Sielle: Edit - All 3 of us will move NW.
One question I had that I didn't find in the blog site, is if terrain makes a difference for anything? It looks like we have hills, mountains, swamps, forest and a city on top of normal grass/water?
Firstly, I apologize for not responding sooner. I didn't realize you edited your post and thus, it didn't show up on my forums list as having been bumped. In the future, I will be much quicker.
Terrain is not spelled out in full. But there's this part on the page of "anatomy of a turn":
"From there on in, it's all me. I will:
1.) Post story updates, if there are any.
2.) Update the map, if anyone died or changed locations due to a spell/skill.
3.)
Post effects, depending on the spot you ended your turn in."
When you enter any square, at the end of the turn, something COULD happen to you. It's decided at random.
Like real life, the unexpected can happen, you never know exactly what the results will be. Could be good, could be bad. If you want to stay away from all effects, stick to the grasslands where it is quiet. If you feel adventurous, enter a non-grassland square.
The effects that happen are based on the type of square. For example, in a marsh you could get slowed down. On the other hand, you could find an excellent place to take some cover and gain some resistance against missile attacks.
Hope that gives you an idea! Here are my moves, predetermined before seeing yours.
Now, I don't think any of us are in range after the move but it's part 2 of a turn:
"Part 2. Action turn: Here's where everything else happens.
You may:
1.) Use a skill or spell (or not)
2.) Attack an enemy within range (if your skill/spell allows it.)"
So if you have any skills or spells you would like to use, you can do so now. Let me know.