4A
Sielle: 4A - Lew uses Darts on BA
4A - JTK uses Coat in Poison and attacks BA
4A - Xir attacks BW
Lewendor attacks Bandit Archer using darts: 1d6 (6) + 1 = 7.
JTK uses coat in poison and attacks Bandit Archer. 1d6 (3) + 2 + 2 (Short Sword) = 7. Coat in poison: +25% (1.75 = 2). Total = 9.
Xir attacks Bandit Warrior. 1d6 (2) + 4 + 3 (Mace) = 9.
Bandit Archer attacks Lewendor. 1d6 (4) + 3 = 7.
Bandit Warrior attacks Xir: 1d6 (1) + 6 = 7.
Bandit Leader attacks Xir: 1d6 (4) + 8 = 12.
Updated HP:
Lewendor: 28-7 = 21.
Jack the Knife: 30
Xirdneh: 11-7-12 = -8. XIR has fallen in battle!!! Xir is done for the round, but his teammates can still avenge him!
Bandit Archer: 24-7-9 = 8.
Bandit Warrior: 17-9 = 8.
Bandit Leader: 40
Updated skills/spells remaining:
1. Lewendor: Magic Missile (1), Minor Restoration (3)
2. Xirdneh: Tank (1)
3. Jack the Knife: Coat in Poison (1), Pilfer Potions (2)
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EVENT TRIGGERED!
When indicating your movements for 5M, be sure Jack The Knife's response to the event included.
Upon entering the forest, Jack the Knife encountered an injured Nogfolk. The Nogfolk are a vile looking forest dwelling race of creatures, but are also quite kind and friendly and posses tremendous magical abilities.
The Nog appealed for Jack's help.
"You there, sir, I'm hurt badly, please don't turn me away. I fell into this trap, and am wounded terribly.... if I don't get help, I'm going to die! Can you aid me?
Jack the Knife can do just one of the following:
1. Ignore the Nog
2. Patch him up. It may help a little.... but not necessarily.
3. Put him out of his misery and steal 100 gold.
4. Bring him back to his village in the forest, where he can be cared for properly. If so, Jack skips turns 5M and 5A.
He must pick 1 of the 4... you can post your moves simultaneously.