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5.580 Curve League (Released December 13th, 2023)
① General
• Experimental fix to death of stacks.
---• Can be enabled in (personal)
Settings >
Debug >
Experimental >
Fix to Death-Effects for Stacks.
---• Please do try it and please do tell us if it helps or has harmful side-effects.
• Fixed a bug where game entities would not take any weapon DPS into account when calculating their strength rating, undervaluing units with high DPS greatly.
• Fixed an exception in the initial DPS calculation if the ShipClass was still null.
• Added some more debug info and debug steps to the above functions.
• Added some extra XML options for range and shot speed to fill some gaps. This has no effect on current gameplay but allows modders to use more varied range and shot speed settings.
• Fix to encyclopedia task run on startup blocking shutdown.
• Fix to munged notification text sometimes happening when there are multiples.
---• The shared character buffer used by all notifications is now ThreadStatic.
• Fix to Corrosive GP being claimed by necromancer being hit by its own on-death shot.
---• There is a 2-frame delay before a converted gp is processed.
---• Entities with remaining Network_FrameToStartAnyProcessing can no longer be hit by aoe shot detonation.
• Fix to member-lines checked previously staying checked when returning to member-swap window.
• Fix to exception for hack rift tooltip, if shown from intel panel.
• Fixed a bug where if a ship had a primary or FRD target locked it would continue firing at it even if the state of matter was longer the same, doing 0 damage but putting the weapon on cooldown.
• Some necromancer ship/home names normalized, short names in particular.
---• Should be more clear what you are seeing within 'at local planet' and in fleet member lists of tooltips.
• Human Resistance's tooltip description of its intensity setting edited.
• Unified access to sprites/colors for terms (ie. AIP, Strength, Metal).
---• The actual sprite/color to use for each is also now defined in xml.
• New xml table for defining a Curve.
---• Read: a plot of float values over time plus an overall easing function to apply.
• New xml table for defining an Effect
---• Read: something that does custom rendering/animation in planet view.
---• It's lifetime is controlled by the creator, so it is not fire and forget, its allocate and animate.
---• These types are mostly just stubs at this point but will be used soon by mods.
• CustomSystem(s) with UseStyle.Targeted now functional.
---• Read: a weapon that does something when targeted manually by the player at either a position or entity.
② Experimental Feature
• Opt-in setting in
General (show advanced) >
UX >
EasyMode Ship Clicking.
---• This is an effort to improve the detection of what is under the cursor in planet view.
---• The radius of a ship is no longer a 2D circle but a sphere and the mouse is no longer a point on the ground but a ray.
------• Read: you can actually select things with the camera tilted.
---• There is now a minimum size in screen-space for a ships selectable sphere.
------• Read: at high zoom its no longer impossible to select engineers and metal harvesters.
---• Also: Drag selection now updates the selection as you perform it.
⯈
Try it here:
https://wiki.arcengames.com/index.php?title=File:Easymodeshipclicking_2.png ③ Formatted Tooltips
• List of fleet members no longer shows the centerpiece.
• Spire city / necropolis fleet members list no longer shows a cap for things which cost sockets, and the fleet strength maximum also no longer counts them.
• Socket and city mark level build requirements now shown nicely.
• Things that grant lines to a bolstered fleet (ie, necro homes, spire thingumabobs) now show the granted thing's tooltip too, if it is at full detail or being seeing within a hacking choice popup.
• Debug info now shows correctly (except weapon targeting which is not at all).
• Weapon activity details formatting improved: more to the side and jumps around less.
• Tooltips for necro player stuff less likely to wrap the top line.
• Cloaking line abridged (no detailed sublines yet).
• Tractor and reverse tractor (which is now labeled 'grapple-beam') lines reworked and finished.
• Duplicated section for metal flows ongoing is gone.
④ Mods
⯈ Azaran Empire
---• Doubled T3 and quadrupled T4 costs -- there were too much of these compared to lower tiers after doing the math.
------• Notes: this also includes the advanced constructors, so is a pretty significant nerf.
---• Removed damage amplification from all troops except the Grand General.
---• Grand General :
------• Reduced damage amplification to 5% instead of 15%.
------• Doubled spawn rate and cap of units.
------• Changed weapon range to be higher and increase dmg taken by 25% instead of flat damage amplification.
---• Changed ranges around for commander type units.
---• Reduced tachyon for guard posts.
---• Greatly reduced maximum cap on structures.
---• Changed faction's color.
---• Added a material override to each of the faction's ships.
⯈ Universal Nemesis / League of Evil
---• Weapons now also have damage scaling. The amount gained is a percentage that is proportional to the percentage amount of hull gained compared to base hull.
---• Intensity now affects all units' stats. At Intensity 10, units have 100% of their base stats. This goes down by 10% for each intensity below 10, reaching 10% of base stats at Intensity 1.
---• Devour has been removed from the League of Evil's units.
------• Damage has been rescaled to account for such a loss in ability.
---• All units of the League of Evil decay.
------• Time until death varies based on the unit, with bigger units decaying slower.
------• The Universal Nemesis does not decay.
---• In addition to a prior mechanic where the League of Evil gained stats upon killing enemies, their own ships' death will contribute in the same manner.
---• There are now ships available for hacking.
------• The Universal Villain and Universal Disaster both possess player versions that can be obtained through hacking a Universal Beacon.
------• However these ships count as League of Evil ships for the purposes of granting stats to the faction, making hacking for them potentially risky.
---• Slightly changed formula for gaining stats.
---• The Universal Cataclysm and the Universal Catastrophe grant 3 and 1 hacking points respectively upon being killed by a Human player.
---• The Universal Nemesis now grants 50 hacking points and 5000 science upon being killed by a Human player.
---• Rescaled Necromancer rewards slightly.
---• Changed faction's color.
---• Added a material override to each of the faction's ships.
---• Note : Strength indicated by units does not change dynamically, so they may not be indicative of a unit's real power level.