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I wish they'd add a separate interface for Caravan. Some way to prepare decks in the overworld would be nice, and having the Caravan deck behave as a key chain to prevent clutter of the Misc. tab would be great as well. A bare minimum would be fixing the bug where cards will "skip" when you're shuffling through them. Preventing the player from buying - or even seeing - cards he or she already has would be icing on the cake. Although why put icing on a cream-topped cake? I don't get the analogy.
The update totally fixed the perf issues under my 5770. So long, d3d9.dll.
NVSE update coming later tonight maybe..need my Sprint Mod.
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Whitecroc: I wish they'd add a separate interface for Caravan. Some way to prepare decks in the overworld would be nice, and having the Caravan deck behave as a key chain to prevent clutter of the Misc. tab would be great as well. A bare minimum would be fixing the bug where cards will "skip" when you're shuffling through them. Preventing the player from buying - or even seeing - cards he or she already has would be icing on the cake. Although why put icing on a cream-topped cake? I don't get the analogy.
Yeah, for sure. Most likely there will be a mod for that, especially with NVSE out now.
Post edited November 09, 2010 by chautemoc
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Delixe: Found a very strange place today. Canyon Wreckage West of Primm. It's nothing just a wrecked caravan and no loot. However written on it in grafitti are "Courier Six?" and "You can go home Courier". WTF?
I found that one too, freaky stuff. I suspect it could be DLC related, much like that mysterious but unresolved thread started in Primm's courier office where the guy tells you that someone else was supposed to deliver the platinum chip but then saw your name on the list and refused the job. Thats one mystery I definitely want to solve (and maybe use benny's gun to shoot the other guy in the head, just to be fair)
SPOILERS, just to be safe.

Anybody find it a bit freaky that if you head straight to the lucky 38, that you can easily wind up in the situation where you've got two Victors? Then you go inside find another one, and at the penthouse and the presidential suite, another one each?

It is clear from the two coming into contact with each other at the entrance that Mr. House is screwing with you by putting all those Victors everywhere, as if a cowboy securitron isn't creepy enough.
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hedwards: It is clear from the two coming into contact with each other at the entrance that Mr. House is screwing with you by putting all those Victors everywhere, as if a cowboy securitron isn't creepy enough.
Or there is simply one Victor but he can be transferred to any Securitron body just as Yes Man can transfer himself into Mr House's mainframe. Interesting bug happened to me where I returned to Goodsprings and there was Victor, except the screen was blank and it couldn't be interacted with. Unless it's not a bug and indeed Victor can hop between bodies.
Post edited November 09, 2010 by Delixe
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hedwards: It is clear from the two coming into contact with each other at the entrance that Mr. House is screwing with you by putting all those Victors everywhere, as if a cowboy securitron isn't creepy enough.
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Delixe: Or there is simply one Victor but he can be transferred to any Securitron body just as Yes Man can transfer himself into Mr House's mainframe. Interesting bug happened to me where I returned to Goodsprings and there was Victor, except the screen was blank and it couldn't be interacted with. Unless it's not a bug and indeed Victor can hop between bodies.
The main reason I said that was that for a brief moment I saw two of him at once. One down near the street and the other over at the door. Probably a minor bug, sort of like a continuity error in movies. Technically not right, but really not worth fixing.
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Delixe: Unless it's not a bug and indeed Victor can hop between bodies.
Well its mentioned rather specifically in dialogue so I'd guess the odds of it being a bug are fairly low.

There's also the other robot personality who demonstrates this function
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hedwards: It is clear from the two coming into contact with each other at the entrance that Mr. House is screwing with you by putting all those Victors everywhere, as if a cowboy securitron isn't creepy enough.
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Delixe: Or there is simply one Victor but he can be transferred to any Securitron body just as Yes Man can transfer himself into Mr House's mainframe. Interesting bug happened to me where I returned to Goodsprings and there was Victor, except the screen was blank and it couldn't be interacted with. Unless it's not a bug and indeed Victor can hop between bodies.
You'll be told he's offline if you try to interact with the Goodsprings one. Kinda weird that you keep bumping into him once you leave Goodsprings, though, since he's supposed to be following you. Kinda creepy actually, since it probably means Mr. House sent multiple Securitrons to check on you.
http://www.escapistmagazine.com/videos/view/zero-punctuation/2435-Fallout-New-Vegas

the zero puncttuation review
Another vital mod has been ported from Fallout 3 CASM or Cipscis' Automatic Save Manager. Stop using the Gamebryo save system altogether and replace it with this to kiss corrupted saves goodbye. Fully customizable.

Also Mod of the month for me is Radio New Vegas Extender here now you can add any songs you like to Mr New Vegas' playlist. I'm going to be adding some much needed Bobby Darin and I don't care what the King said Viva Las Vegas is going on there.

In my opinion after the credits rolled Obsidian missed a trick there by not having Elvis' Viva Las Vegas as an ending song. That would have been epic and would have suited New Vegas perfectly.
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Delixe: In my opinion after the credits rolled Obsidian missed a trick there by not having Elvis' Viva Las Vegas as an ending song. That would have been epic and would have suited New Vegas perfectly.
Its like I said earlier in the thread, Louis Armstrong's What A Wonderful World fits so flawlessly and ironically into the setting that I'm amazed that it wasn't in the original soundtrack. Like VLV (and I agree that'd be a great song to close out on), I suspect it came down to money
Finished the game, finally. Well, one of the billion endings and you can bet your ass I'm playing it again.
I really appreciate them fixing the companions situation. It was always a pain dealing with companions in FO3, especially if you liked to collect them.

What I wish is that somebody would fix that stupid game engine bug which causes things to fly. Considering how many games use the same engine, you'd think that somebody would be able to fix it so that people aren't able to sit on nothing and interacting with objects doesn't cause others in the room to fly off the table. Also bodies sinking into the ground ought to be a fixable event. Given the degree of effort in other areas of realism, I'd love to see some progress on that. Also on having characters look like they're walking rather than skating across the landscape.
Hmm not his best work and he missed Boon and ED-E.
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Revya: Hmm not his best work and he missed Boon and ED-E.
Boon is really, really helpful.

SPOILERS
He was really helpful when I went to clean out Nelson from the Legion and free the hostages.