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marianne: Oh,oh...I have Legend of Grimrock and the Tomb Raiders. A friend says the Tomb Raiders are her favs, so I said I'd play them along with her. Yes, the timed sequences can be a problem. I also have the Thief series. :)
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Leroux: If I'm not mistaken LoG and the first TR series have a "save anywhere" function though, haven't they? Or does LoG actually have a checkpoint system? I've only played it for a bit so far, and that was a while back ...
I've not played LoG yet, one of many of my unplayed games, but TR has checkpoints. But they aren't a problem, cause when I die, I start again at the point where I failed and I get another go. Yesterday was my first play time with TR, so I'll know more today when I play. I'm curious as to where I'll be when I "continue".
TR has checkpoints in just the console versions until you get to #6 when the PC takes on checkpoints but they are SOOO close to each other it's not a problem.

Oh, and I just found this. :D
Attachments:
saves.png (280 Kb)
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tinyE: TR has checkpoints in just the console versions until you get to #6 when the PC takes on checkpoints but they are SOOO close to each other it's not a problem.

Oh, and I just found this. :D
Funny...Thanks for my first laugh of the day. Good one !! :D
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marianne: I've not played LoG yet, one of many of my unplayed games, but TR has checkpoints. But they aren't a problem, cause when I die, I start again at the point where I failed and I get another go. Yesterday was my first play time with TR, so I'll know more today when I play. I'm curious as to where I'll be when I "continue".
Are you talking about the first Tomb Raider from 1996 or the Tomb Raider reboot from 2013? It may very well be that my memory deceives me, but I remember at least TR 2-5 allowing me to save anywhere? Not sure about TR1. TR 2013 definitely works with checkpoints only, but I think they were quite fairly placed most of the times (and as I said earlier, I think progress with collectibles was saved even when you died).
Post edited March 30, 2014 by Leroux
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Leroux: Are you talking about the first Tomb Raider from 1996 or the Tomb Raider reboot from 2013? It may very well be that my memory deceives me, but I remember at least TR 2-5 allowing me to save anywhere? Not sure about TR1. TR 2013 definitely works with checkpoints only, but I think they were quite fairly placed most of the times (and as I said earlier, I think progress with collectibles was saved even when you died).
Like tinyE said, the console versions of the classic Tomb Raider games feature checkpoints, the PC versions allow you to save anywhere. Legend has (very well placed) checkpoints on all systems.
Post edited March 30, 2014 by Ivory&Gold
I'm playing TR the 1996 version. There are no Saves, but checkpoints and they are placed closely together. So when I die, the game picks up close to where you failed and you get another go at it. I've put in approx. 8 hours now in the game. It's a fun game, lots of action and not too challenging. It's replayable in that there are achievements. But I don't see where the story can change too much. Altho, one time I played the scenario I'm in now, there were 5 guys I had to kill and I moved and there were more in the next room. The next time, same scene, there were 4 guys and the guys in the next room had changed positions and there were more. Timing seems to be important.

With the sale going on, I bought TR Legend, Anniversary which is a remake of #1 and Underworld. Legend is #7 of the series, Anniversary is #8 and Underworld #9. I'll be anxious to see what the remake with Anniversary is.
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marianne: I'm playing TR the 1996 version. There are no Saves, but checkpoints and they are placed closely together. So when I die, the game picks up close to where you failed and you get another go at it. I've put in approx. 8 hours now in the game. It's a fun game, lots of action and not too challenging. It's replayable in that there are achievements. But I don't see where the story can change too much. Altho, one time I played the scenario I'm in now, there were 5 guys I had to kill and I moved and there were more in the next room. The next time, same scene, there were 4 guys and the guys in the next room had changed positions and there were more. Timing seems to be important.

With the sale going on, I bought TR Legend, Anniversary which is a remake of #1 and Underworld. Legend is #7 of the series, Anniversary is #8 and Underworld #9. I'll be anxious to see what the remake with Anniversary is.
You are playing a PC version on a PC and you don't have any time saves?
Okay my mind is blown. I bought that game the day it came out (still have the disc) and I have never heard of that.
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marianne: ...
Do yourself a service and also get the newest Tomb Raider, it's quite brilliant. Then again, I didn't really like the originals THAT much...
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marianne: I'm playing TR the 1996 version. There are no Saves, but checkpoints and they are placed closely together.
I just checked the PC version from GOG and it saved the game at the exact spot where Lara was standing, including the direction she was looking in. The way it should work is this: Press Esc to get to the inventory screen, press the down arrow key to access the options menu, press Enter on "Game", when "Load Game" appears press the right arrow key and you'll get to "Save Game", select a slot, save. It's a bit roundabout and hidden, but it's there.
Post edited March 30, 2014 by Leroux
FOUND IT !! :D Yep...Saves are there. My version from Gamers Gate opens up with Play, then Continue and Select a game save. Then a small window appears with an automatic Save and, in my case, says 8% complete which I click and game starts.
The options displays; graphics, gameplay, matchmaking, button mapping, close.
When I hit ESC; it has Resume, Change save slot and Quit.
I click Quit and it does an automatic Save.

I'm late in replying...dishes, laundry...RL stuff.
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marianne: I'm getting tired of dying. I have been stuck on the Command Deck in
Well all of this BS has to be blamed on console newbies I'm afraid.
I like the save system in State of Decay, a zombie survival sandbox. Basically you only have one save slot like in so many modern games. You can save at will except during missions, but there's only one slot and you can't really reload at will. Instead, the game features a kind of "soft permadeath": when a character dies, he/she is dead for good, and there's no reloading to fix things. However, the gameplay is structured so that you have multiple character with the ability to switch between them as player characters, so you still have more of them to play with. Still, your characters level up, so the loss of a skilled PC can be quite a setback, although there are no setbacks in terms of plot or resources.
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Charon121: I like the save system in State of Decay, a zombie survival sandbox. Basically you only have one save slot like in so many modern games. You can save at will except during missions, but there's only one slot and you can't really reload at will. Instead, the game features a kind of "soft permadeath": when a character dies, he/she is dead for good, and there's no reloading to fix things. However, the gameplay is structured so that you have multiple character with the ability to switch between them as player characters, so you still have more of them to play with. Still, your characters level up, so the loss of a skilled PC can be quite a setback, although there are no setbacks in terms of plot or resources.
Hmmm, that doesn't sound too bad. I'm assuming you can overwrite the one Save slot. And as long as you have other characters, the game does continue. I googled it and it sounds like a very good game. I love survival horror games. I like to hear about good games and will look where to get it.

ETA:
Oh...forgot..Metacritic gives it a great score.
Post edited March 31, 2014 by marianne
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marianne: I googled it and it sounds like a very good game. I love survival horror games. I like to hear about good games and will look where to get it.
It's strange that I hadn't heard about that game before. Anyway, it has everything I've ever wanted from a zombie survival game. Think Dead Island, but in this game character micromanagement, base management and resource gathering play a very big role. In addition to the good old zombie eradication, of course!
I was stupid enough to buy the heavily discounted Far Cry 3: Blood Dragon, because I thought why not try it out just for a bit. I started the tutorial mission, something came up so I had to quit the game. Of course the game hadn't saved my progress yet, but since it was minimal, I thought it was fine to repeat it. But since the manual save function doesn't work during missions and it was already late, I didn't dare to push my luck, not knowing when the game would save for the first time. So I tried to find some information on how long the tutorial mission is. And it turns out it's 60-80 minutes before your progress is saved for the first time. It's long enough that it's mistaken for a bug and people complain that Uplay prevented their game to be saved because they already tried to play the game several times and always have to start at the beginning again. But apparantly the game does not save by design. From what I've read there are checkpoints during missions, but if you quit during a mission you even lose those.

Your opinions might differ on this, but implementing such a restrictive save system and then starting the game with a 60+ minutes tutorial, that's what I'd call a pretty horrible design decision. You don't even know yet whether this game is for you, and they already ask you to show huge dedication and make such sacrifices (without even informing you about it). It definitely put me off from trying the game that night, and I've put it on hold now, to maybe play one day when I have a lot of time, no obligations and I'm 100% in the mood for it (without knowing yet how it is). Not sure if and when that day will come though.

And it might be the best game ever, I still wouldn't agree with something like that. Incidentally, Saints Row The Third also has you play through the first mission before saving and before even allowing you to create your own character. I think I played through that first mission at least three times, just to create a new player character because I wasn't satisfied with my first two (and didn't know yet that you can completely re-design them in-game later, including sex and voice). SR3 turned out to be a very enjoyable game for me nevertheless, but no thanks to the tutorial, probably my least favorite part - I hated it and I was on the verge of giving up on the game because of that. But to be fair, that's only 20-30 minutes we're talking about here, not 60-80.
Post edited March 31, 2014 by Leroux