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dr.zli: I will cut myself if you force me to team up with our enemies :D Blue team to death
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stoicsentry: Nice. And hopefully with the balance adjusted as it has been, Warriors won't be quite as overpowering (though hopefully still good characters in their own rights). Again, let me know what you think of the current balance on the original post.
i'll read it tommorow while "working", too tired right now...
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dr.zli: I will cut myself if you force me to team up with our enemies :D Blue team to death
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stoicsentry: Nice. And hopefully with the balance adjusted as it has been, Warriors won't be quite as overpowering (though hopefully still good characters in their own rights). Again, let me know what you think of the current balance on the original post.
I still say you need a Medium HP, High Damage Class like the barbarian! or a Healer(A Mage but can cast a heal type spell)
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stoicsentry: Nice. And hopefully with the balance adjusted as it has been, Warriors won't be quite as overpowering (though hopefully still good characters in their own rights). Again, let me know what you think of the current balance on the original post.
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Landeril: I still say you need a Medium HP, High Damage Class like the barbarian! or a Healer(A Mage but can cast a heal type spell)
erm, cleric?
Sorry about the entry above if it offended anyone. Btw nice game you got going OP. Best of luck to ya.
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Landeril: I still say you need a Medium HP, High Damage Class like the barbarian! or a Healer(A Mage but can cast a heal type spell)
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dr.zli: erm, cleric?
Yeah. <_< Was using the layman's terms.
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GameRager: Sorry about the entry above if it offended anyone. Btw nice game you got going OP. Best of luck to ya.
LOL, it's not offensive.

It's offensive to me as a Jets fan, yes, but other than that.... LOL
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stoicsentry: Nice. And hopefully with the balance adjusted as it has been, Warriors won't be quite as overpowering (though hopefully still good characters in their own rights). Again, let me know what you think of the current balance on the original post.
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Landeril: I still say you need a Medium HP, High Damage Class like the barbarian! or a Healer(A Mage but can cast a heal type spell)
There will be one after game 2. It's a specialization for Warriors.

And there will be healing spells for Mages (and a specialization for those who want that... but it will be called something different).

Only reason they don't exist YET is because we have to train our DM, that's me... Hahah.
Post edited May 31, 2011 by stoicsentry
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GameRager: Sorry about the entry above if it offended anyone. Btw nice game you got going OP. Best of luck to ya.
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stoicsentry: LOL, it's not offensive.

It's offensive to me as a Jets fan, yes, but other than that.... LOL
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Landeril: I still say you need a Medium HP, High Damage Class like the barbarian! or a Healer(A Mage but can cast a heal type spell)
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stoicsentry: There will be one after game 2. It's a specialization for Warriors.

And there will be healing spells for Mages (and a specialization for those who want that... but it will be called something different).
Awesome!
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GameRager: Sorry about the entry above if it offended anyone. Btw nice game you got going OP. Best of luck to ya.
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stoicsentry: LOL, it's not offensive.

It's offensive to me as a Jets fan, yes, but other than that.... LOL
Here's the clip it's from...very funny stuff if you're into D&D type roleplay:
John Madden: Dungeon Master
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stoicsentry: LOL, it's not offensive.

It's offensive to me as a Jets fan, yes, but other than that.... LOL
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GameRager: Here's the clip it's from...very funny stuff if you're into D&D type roleplay:
John Madden: Dungeon Master
LOL that was awesome

If you absolutely HAD to find a football player that would cast an Area of Effect spell that killed everyone else, it would totally be Favre. Then, he would pick some people out of the crowd, change into his jeans, and continue the game in his backyard. LOL.

Ok, now back to the RPG. Haha.
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stoicsentry: LOL, it's not offensive.

It's offensive to me as a Jets fan, yes, but other than that.... LOL

There will be one after game 2. It's a specialization for Warriors.

And there will be healing spells for Mages (and a specialization for those who want that... but it will be called something different).
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Landeril: Awesome!
Yep, it's just that I don't want to run a marathon here without trying a 100 yard dash. Well, consider this the 100 yard dash and next game the first couple miles.

Anyway, whenever the Milkman is ready to go, feel free. No rush. (People will have time to review the changes and make suggestions at least).

BTW the new board will be 8x8 with characters as far away from each other as possible. Think that's big enough?
Post edited May 31, 2011 by stoicsentry
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Landeril: Awesome!
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stoicsentry: Yep, it's just that I don't want to run a marathon here without trying a 100 yard dash. Well, consider this the 100 yard dash and next game the first couple miles.

Anyway, whenever the Milkman is ready to go, feel free. No rush. (People will have time to review the changes and make suggestions at least).

BTW the new board will be 8x8 with characters as far away from each other as possible. Think that's big enough?
fine by me
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stoicsentry: BTW the new board will be 8x8 with characters as far away from each other as possible. Think that's big enough?
Yeah, that sounds better.
Rather than the plain white map, you can get some models out on a chess board.
Maybe throw a rock here & there to make things slightly more tactical...
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stoicsentry: BTW the new board will be 8x8 with characters as far away from each other as possible. Think that's big enough?
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Rodzaju: Yeah, that sounds better.
Rather than the plain white map, you can get some models out on a chess board.
ooooh that would be so cool. I don't know where to get those maybe there's a hobby shop around that I could find one. But, lol, I don't have fighter and rogue figures in my closet to do that.

Maybe throw a rock here & there to make things slightly more tactical...
Believe it or not, I already thought about this... but it's for game 3. Again with the 100 yard dash/marathon analogy. :)

There's also another reason why I'm saving it for game 3, and not game 2, but I can't tell you now because that would give away a SECRET about something... Shhhhhhh......

I do have a lot more (9 subclasses - 3 for each class, 20+ skills/spells and other stuff), but just want to make sure that it doesn't get too crazy too fast because I have to catch my breath a bit.
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stoicsentry: BTW the new board will be 8x8 with characters as far away from each other as possible. Think that's big enough?
Indeed!

It will take us longer to engage in combat, but gives us plenty of room to maneuver. The 'first to act' advantage is mostly nullified. The Mages unlimited range attack might give a minor edge. I suppose if that was deemed a problem, we could limit the Mages range to 6?


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Rodzaju: Rather than the plain white map, you can get some models out on a chess board.
Maybe throw a rock here & there to make things slightly more tactical...
Sorta like so... see attached picture.

To make that gameboard I used the editor for the open sourced Battle for Wesnoth game. We could add a variety of tactical considerations to the board... Impassable mountains and rivers. Chokepoints like river crossings and mountain passes. Terrain features which impede movement, and/or give bonus to specific skill sets (such as a Ranger ability in forests, Archers gain increased range on hills). Roads to increase movement. Hills to increase Warrior defense. Fortifications to race towards, Villages and other resources to fight over, and more. All depends on the scope of the game and how big a board we want to play on.

For unit models we have alot of options available to us. Such as using unit sprites from Battle for Wesnoth, or fan created units from a variety of games such as Civ4 or AOW etc. People could find, edit, or create icons that match their character. Our forum avatars also work as they are easily identified. In cases where we stack up on a tile, we can overlap the icons such that they can still be identified.

Another thought: We could add a section to the gameboard to display each characters icon. That way we have quick reference to what pic belongs to who. Perhaps we could include a space for updated stats... such as current HP's, item inventory, ability usage?
Attachments:
8x8sample.jpg (155 Kb)
Post edited June 01, 2011 by WhiteElk
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stoicsentry: BTW the new board will be 8x8 with characters as far away from each other as possible. Think that's big enough?
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WhiteElk: Indeed!

It will take us longer to engage in combat, but gives us plenty of room to maneuver. The 'first to act' advantage is mostly nullified. The Mages unlimited range attack might give a minor edge. I suppose if that was deemed a problem, we could limit the Mages range to 6?


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Rodzaju: Rather than the plain white map, you can get some models out on a chess board.
Maybe throw a rock here & there to make things slightly more tactical...
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WhiteElk: Sorta like so... see attached picture.

To make that gameboard I used the editor for the open sourced Battle for Wesnoth game. We could add a variety of tactical considerations to the board... Impassable mountains and rivers. Chokepoints like river crossings and mountain passes. Terrain features which impede movement, and/or give bonus to specific skill sets (such as a Ranger ability in forests, Archers gain increased range on hills). Roads to increase movement. Hills to increase Warrior defense. Fortifications to race towards, Villages and other resources to fight over, and more. All depends on the scope of the game and how big a board we want to play on.

For unit models we have alot of options available to us. Such as using unit sprites from Battle for Wesnoth, or fan created units from a variety of games such as Civ4 or AOW etc. People could find, edit, or create icons that match their character. Our forum avatars also work as they are easily identified. In cases where we stack up on a tile, we can overlap the icons such that they can still be identified.

Another thought: We could add a section to the gameboard to display each characters icon. That way we have quick reference to what pic belongs to who. Perhaps we could include a space for updated stats... such as current HP's, item inventory, ability usage?
AGHHHH I just wrote a long post and it disappeared somehow!!!!

Shoot.

I said that I disagree with you on Arc because:

1. Mages are so inferior in close combat, I believe that having this ability available to them actually creates balance.

2. HPs have been increased so the ability is no longer quite as powerful.

3. You can use special abilities AND attack now, but you can't do that with certain abilities like Arc, which I think provides balance to that ability.

4. Arc has the disadvantage of spreading damage around rather than targeting one vulnerable character.


I also said:

I like what you did with the board there. Can you send me a link to download this editor?

I agree with you about the icons, and welcome you to pick one if you want.

I agree with you about putting important info on the map, insofar as it is possible. The way I've been doing it currently would be difficult (using MS Paint) because I would have to keep erasing everything and re-typing it all. Hopefully I can find an easier way.

I agree with you about terrain, that will be here for game 3. At least I think so.
Post edited June 01, 2011 by stoicsentry