage)
2.
3.

SKILLS

Focus 1/2
Seize 1/2
Rage 2/2
Blood Frenzy 1/5
Controlled Rage 1/5

POTIONS

1.
2.

Items:

1.
2.
3.

GOLD: 200

EQUIPMENT:

Shield:
Hands:
Head:
Body:
Fingers:
Neck:
Legs:
Feet:

SPECIAL INFORMATION


QUICK INFORMATION

Modified Armor: 0
Modified HP: 33
Modified Movement: 1

W1: Longsword
Range: 2
Modified attack value: 1d6 + 7 (base) + 0 (weapon) = 1d6 +7.
Post edited June 26, 2011 by stoicsentry
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stoicsentry: W1: Longsword
Range: 2
Modified attack value: 1d6 + 7 (base) + 0 (weapon) = 1d6 +7.
He chose the Berserker subclass (it's not on his sheet), and wouldn't his Modified attack value be:
1d6 + 7 (base) + 0 (weapon) + 1 (Berserker) = 1d6 +8


His stat points value may be wrong. It says he has 16 remaining.
Isn't that what he started his level 3 buy with, not what he has remaining?
Post edited June 26, 2011 by WhiteElk
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stoicsentry: W1: Longsword
Range: 2
Modified attack value: 1d6 + 7 (base) + 0 (weapon) = 1d6 +7.
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WhiteElk: He chose the Berserker subclass (it's not on his sheet), and wouldn't his Modified attack value be:
1d6 + 7 (base) + 0 (weapon) + 1 (Berserker) = 1d6 +8


His stat points value may be wrong. It says he has 16 remaining.
Isn't that what he started his level 3 buy with, not what he has remaining?
Yup, I had both of those things reflected on my own file. Took me a couple minutes to notice that as well, sooo many thigns changing, but thanks for checking! Gotta get used to these new character sheets. :)
Post edited June 26, 2011 by stoicsentry
It's too easy to miss things. I triple checked my submitted character sheet and had mistakes all the way up to the third check. Then I had to check just prior to posting to make certain I had it right that time lol. And I didn't! I had to edit the post cuz I kept writing the Quarterstaff with a range of 2. And I suppose since my main weapon is Sling, I should have written it as being in the W1 slot?



How does Tank work with Armour? Would a Warrior with Armour +2 take no damage when tanking for an ally?
Post edited June 26, 2011 by WhiteElk
Lewendor's 3rd level.

Sub-Class Assassin
+2 Attack (+3 Total to range because of sub-class)
2 uses of Soak In Poison
Purchase Basic Helm
Give 5 Gold to Xir
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Sielle: Lewendor's 3rd level.

Sub-Class Assassin
+2 Attack (+3 Total to range because of sub-class)
2 uses of Soak In Poison
Purchase Basic Helm
Give 5 Gold to Xir
Just 5? That puts him to 118... hmmmm... odd number. Leaves you with 70. I have all the info up on a store thread, I thought it might be useful to keep them separate.

Anyway, you're all done!

Player name: Sielle
Character name: Lewendor
Class: Assassin

Brief Bio:

Level: 3
Stat Points: 2
Skill Points: 1

BASE STATISTICS

Base Attack Value: 1d6 + 4
Base HP: 36
Base armor: 0

PASSIVE ABILITIES

1. Dodge: 30%
2.
3.

SKILLS

1. Close Ground: 3/4
2. Coat with Poison: 4/4
3. Pilfer Potions: 1/4
4. Soak in Poison 2/6

POTIONS

1.
2.

ITEMS

1.
2.
3.

EQUIPMENT

Shield:

Hands: Missile Bracers (+1d6 damage with missiles)

Head: Basic Helm (Armor +1)

Body: Leather Armor (Armor +1)

Fingers:

Neck:

Legs:

Feet:


SPECIAL INFORMATION

1. Known by the Nog: Nogfolk will rarely attack this character.
2. Weaver of Lies: enhanced capability to lie without detection.
3. Lie detector: enhanced capability to detect lies.

QUICK INFORMATION

Modified Armor: 2
Modified HP: 36
Modified Movement: 1

W1: Shortbow
Range: 2
Modified damage: 1d6 + 4 (base) - 2 (weapon) + 1d6 (Misile Bracers) +1

(class) = 2d6 + 3.

Enchanted with Minor Gem of Trickery: the first successful blow you land in

any quest has a 100% chance of poisoning the victim. [Damage dealt is the

same as would be dealt by Coat With Poison, though this ability does not

count as a use of said skill.]


(For some reason the formatting gets screwed up when I copy and paste, but that all should be correct. Please verify if you see anything incorrect.)



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WhiteElk: It's too easy to miss things. I triple checked my submitted character sheet and had mistakes all the way up to the third check. Then I had to check just prior to posting to make certain I had it right that time lol. And I didn't! I had to edit the post cuz I kept writing the Quarterstaff with a range of 2. And I suppose since my main weapon is Sling, I should have written it as being in the W1 slot?
There will be plenty of opportunities to make the staff more useful, if that's the route you want to go!

I will update your character to make sling the primary for now, though.

How does Tank work with Armour? Would a Warrior with Armour +2 take no damage when tanking for an ally?
During our balance discussion, Tank's cost rose from 2HP to 4HP, but it now allows you to Tank "in secret" by PMing me, so it's more useful because you do not know who is Tanked.

To answer your question, the "lose HP" is simply "lose HP", so you will always lose it no matter what. Armor can't stop it.
Post edited June 27, 2011 by stoicsentry
Not sure if dr.zli will have time to post here but he said he's afraid he won't be able to continue the game, he has no time.
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fexen: Not sure if dr.zli will have time to post here but he said he's afraid he won't be able to continue the game, he has no time.
Ok, we'll figure something out then.

I hope he's alright...
Post edited June 27, 2011 by stoicsentry
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stoicsentry:
How would I go about leveling up Xirdneh after the Djinn's Wish? What would my attack be with a longsword as a Berserker?

1d10 + 5 (base) + 2 (longsword) + 1 (sharp) + 1d6 Light Gauntlets = ??