Aliasalpha: No. In my opinion, the romanticising of Fallout 1 & 2 is a combined case of people only remembering their favourite bits rather than the whole package, the "things were better in the good old days, not like these new fangled things" dismissiveness of modern sequels to old games and tall poppy syndrome.
To me, the writing in Fallout 3 is of the same standard as Fallout 1 & 2, that is to say, fairly ordinary. The original creators made a marvelously imaginative and detailed alternate world and then did sod all to make the game set there anything special
But Moira!
You might be right, but I don't think Fallout 1/2 had as many moments that were just ridiculous. I do remember one in Fallout 2 where there was a girl named Dorothy looking for her robot Toto, which just felt out of place. But outside of that, there was no Church of Atom, no crazy Tenpenny looking to blow up Megaton because it looked ugly, no Republic of Dave (okay, that was a bit humorous at least), etc. The Brotherhood was more complex, Harold wasn't a forest and no cult was following him, no vampires, etc. Most importantly, it felt like people were trying to survive in Fallout 1/2, especially 1. I think that thematic consistency made Fallout special and gave it a charm that Fallout 3 didn't have.