Despite that it's using online activation I bite the bullet and got Alice.
I was cautiously optimistic about this game, given that the original was a basic platformer there wasn't that much they could screw up in a sequel (even with American Mc Gee/Spicy Horse lackluster pedigree), but still I was kind of expecting cover system and regenerating health.
After playing the game for 5-6 hours (near the end of chapter 2) I have to admit I was actually surprised by the game... surprised in a good way.
Graphically it's not the best looking game out there, the texture are average, but it's adequate and the crazy design of wonderland makes up for it. One the other side the character design and animation are nice with lots of little details like animation or Alice hairs or dresses or monsters animation. Two things I didn't liked concerning graphics is first the fact that the game doesn't support 16/10 resolution and the.....TEXTURE STREAMING, I hate texture streaming, it's rather minor in Alice but it's there.
But for me the biggest improvement over the first game is definitely the gameplay, in the first Alice the controls were... "clunky" to say the least, jumping feels awkward and despite the "jump indicator" it was very easy to miss something that looked like an easy jump, also most of the fights were not very fun (personal opinion here), at harder difficulty level it was very often, throw the Vorbal blade, hide, wait for the blade to reaper and repeat (at least until you got stronger weapons).
In the new game things are much much better, the triple jump and the glide ability makes the platforming sections a lot more enjoyable even in the more complex sections and the new fight mechanics, with the "butterfly" dodge, makes the fights a lot more "nervous" and interesting.
You can rush towards enemies, hit them with the Vorpal blade, butterfly away to avoid their attack and then re-attack them. I also like that they tried to makes all the weapons useful (Vorpal blade : lots of damage, Horse thingy : breaks guard, Pepper-gun : fast ranged attack, teapot : range + area damage ) not just weapon B being an upgraded version of weapon A.
The game doesn't have quicksave/save but I didn't mind it, the two level of checkpoint works well, it's IMHO a nice compromise between an old school death/reload and "PoP 2008"-like immortality.
On the other side things I didn't really like (most of those were already there in the original though) :
Invisible walls, an issue that the original Alice also had, it's even more jaring here because of the ability to shrink at will.
The puzzle are very basic, put a clockwork bomb on a presure plate, shoot a switch, push a lever, we are in wonderland I would have preferred a little "imagination".
Until now the "real world" section are not very interesting, maybe they will do something with them but until now it seems like a missed opportunity.
But those are rather minor points, all in all I am very happy with the game, for me that's what I call a "good sequel", faithful to the original, but with a good number of improvements.