Posted July 17, 2011
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But, as this is the third of a best on three, I'll stick with the way we have done it so far.
Question: Which would you all prefer for the future: keep it as is, let potions drop where the character died, or make them unavailable to be picked up?
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Anyone who gets there can grab it.
Of course, it's all rather moot, as I never die ;-}
I agree with you, dropping it makes sense. I will have to look into that. That is my first inclination as well. However, as the Sage class is highly focused on potions, it could put a huge target on their back: so I'm still open to the idea of "locking" them with the character, as we do with weapons/items/etc.
Post edited July 17, 2011 by stoicsentry