It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Grateful for Coleman's help with the lock, I have a go at moving the locker.
avatar
SirPrimalform: Grateful for Coleman's help with the lock, I have a go at moving the locker.
OOC: Next post I make will be an edit to this one and will be Day 1-2 transition. Be ready for it everyone. I will post the storyline in a bit as soon as I make new maps.
I wander over to Tanner.

"Do you need a hand with that?
By the way, what with all the stressing?
I'm getting nervous about the way Bundy & Coleman seem to be at each other's throats."
Day 1 "Night" scene

So much has happened in one day, that you are all understandably on edge. Bundy clutches his pistol in his pocket nervously as Coleman keeps one eye on him from the Belongings Room & the other on Tanner as he prepares to move the locker to get at whatever is underneath. As Tanner gauges the situation so as not to pull a muscle in attempting such a task, he is delighted to hear patient Staines offer to help with the heavy lifting.

"Ok then, you get on one side and i'll get on the other, and we'll lift and move it on 3." Tanner tells Staines as he gets to one side of the locker & Staines gets next to the other.

"Ok then.....just don't be dropping it on my foot or anything." Staines says jokingly as he grabs his end and the two patients start to slolwy lift the locker as they attempt to shift it from the wall. Little by little, they move it, stopping only when they notice it. Another HOLE.....set flush with the back of the west bank of lockers.

"Oh bugger." Tanner whispers to the group as he motions for everyone to hurry so that they can get the object and put the locker back in place. Moving the locker a bit more, you both notice that the object is actually a KEY. And from here it seems to bear a label of some sort. Bending over to pick it up, Coleman reads the tag aloud..."Day Room"

"What luck...now we can get out of here eh?" he says to the others as they stop what they're doing to look at the key as well for a few moments in surprise and some small bit of joy. As they do so, however, they don't notice the 3 creatures skittering out of the hole they just opened up......and that Nickel has entered the room to see what all the fuss was about.

"Hey guys what's going o........oh fuck, hel....grgrlgl" Nickel utters as one of the creatures leaps off the ground and attach to his throat, tearing it open rather quickly. The other two set their eyes on the rest of the group, and skitter towards them. Luckily Coleman and Tanner are more alert now, and they face the creatures and ready their weapons to attack.

"Have at you, you monster." Tanner cries as he attacks one of the creatures with his scalpel, slicing a hole straight through it's body before stabbing it repeatedly. "Staines, get that locker back into place before more of those things get in here." he shouts as the other creature(a larger one similar to the one in the tank in the Day Room) swipes it's poisonous stinger at him....just missing contact due to Coleman's quick thinking and quicker attacks.

Coleman lunges at the second creature and attacks it mercilessly....watching as it's body twitches on the floor for a second before the both of you turn to the creature which is now "feasting" on poor Nickel's remains. As they do so Staines slowly moves the locker back into place as best he can, as he watches the ensuing battle.

After the last creature has been dispatched quite thoroughly, Tanner motions for Staines to collect Nickel's sack of belongings.

"But that isn't right, disrespecting the dead and all." Staines says rather disapprovingly at first.

"Normally i'd agree with you but perhaps he had some items on him that can be of use to us as we try getting the hell out of here." Tanner replies, grabbing the sack himself. "We can search this later on......for now I say we get out of here and take everything we have with us, including all those clues we found so far."

Several of the others then start talking about what to do next, some siding with Tanner and others stating that staying in one place would be safest. Sadly for everyone involved though, the decision is a moot one. As you all bicker back and forth the locker starts to move slightly, and sounds can be heard coming from the day room as well......and you all suddenly hear a loud CRASH come from the Day Room and run to see what is the matter. The matter, sadly, happens to be several of the larger creature variant skittering into the room after having knocked down the bookshelves....and noises from the Belongings Room indicate more creatures are trying to get into the rooms you're in that way as well.

"Move people! Move move move!" Tanner says as he motions everyone to get to the door and use the key to escape, also motioning for Staines to grab the Clues on the table(Tank with creature, box with logbook and nodules, bag with scales.) and head for the door as well. After doing so he sets out to protect the group from the oncoming onslaught as Coleman joins his side along with Bundy after throwing the key to Frank while shouting at him to get everyone else out of the room.

Coleman eyes Bundy nervously but is relieved to have some sort of extra backup in the face of such dire odds.

"Ready gentleman?" Bundy says, cocking the gun and aiming for the closest creature. Coleman and Tanner nod as they attack the closest creatures, Coleman hacking one of them limb from limb while doing his best to avoid counterattacks from the rest of the incoming horde while Tanner stomped another one with his boot as he sliced at it repeatedly.

While they held the creatures at bay, the others managed to unlock the door and evacuate the room into the hallway, Frank leading the way as he checked the outside hall for signs on danger. "All clear." Frank shouted as he motioned for the others to exit into the hall as well. Staines took this cue almost immediately as he raced out the door carrying his own belongings over his shoulder and the clues found so far in his arms. As he got into the hallway he breathed a short sigh of relief before placing the clues on a nearby bench as he waited for the others to escape and Frank to lock the door again.

As Frank uttered the all clear Tanner & Coleman backed slowly towards the door before turning and running full steam towards the opening and possible safety. As they did so, however, the largest of the horde noticed this opportunity and raced toward them...it's fangs and tail ready for attack.

*Blam!* The shot rang out from Bundy's newfound weapon as he finally found the nerve to pull the trigger. As he did so, the bullet pierced the creature's hide, and then something ODD happened. The creature swelled up like a balloon and BURST open....dissolving on the floor. All nearby creatures that got hit by the creature's fluids then proceeded to die(not burst oddly enough...just die) as they started to dissolve away as well in the place where the fluid hit them.

"Acidic Bullets? Fuck yeah." /b] Bundy shouted in amazement before noticing that more creatures had come from the hole behind the fallen bookcase to replace the losses so far.....seeing this Bundy decided to save his boasting for later on and followed the others out of the door.

Seeing everyone had left the room, Frank locked the door behind everyone as the sound of the Belonging's Room locker could be heard, followed by creatures pouring out of that opening as well.

Looking around, you(the player) can see the familiar surroundings of the Patient Hallway.....to the north is a locked gate leading to the Solitary Cells, and to the South is another locked gate leading to the Doctor's Hallway & dining area. To your immediate east are the doors leading into the bathroom(which seems to be locked) and the door leading back into your bedrooms, while to the west is the locked door to the Day Room(now inaccessible due to massive "flood infestation"[Halo Jokes ftw?]) and the main entrance door to the Belongings Room which appears to be hastily barricaded.


OOC: *Before Posting any further storyline posts or actions i'd like everyone's critique on the story so far......good, bad, ugly?*

Further OOC: The bag of Nickel's Belongings are now on the bench between the Bunkroom door and Toilets door, and will be parceled out in a short while by me. The clues (Tank with creature and box with logbook and nodules, etc) are on this same bench as well, in case anyone wants to examine them. or do something with them in the future, and is where all future clues for Day Two will be placed when I reply.

=================

It is now Day Two

=================
Attachments:
daytwo.png (49 Kb)
Post edited January 02, 2012 by GameRager
"Oh fuck man....
2 more weeks & I was out of here.
Now I'm gonna buy it in this hole...."

It took a while to to warm up, but it's cooking now.....
OOC: Yeah, the story has me intrigued by this point. Don't worry, I won't drop out. :P
OOC: Also to point out about the gun Barnell used. It may be acid in the tips or it may just become acidic when it touches the creatures. Either way the gun has 4 bullets left which he can use at his discretion.

OOC to Barnell: I would probably save them for the more vicious beasts though...just a head's up....but it's ultimately up to you.
Post edited January 06, 2012 by GameRager
I’m enjoying the story so far.
Yeah I was planning on saving my ammo.
It's a brilliant game! I am laughing a lot when I'm reading it, I'm enjoying the characters and the action, I'm interested to see where it's going.
OOC: Feel free everyone to start posting if you want. Check out the new areas and such and find new things to amuse and confound, etc.
"Hmm, I've completely forgotten what our bunkrooms look like, I'd better examine that area in general to try and remember the general layout."
You peek into the Patient Bunkroom hoping to recall the exact layout as best you can(what with all the meds seeming to be constantly muddling your memory and all), while also doing your best to not venture too far into the room at present to avoid a surprise attack by any nasty beasties that might be lurking within. It isn't easy though, as several bulbs seem to have blown in the room itself, and you can't see far from the doorway.

Near to the entrance door you spot the door connecting the Bunkroom to the adjoining toilets, and just beyond you spot the shelves whereupon sit the various games and reading materials you and your fellow bunkmates have spent countless hours on as you counted the days to a hopefully possible future release back into society.....and to the north of it sits the Patient Closet where fresh clothing and bedding is stored.

Just past that is the room's main commons area and from the doorway you can just make out the room's TV set, which flickers a dull glow onto the nearby couch. You try to see further into the room but due to several bulbs being burnt out in the commons area of the room & the nearby walls you surmise it will be quite impossible to see much beyond that without actually going into the room. You try wracking your brain though to recall the basic layout of the rest of the room.

Past the TV set(or so you recon) are the gaming tables set smack dab in the center of the room, and just past that should be the sitting area(with it's two big couches and glass coffee table). To the north and south of that whole mess sit the patient bunks.....you remember that yours is north of the TV set, east of the closet and right next to Bundy's bunk. And lastly, you remember that the guard station is set in the southeastern corner of the room, and that the door to the showers would be in the NE corner of the room, right next to the bath supplies closet.

===============================================

OOC: To clarify about the lighting situation......the area surrounding the books/games shelves is lit(western portion of room near west wall), as well as the SW corner of the room where the room's entrances lie. These areas can be searched or examined easily without any prior actions.

Beyond that many bulbs have burnt out above the central commons area of the Patient Bunkroom, so it's a bit dimmer in that section, but one can still see well enough to search or examine said areas without trouble.

As for the separate bunk areas(which each have their own light switches and lighting) the lights in each bunk area are currently off but the players are free to brave any possible dangers & try the switches in them to see if they can illuminate said areas. *Turning on a light successfully in any bunk area(a-f) makes future searches or examines in those bunk areas more descriptive or fruitful, and also less dangerous.......examines or searches of any of the separate bunk areas(a-f) with the lights off will produce not much in the way of info or clues/items.*

The Patient Closet and Bathing Supplies Closet are both unknown as to whether they are lit. You will have to examine them first if you want to find out if they're lit or not before attempting to turn the lights on in those areas so you can search said areas or examine them in detail.

(If any further clarification is needed simply ask in OOC and I will reply with more info on the lighting situation and how it plays into the game.)

Finally the map in the Day Two opening post will list what lights are on(enabling more descriptive and fruitful searches and examines of said areas & less chances of danger) or off(disabling searches and fully descriptive examines of said darkened areas.). Use this listing to gauge which areas are worth searching or examining(based on how lit/safe or unlit/unsafe they are at the moment.), and to tell which areas have had their switches tested or not.
Post edited January 01, 2012 by GameRager
Feeling a movement down (hey it been a day since I last when) below I roll up my Big Uns magazine and decide to examine the toilets
Feeling the familiar feel of nature calling, you reach for the handle of the door leading into the bathroom(the door from the main hall) and find it locked, oddly enough. Seeing as the doors around here are built of sturdy materials, you doubt you'll be able to pick it or force it open anytime soon.

You may be able to enter via the door which connects between the Bunk Room and the Bathrooms/toilets though, but you'll have to enter the Bunk Room first.

(Example: Enter Bunk Room, Enter Toilets, examine toilets.)
Post edited January 01, 2012 by GameRager
Pinching my cheeks together I waddle my way into the bunk room. Hurrying over to the other bathroom door check to see if its open and examine the toilet room before entering it.
Post edited January 02, 2012 by Barnell