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You must have a character to play. If you do not have a character, you can make one on the GUILD THREAD. Those who have already registered with the Legion may sign up as they please. All spots filled, but anyone reading this can still create a character for future quests.


Character 1. Rohan Ta'er controlled by Rohan15. Rohan Ta'er is a Spy and new to the Legion.

Character 2. Exile Mystran controlled by Landeril. Exile is a veteran Shadow Knight. (I made a 2nd character sheet for you temporarily. Kept the old one just temporarily, so that we can finish the Knights of the Ton adventure.)

Character 3. Father Arkades Le'Minz controlled by Runehamster. Father Arkades is a rookie Cleric.

Character 4. Kemuel controlled by Nel-A. Veteran Knight.

Story

Shortly after the founding of the Legion of the Shield, the Ringmaster resurfaced in Northbrook. The former leader of a moralistic band of rogues, many of whom were involved in the founding the Legion itself, the Ringmaster is a fan of games, contest and merriment.

Since his return, he has looked disheveled, uninterested and tired. It is apparent that he no longer intends to play an active role in the events to come.

He has decided to hold one last contest. It is of paramount importance to the guild that at least one of you (preferably all) explore the dungeon and reach the intended destination.

If you do, there is a chance that the Ringmaster may remain with the Legion in an advisory and complimentary role, providing valuable training operations and a *ahem* rather large purse. If you fail, he will be most displeased, and is likely to leave us forever.

4 members of the Legion shall be put to the test in a small dungeon underneath the ruins of Northbrook. The dungeon is plagued by poisonous rats, brigands and the undead. They must reach the targeted destination to win.
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Map design

There are 4 small squares within each big square. Movement occurs within the small squares. The big squares are there to indicate melee/short distance.

Attacking

Close range attacks can target anyone in an adjacent big square.Long range or missile attacks can target anyone within the same room, but are more likely to miss from a large distance.

Moving and Actions

I will roll for each character's movement at the beginning of each turn. Characters with increased speed will roll a higher die to determine the total amount of spaces they can move.

Characters can move in any direction (North, South, East, West, Northwest, Northeast, Southwest or Southeast).

Characters cannot occupy the same small square with other characters, nor with monsters. If something happens that would make 2 characters or monsters share the same small square, one will be "bumped" one small square over.

Each character can choose to move OR take one action per turn.

If you move, you cannot take an action.

If you take an action, you cannot move.

An action is: attacking, casting a spell, using an ability, opening a door, looking around, changing from one equipped weapon to another, etc.

All characters do certain things automatically. For example, all characters "look" around them, but choosing to use that as an action allows you to pay more attention to your surroundings than you would otherwise.

If you move to any type of door, your turn automatically ends as you check to see what type of door it is, whether it's locked, etc.

All the special marks on the map are doorways of some kind, but you will not know whether it is locked until you approach it.

Rules are always being refined, so if there are any questions, ask.

Rewards for Victory

If all 4 characters survive to the destination, everyone will receive 100 XP. If 3 characters survive, everyone will receive 75 XP, if 2 character survives, everyone will receive 50 XP, if 1 character survives, everyone will receive 25 XP.

This is in addition to any XP you might gain otherwise.

The Ringmaster will give away up to four items from his treasure chest. The first character to reach the exit may pick his reward first. The 2nd character (if there is one) will pick 2nd, the last character will pick last.

This is in addition to any loot you might gain otherwise.

If any player survives the dungeon crawl, the Ringmaster may remain with the Legion and provide similar opportunities in the future.

Destination

The red "X" on the map marks the large square you must reach.

Death

Death is not permanent. There are guild healers on call to resurrect fallen comrades.

A note on Turns

One of your posts will be quoted when it is your turn. You will have 24 hours to move or act. If you don't, I will move for you, so no worries.
Attachments:
map3.png (300 Kb)
Post edited January 14, 2012 by stoicsentry
I'm in.
I will update all HP/loot/etc. on this post. You can also use it as a way to remind yourself of your abilities.

Player: Rohan15

Name: Rohan Ta'er
Race: Vasar (+perception)
Class: Spy
Gender: Male
Affiliation(s): None
Level: 1
Experience: 118/200
HP: 41
Gold: 0

Weapon: Darts (Sharp, Missile)
Armor Set: Level 1 Bandit Armor
Items: 2/5:
1. Hawk Talisman (Unidentified)
2. Vial with sparkling blue liquid

Abilities:

-Can "Hide"
-Can "Pick Lock"
-Can "Backstab" or "Snipe": attempt to remain hidden while attacking. (Backstab for melee, snipe for missile).
-Improved climbing
-Improved swimming
-Can "Disarm Trap"
-Can "Pick Pocket"
-Improved vision
-Improved hearing
-Automatically detects lies (Sometimes)
-Improved charisma
-Fluent in all languages
-Can interpret codes
-Increased speed

Personality/History: Sneaky and charismatic, good with the ladies and agile. Avoids human contact.


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Player: Landeril

Character: Exile Mystran
Race: Vasar (+perception)
Class: Shadow Knight
Gender: Male
Affiliation(s): Wanderers, Black Brigade, the Deep Shadow
Level: 10
Experience: 1015/1100
HP: 50
Gold: 80

Weapon 1: Longsword (Sharp, melee)
Weapon 2: None
Shield: Level 5 Silver Buckler
Armor Set: Level 1 Bandit Armor
Items (2/5)
1. Smond Leaf (4)
2. Healing Potion (1)

Abilities:

-Can use "Arc Lightning" spell: damage divided between all enemies present.
-Can use "Fireball" spell: area of effect fire spell that can cause burning damage.
-Can use "Hurricane" spell: area of effect spell, can knock lightweight enemies away from the battle temporarily.
-Can use "Frostbite" spell to freeze an enemy.
-Can "Raise Dead": creates a Skeleton Warrior ally out of a corpse. Requires a corpse. Can only have 1 summoned creature at a time.
-Improved ability with swords.
-Improved ability to "stun" enemies with shield.
-Can equip 2 weapons.


Biography/Personality: Adaptable, Disciplined, Determined, Brave, Brilliant, Sneaky, Pyromaniac, Loyal, Mature, Honest, Handsome. Very open minded some days, very stubborn others. Devoted to His Religion, but won't tell anyone anything about it. He was once a renowned member of the Thieves Guild, known as The Deep Shadow, always able to get past most fields of security. Nowadays, he makes his living as a warrior. Led the Wanderers. Forged an alliance with the Ringmaster and the Black Brigade. Primary on-field commander of the Northbrook coalition that defeated 'the primitive' invaders.

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Player: Runehamster

Name: Father Arkades Le'Minz
Race: Human (+charisma)
Class: Cleric
Gender: Male
Affiliation(s): None
Level: 1
Experience: 114/200
HP: 41
Gold: 25

Weapon: Walking Cane (Blunt, Melee)
Armor Set: None
Items: 2/5
1. Mace (Blunt, Melee)
2. Shortbow (Sharp, Missile)

Abilities:
-Can use "Replenish" spell to heal himself or others. (one target)
-Can use "Turn Undead" spell to cause undead to run in fear.
-Can use "Mass Replenish" spell to heal all party members. (same as replenish spell, but healing is divided by all wounded party members.)
-Can use "Bless" to improve the strength of a target.
-Can use "Curse" to decrease the strength of a target.
-Can use "Smite" spell to deal higher than normal damage vs. an evil monster, not including dragons.
-Can use "Divine Antidote" spell to remove poisons from himself or ally.

Personality: Kind, warmhearted, surprisingly naive, and overly moralistic, but a good listener. Usually.

Physical Traits: In his late 40's. Tall and slender, with prematurely graying mouse-brown hair. No identifying marks or scars, but uses a cane to compensate for a crippled leg.
Notes: None.
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Player: Nel-A

Character: Kemuel
Race: Human (+charisma)
Gender: Male
Affiliation(s): Black Brigade, Knights of the Ton
Class: Knight
Level: 11
Experience: 1119/1200
HP: 51 + 10 = 61
Gold: 10

Weapon 1: Longsword (Melee, Sharp)
Weapon 2: Shortbow (Missile, Sharp)
Armor: None
Items: 2/5:
1. Rope
2. Longsword +1 (Melee, Sharp)

Abilities:

-Automatically resists "fear"
-Automatically resists "charm"/"mind control" (including "telepathy")
-Can buy and ride a steed
-Can equip 2 weapons
-Improved damage vs. dragons
-Improved charisma
-Improved ability to "stun" with shield
-Can choose to "guard" an ally, re-directing some of the damage the ally would take to the Knight.
-+10 HP.
-Increased strength

Biography/Personality: Adaptable, Benevolent, Bitter, Brave, Clever, Compassionate, Courageous, Cynical, Disciplined, Eloquent, Jaded, Loyal, Wise. Speaks eloquently, but carefully, as if every word he says will be remembered forever. He wants to fly upon a Dragon one day. Former member of the Knights of the Ton. The final commander of the Northbrook coalition that defeated the invaders called 'the primitives.'
Post edited January 14, 2012 by stoicsentry
OOC: Exile can be in?
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Landeril: OOC: Exile can be in?
Oh, what the heck, why not?

Signed you up!
Post edited December 26, 2011 by stoicsentry
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Landeril: OOC: Exile can be in?
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stoicsentry: Oh, what the heck, why not?

Signed you up!
OOC: Cuz I'm awesome and a Veteran to the Legion? :P
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stoicsentry: Oh, what the heck, why not?

Signed you up!
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Landeril: OOC: Cuz I'm awesome and a Veteran to the Legion? :P
Sure. And the Ringmaster apparently loves watching you suffer, (what with that whole dog incident), so he put in a good word for you.
Post edited December 26, 2011 by stoicsentry
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Landeril: OOC: Cuz I'm awesome and a Veteran to the Legion? :P
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stoicsentry: Sure. And the Ringmaster apparently loves watching you suffer, (what with that whole dog incident), so he put in a good word for you.
damn the Ringmaster o.o Well it does pay to be a top captain. :) PMing you
Father Le'Minz is learning on his cane, peering closely at the noticeboard. Taking off his glasses, he polishes them carefully on one sleeve of his plain tunic, then grins crookedly. Patting the heavy tome chained to his belt, he replaces the glasses and withdraws a quill and bottle from a pouch. Licking the tip carefully, he scrawls an erratic hieroglyph that he claims as his signature and limps away toward his quarters to pack.
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Runehamster: Father Le'Minz is learning on his cane, peering closely at the noticeboard. Taking off his glasses, he polishes them carefully on one sleeve of his plain tunic, then grins crookedly. Patting the heavy tome chained to his belt, he replaces the glasses and withdraws a quill and bottle from a pouch. Licking the tip carefully, he scrawls an erratic hieroglyph that he claims as his signature and limps away toward his quarters to pack.
OOC: fascinating character. Ok, all spots filled! Briefing shortly.
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Runehamster: Father Le'Minz is learning on his cane, peering closely at the noticeboard. Taking off his glasses, he polishes them carefully on one sleeve of his plain tunic, then grins crookedly. Patting the heavy tome chained to his belt, he replaces the glasses and withdraws a quill and bottle from a pouch. Licking the tip carefully, he scrawls an erratic hieroglyph that he claims as his signature and limps away toward his quarters to pack.
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stoicsentry: OOC: fascinating character. Ok, all spots filled! Briefing shortly.
OOC: I'm the only Veteran! WOOT!
You have entered the dungeon underneath the ruins of Northbrook. The air is clean, but damp.

There is a series of torches along the northern wall that light the way east.

The door to the south is visible but obscured by thick spiderwebs and several large crates. There are no torches to the south, so it will be difficult to see if you proceed that way.

OOC: The current map will ALWAYS be on post 1. Movement has been rolled. It is round 1. Each character may now ACT, or MOVE.

If you choose to MOVE in round 1, you may move this many small squares:

Exile - 2
Rohan - 5
Father Arkades - 4

Any questions, ask!

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Landeril: <snip>
It is round 1. You may move 2 spaces or ACT (use a skill, look closer in any direction, etc.)
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Runehamster: <snip>
You may move 4 small squares or act.
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Rohan15: <snip>
You may move 5 small squares or act.
Post edited December 26, 2011 by stoicsentry
OOC: Please feel free to correct me if I don't follow protocol. It's been a long time and I'm quite rusty.

Father Le'Minz raises his hand to halt the party. With a jingle of chains, he places one hand on the heavy silver-bound tome linked to his belt. "If I may, my sons, I wish to ask the Light for success on our venture."

Arkades bows his head, keeping his hand on the book, and drops to one knee. "May we walk always in the Light and do the Light's will. May we bring Light to those we meet, and match Darkness with our inner Light to work the will of the Light. May Light bring us to our journey's end in safety and in health. Sufficit unum lumen in tenebris." Opening his eyes, he winks at his companions, then struggles to his feet with the aid of his cane. "Shall we?"
Post edited December 26, 2011 by Runehamster
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Runehamster: OOC: Please feel free to correct me if I don't follow protocol. It's been a long time and I'm quite rusty.

Father Le'Minz raises his hand to halt the party. With a jingle of chains, he places one hand on the heavy silver-bound tome linked to his belt. "If I may, my sons, I wish to ask the Light for success on our venture."

Arkades bows his head, keeping his hand on the book, and drops to one knee. "May we walk always in the Light and do the Light's will. May we bring Light to those we meet, and match Darkness with our inner Light to work the will of the Light. May Light bring us to our journey's end in safety and in health. Sufficit unum lumen in tenebris." Opening his eyes, he winks at his companions, then struggles to his feet with the aid of his cane. "Shall we?"
OOC: Awesome! Did you want this to count as your action for the turn? If so, I'll roll for an effect. I just wanted to see if this was more of a "preliminary" action or a "round 1" action, if you know what I mean.

If it's not for round 1, feel free to move or look around, use a specific skill/etc.
Post edited December 26, 2011 by stoicsentry
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stoicsentry: OOC: Awesome! Did you want this to count as your action for the turn? If so, I'll roll for an effect.

Otherwise, feel free to move or look around, use a specific skill/etc.
OOC: Absolutely, that's his action! He's a cleric, and even if he's a novice in battle he's clearly been a cleric for some time. I would think that for a cleric asking his deity for help in a venture could only help! xD