SimonG: Disclaimer: I have 40+ GOGs, including the Witcher I+II bla bla bla
stoicsentry: If you don't think piracy is wrong then why did you pay for GOG's? Just curious.
I'll answer this too, though if you need an answer to it there's no room for discussion:
a) You play a game first because you're curious about it.
b) You buy a game because you are able to do so (first condition - mix between your disposable income and the payment options provided), think it's worth it and want to support the developer (or even the publisher).
If a) is true but b) is not, well, you know what happens.
Cavalary: As any "Pirate Party" from anywhere (including those from Sweden who have made it into the European Parliament or those from Berlin who won enough seats in the regional parliament to enter every single one of the members they had on the list) will tell you, plain P2P shouldn't count as "piracy" and shouldn't be illegal, period.
stoicsentry: So you want creators to rely on "good will" and trust that only those who "can't afford it" (totally bogus excuse) are doing it?
Funny because CDPR tried to rely on that "good will" and it didn't work. People still pirated Witcher 2 in droves.
In that PCGamer interview, it was said that some 5 copies of the Witcher were pirated for every one sold. EA and Ubisoft, with their draconian DRM and armies of lawyers and all the additional expenses these generate, say that the piracy rate for the PC versions of their games is over 80%. Well, if all that heavy-handedness (at a cost) results in over 80% and relying on good will (for free) results in 85%, I'll say it DOES work.
And hey, at least for a while I think I'll be quite good with looking into the disposable income of anyone caught downloading copyrighted stuff and making those who can truly afford it pay for it. But then we do need to move to a resource-based economy instead of a finance-based one, at which point digital copies will simply be seen as what they actually are, a resource available in infinite supply and therefore freely distributable to every single person in the world. A way to ensure that the developers will still be able to have decent lives would of course need to be implemented, but seeing as Witcher 2 sold over a million copies, I'll say that relying on good will works well enough for that already.
As for my personal rules for software "piracy", it's quite simple: Buy what you couldn't (operating system, if you use a paid one) or wouldn't (antivirus in my case, again if you go with a paid one) use your computer without, plus anything you use for work that earns you money. Past that, your call, since it can very easily (though not legally, but being legal doesn't make something right and being illegal doesn't make something wrong) be argued that if you had to pay for it, you wouldn't use it at all, so there aren't even lost sales.
Personally, several years ago I made a goal out of always having more legally purchased software than "pirated" software installed on my computer at any one moment and so far I never broke it. But when it comes to games, see what I said when I replied to your reply to SimonG's message. There are a few games I refuse to play pirated, which in the past resulted in me waiting 5+ years after release until I could legally purchase them (without credit cards!) for little enough and currently is resulting in the same for the Witchers most likely. And there were others I purchased because I happened to be able to afford it at the moment and truly thought they were worth it. But the attitude of the developer and publisher weigh heavily into it, on top of the available "finances" and the quality of the game itself. I'll never buy an Ubisoft or Vivendi/Activision/Blizzard game, for example, considering their attitude, while (so far) I strongly want(ed) to support CD Projekt.
But by the way, seeing as there's a fixed amount of money available, even for those who can afford it, anything "saved" on digital copies of stuff will be spent elsewhere, right? If we're talking about "lost sales", shouldn't that same reasoning make all other industries rally against any attempt to stop "piracy", because they'd end up with lost sales if people'd spend more on such things?
Just wondering...