Posted June 24, 2011
RIght.
I will swap out Seize for another Focus
I will then take Rush (2) 8 points & Call Shot (2) 12 points
All skill points used.
I will add 3 attack & 5 HP
All stat points used.
I will sell my Longsword (+37 Gold)
Longbow is now my main weapon.
I will buy:
Missile Bracers (75)
Basic Helm (50)
--------------------------
UPDATED SHEET:
Player Name: Rodzaju
Character Name: Heroditus
Brief Bio: Renowned throughout the land as the guy who has never died!
Class: Ranger
HP: 38
Base attack value: D6+9 (ranged)
Weapon: Longbow
Modified attack value: 2D6+6
Range with weapon: 3
Armour: 1
PASSIVE ABILITIES
1. Block: 20% chance to avoid enemy melee attacks (I think, can't find the original thread now to check this!).
2. Heroism of Heroditus: 20% chance to avoid first attack in each Battle
Skills/Spells:
Skill/Spell 1: Focus (2)
Skill/Spell 2: Rush (2)
Skill/Spell 3: Call Shot (2)
Items:
1. Heal potion (10HP)
2.
3.
Missile Bracers (+D6 damage)
Basic Helm (+1 armour)
37 Gold
----------------------------------------
Edit: Where does D10 damage come from?
Is this a change to all characters?
I couldn't find anything about this on the Blog.
I will swap out Seize for another Focus
I will then take Rush (2) 8 points & Call Shot (2) 12 points
All skill points used.
I will add 3 attack & 5 HP
All stat points used.
I will sell my Longsword (+37 Gold)
Longbow is now my main weapon.
I will buy:
Missile Bracers (75)
Basic Helm (50)
--------------------------
UPDATED SHEET:
Player Name: Rodzaju
Character Name: Heroditus
Brief Bio: Renowned throughout the land as the guy who has never died!
Class: Ranger
HP: 38
Base attack value: D6+9 (ranged)
Weapon: Longbow
Modified attack value: 2D6+6
Range with weapon: 3
Armour: 1
PASSIVE ABILITIES
1. Block: 20% chance to avoid enemy melee attacks (I think, can't find the original thread now to check this!).
2. Heroism of Heroditus: 20% chance to avoid first attack in each Battle
Skills/Spells:
Skill/Spell 1: Focus (2)
Skill/Spell 2: Rush (2)
Skill/Spell 3: Call Shot (2)
Items:
1. Heal potion (10HP)
2.
3.
Missile Bracers (+D6 damage)
Basic Helm (+1 armour)
37 Gold
----------------------------------------
Edit: Where does D10 damage come from?
Is this a change to all characters?
I couldn't find anything about this on the Blog.
Post edited June 24, 2011 by Rodzaju