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high rated
Tunguska: The Visitation

Updated to 1.75

Changelog from SteamDB:

Update 1.75 Gameplay Improvements!

• Revamped the in-game tutorials to have separate entries for mouse/keyboard controls and gamepad/Deck controls. This will eliminate a lot of confusions, and provides more help for gamepad controls

• Improved the feel of melee with gamepad. Now, your character will swing the weapon towards the direction he's facing or moving towards, if the right analog stick is centered (relaxed). This way you don't have to always hold the right stick. Just walk towards the target and swing the weapon will land a hit.

• Improved the movement style of wolves and armor-less boars. Now they will run zigzag towards you, rather than just run in a straight line. They will also run faster.

• Fixed an issue with animals walking backwards while finding a path towards the enemy

• Added a tutorial about inventory management

• Rebalanced various guns to prepare for the two new LMGs added in Slaughterhouse DLC

• Reduced arm strength requirement for various weapons

• Increased the default backpack size to 9 rows for Normal mode. For hardcore mode it's still 8

• Fixed a bug with melee direction indicator not showing up when your primary weapon (gun) has a laser sight equippped

• Fixed the problem with all-caps in the character creation page

• Fixed a bug with reloading while sprinting not causing any stamina

• Fixed a bug with the indicator arrow still showing when inventory/pop up windows are open
high rated
LEGO Bricktales

Updated to 1.8_R21117 (Galaxy & Offline Installer)

Changelog from SteamDB:
LEGO Bricktales Christmas Update | December 11th 2023

Hello there bricky builders!

You see, I live my life with few regrets. Regretfulness is not a trait fit for a bold inventor who is always looking for the next project to screw up..., um, I mean iterate.

What I do regret though are two things - The fact that I didn't buy that gas powered pasta machine on the flea market some odd years ago, and the fact that I didn't make a "brick or treat" pun for Halloween. I know, I know, sometimes the grand opportunities of life just whiz past your head and you are left wondering what could have been...

But nevermind, the past is the past, what's important is now:

New Content:

A brand new Christmas diorama! Accessible once you have finished the desert world

Improvements:

• Savegames are now stored separately for each account, enabling multiple people to play. If the cloud service reports a problem with syncing, it should resolve itself on retry

Bugfixes:

• Fixed a bug where the city story couldn't be completed 100%. We thought we squashed this one before, but unfortunately not
• Minor bugfixes

This is what awaits you in the new Christmas diorama:

• A storyline where you travel up North to find a mysteriously crash-landed flying vehicle that dropped gift boxes from the sky, who or what could it possibly be?
• 3 new construction puzzles. A mix of festive decorations and some rocket engineering to cap it all off
• 4 new wardrobe items
• 1 new music track

Ah, and so it goes, you busy yourself with little things here and there, next thing you know snow is falling and the year is already over. Where did all the time go? What I do know is - if you spent any of that time enjoying the game and building interesting things, we greatly appreciate it, we really do.

Who knows what the next year will bring, but for now we hope that you have a wonderful end of this one.

Scientific and winterly greetings!
Grandpa
high rated
Northgard

Updated to 3.3.5.35749 (Galaxy & Offline Installer, Windows)

Changelog from the developer's Google docs:
Winter - Fix Patch - Patchnote

08/12/2023

version: v3.3.5.35749

Changes

• Owl - Tech-tree visuals have been tweaked to make unlocked Knowledges more easily identifiable.
• Owl - A new tooltip warning has been added when placing Knowledge Branch in the territory of another clan to explicit the fact they will only benefit from it after reaching a relation of 30% with the Owl clan.
• Owl - Warning message on Branch building explaining you need 30% relations with the Owl to benefit from it has been reviewed to be more clear.
• Owl - Notification for Earthquake and Blizzard events have been changed to not mention Wood for the Owl

Bugfix

• Owl - Parasitic Vegetable warning is no longer displayed in Kingdom territory
• Owl - Spawning the Guardian of Realms in neutral faction territory no longer causes them to run in place
• Owl - Fixed Relic crash if TerrainBlend or DynamicGrass wasn’t activated in the option
• Owl - Fixed Guardian of Realms crash after decolonising a tile if TerrainBlend or DynamicGrass wasn’t activated in the option
• Owl - Fixed branch that could not be place in conquest mission “Lands of Oblivion”
• Owl - Fixed a crash in Conquest Battle “Inner Sea”
• Horse - Both Warchiefs no longer trigger snowman-building activity
• Stoat - Fixed old save crashing
• Lobby-Finder - New security added to prevent 3v3 lobbies placing 4 players in a team and 2 in the other
• Lobby-Finder - Fixed Permafrost as default biome in quick games
• Creative Mode - Addition of a security to prevent map generation problems after changing the height of a zone

Known issues

• Owl - Prestige Bonus gives Wood and not Lore
• Owl - Nomad Branch in conquest Land of Oblivion can turn into Draugr or Ghost
• No sound when starting the game with OpenGL
• Lost game are marked as cancelled
• Some translation issues

Clan victory reset

It seems some clan victory stats may have been lost during the update, if this is the case you can reach out to us at qa@shirogames.com with those elements:

- The stats_XXXXX.sav file located in Steam\steamapps\common\Northgard\save
- Screenshots of your profile showing all the clans
- The stats that where there for each clan (or a close approximation)

Here an example of what to send in the email :

Please find below the stats I should have for this clan
(please do not list any clans that already have the correct value)

- Wolf 50 win 75 played
- Boar 13 win 45 played
- Kraken 150 win 178 played
- etc...

Thanks!
high rated
X3: Reunion

Updated to 2.5b (Galaxy & Offline Installer)

Changelog from Steam:
• Added support for wider range of resolutions.
• Fixed video/animation timing issues with high framerates.
• Fixed several causes of crashes.
high rated
Northgard

Updated to 3.3.5.35761 (Galaxy & Offline Installer, Windows)

Changelog from Steam:
Patch notes v3.3.5.35761:

Bugfix

• Fixed no sound issue when starting the game with OpenGL

Known issues:

• “Knowledge is power” Achievement not unlockable
• Ranked 3v3 with lobby finder still have trouble for team repartition, causing issues when launching the game
• Multiplayer menu experiment lag
high rated
Blood West

Offline installer updated to 3.0.3

Changelog from Steam:
Howdy!

In the release version of Blood West we've done a reset of the skill point allocations, so players returning to the game can re-distribute them in the redesigned skill-tree. In some rare cases this caused the perks to reset alright, but didn't grant any skill points to distribute. This hotfix alleviates this problem, and addresses some other issues. Full changelog follows:

Minor:

Long Jack no longer reduces maximum HP of the player on debuff
Alvaro’s Necklace has been slightly buffed


Bug Fixes

Fixed an issue that could cause players continuing game from previous specific version of the game to not have their perks/levels reset properly
Protagonist moans were too loud, we calmed him down a bit
Emerald Eyes could still provide better prices at shops without being equipped
Specific rope in Chapter 3 was trying to kill players - now it should behave properly
Fixed a bug regarding a full stack of 5 Hellbear Hearts
Fixed a bug with Devil’s Eye constantly giving more HP than it should, after save & load


Good hunting, Gunslingers!
high rated
Factorio 1.1.94 -> 1.1.100
Factorio Forums 1.1.95 Changelog
Changes
- Technology researched message does not play chat notification sound.

Bugfixes
- Fixed that the prototype explorer and CustomInputEvent::selected_prototype did not work on crafting machine fluid slots.
- Fixed LuaEntity::disconnect_neighbour called on electric pole would disconnect left side of power switch when requested to disconnect right side.
- Fixed that cloning rails in the map editor could lead to corrupt saves in some instances.
- Fixed offset of circuit connector sprites for inserters

Scripting
- Added PrintSettings::sound_path, volume_modifier and game_state.
- Replaced PrintSettings::skip_if_redundant with PrintSettings::skip. Added defines.print_skip.
Factorio Forums 1.1.96 Changelog
Bugfixes
- Fixed a desync related to manual crafting large recipe counts.
- Fixed that Arm builds of the game would not render cliff previews correctly.
- Fixed train fulfilled fraction was always showing full green background.
- Fixed a desync when mods cause resources to generate with 'infinite' richness.
- Fixed a desync when mods change character interaction distance to super large values.
- Fixed a desync when technology prices would grow beyond 18~ quintillion.
- Fixed a desync when related to mods and custom map generation.
- Fixed a desync when mods define corpses with very long lifetimes.
- Fixed a crash when entering large values for train wait times.
Factorio Forums 1.1.97 Changelog
Bugfixes
- Fixed crashes when putting super large numbers in number input fields.
- Fixed a desync when putting super large numbers in the map editor brush size fields.
- Fixed that the website link in the about GUI did not work on Linux.
- Fixed a crash when changing the technology price multiplier while research is in progress.
- Fixed a crash when mods would swap character armor with armor in the player inventory that only existed due to the worn armor inventory size bonus.
Factorio Forums 1.1.98 Changelog
Changes
- Pressing "Regenerate map" in the map editor will open the map generator.
- "Regenerate map" is no longer available in map editor for scenarios that don't use the map generator.

Bugfixes
- Fixed a loader could get stuck in rare cases with mixed items when inserter takes items from belt in a loader.
- Fixed that pressing regenerate map in the map editor would change the map generator settings GUI next time it's used.
- Fixed a crash when loader entity is migrated into loader-1x1.
Factorio Forums 1.1.99 Changelog
Bugfixes
- Fixed that reset technology effects would advance infinite research in some cases.
Factorio Forums 1.1.100 Changelog
Bugfixes
- Fixed loader would not connect to belts in preview in some cases.
- Fixed bad pumpjack drain logic related to yield.
- Fixed recipes with ingredients craftable for free could not be crafted.

Scripting
- Added LuaEntity::belt_shape read.
- Added LuaEntity::gps_tag read.
high rated
Ys Origin has been updated with 1080p video and nominally several new languages, but at the moment, the languages aren't listed on the store page and there's no way to select them on the Account screen. Is it possible I'm overlooking something?

Fonzer cross-posed a more detailed patch log from one of the devs in the Ys forum:

https://www.gog.com/forum/ys_series/ys_origin_recent_update/post3
high rated
Tin Hearts

Updated to 1.0.9.3 (Galaxy & Offline Installer)

Latest changelogs from Steam:
Tin Hearts Patch

Hello Tin Soldiers!

We have a delightful little patch dropping today. It has plenty of minor bug fixes and more.

The full list is below:

• Fixed a game-breaking issue in level 44 - Powerglove, now (always) with actual power!
• Several improvements and bug fixes in level 44 - Yes, we even fixed THAT bug. Oh, and it’s prettier too.
• Second Vac Tube in level 42 should no longer NOPE soldiers incorrectly.
• Albert should no longer get pinned between the trio of Cannons in level 37.
• Albert should no longer manifest as a ghost before he has finished ‘moving on.
• No more frozen soldier between block and paint cans in Level 7.
• The Tin Hearts logo sometimes would overstay its welcome in the Study level.
• Level 44 lighting improved.
• The powerglove reveal cutscene has been polished.
• Albert insisted climbing on non existent objects in Act 4 (I mean we know you’re a ghost and all that Albert, but c’mon).
• Jumping to Mr Soldier works as expected even when you have multiple Mr Soldiers (like in Level 44).
• Removed the superglue from the lift buttons in Level 44 so now Albert’s hand won’t stick to them after pressing.
• Elevated the zapper generator that was previously on the floor in Level 44. It was unhygienic (but it’s now also easier to spot).
• We discovered some invisible walls inside some of the stampers in Level 44? Possibly an attempt by the soldiers to stop them stamping? Sorry soldiers, can’t allow that.
• It is now more intuitive to route your soldiers to the first ladder in Level 44.
• Some spiders in Level 44 were not meeting The Guild of Toymakers’s quality bar for lethality. These spiders have been terminated and replaced with appropriately lethal ones.
• The puzzle in the middle level of Level 44 has been streamlined.
• Albert’s night vision goggles project is needed no more. Lack of adequate lighting in some level 44 areas has been addressed.
• Ghost airships when blowing them with pinwheels have been politely asked to behave a bit more predictably from now on.
• Loads of other minor bug fixes!

If for some reason you are having issues. Drop us some details over HERE.
It really helps get to the bottom of any problems you are having.

We hope this helps you to enjoy Tin Hearts even more than ever, but we will continue to polish and make it run smoother than an entire troop of marching soldiers.

If you have two minutes, please drop us a review. It massively helps with the visibility of the game.

Cheerio.
+++
It's time to PLAY HARD!

Yippee-Ki-Play,

Welcome to the Christmas Party, pal!

Inspired by the greatest Christmas movie ever, join Tim McClane in the free #TinHearts seasonal update

Explore the world of Tin Hearts as Tim McClane, a fully controllable maverick tin soldier who can break rank, scout out the best way to progress and kick ass (well, chickens)!

Find him in Act 2 on PC, PlayStation and Xbox, be quick as this vanishes on January 10th 2024.

Watch official trailer

Bringing in an additional layer of discovery throughout your adventure in Tin Hearts, Tim McClane will help to bring Santa and his elves to safety.

Will YOU save Christmas!?

Share your best McClane moments with #PlayHardTinHearts!

We wish you a Merry Christmas and a happy New Year
from everyone at Rogue Sun and Wired Productions!
high rated
Shadow Gambit: The Cursed Crew

Updated to 1.2.130.f.r40883 (Galaxy & Offline Installer)

Changelog from SteamDB:
Hotfix #3 Patch Update: Now Live!

Avast ye, cursed pirates!

We've just released a Hotfix patch update.

It addresses the most crucial bugs that you have reported since the launch of the two DLCs Shadow Gambit: Yuki's Wish and Shadow Gambit: Zagan's Ritual.

Here are the most important changes that we made with this new Hotfix patch update, which is now live:

• Fixed bug in the character mission "Gaelle's Letter (Ch.2)" preventing the player from leaving the warehouse.
• Unfortunately the save games for this mission will be deprecated and players will need to restart it. In other missions this should not be the case.
• Fixed crashes and issues when using Yuki’s Tanuki Kuma in some edge cases.
• Fixed the “Give Them No Quarter” badge that was not properly working before.
• Removed “The Tome” hard setup double enemies.
• Implemented several small fixes.

Yours,
The Mimimis
Post edited December 13, 2023 by Hustlefan
high rated
Subverse (In Development)

Updated to 0.8.4 (Galaxy & Offline Installer)

Changelog from SteamDB:
Version 0.8.4 DEVOTION QUEST UPDATE (12/12/23)

New Features

DEVOTION QUEST – KILLI
If your devotion level is high enough, you can talk to Killi onboard the Mary Celeste’s bar and initiate her devotion quest.

DEVOTION QUEST – FORTUNE
If your devotion level is high enough, you can talk to Fortune onboard the Mary Celeste’s bridge and initiate her devotion quest.

Tweaks

• Updated Killi’s equipable “Crimson Cuntbeards Patch” stats. Now increases damage and mobility but reduces armor.

Bug Fixes

• Fixed issue where Killi’s equipable “Crimson Cuntbeards Patch” could cause her primary attack to not work.

Known Issues (Does not include all issues)

• Devotion Quest dialogue sections currently are listed under Sidequest with the Intro/Outro tags when replaying archives from the Captain’s Quarters.
• VFX Poison sometimes lingers after the unit who had it is destroyed in Grid Combat.
• Some instances of speech bubble VO still playing during the end mission screen.
• Not all anomalies in Navigation update visually after a specific event takes place. WIP.
• Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
• Some characters' animation pose transitions are not in place yet during dialogue sections for this release.
• If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
• Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
• Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
• Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
• Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
• Character upgrades based on level are not fully implemented for all characters.
• Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
• Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
• Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
• Report stating Rekall's passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
• Low texture resolution rendering for some users during dialogue sequences throughout the game.
• Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
• Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
• Bridge projector fails to update the color scheme throughout Mary Celeste consistently.
• Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate during dialog sequences.
• Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
• On rare occasions, an unintentional song plays during some areas of the game.
• On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.
• Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
• Reports of performance issues on some Space Combat random scenario maps.
• Animation in You’re Mine Now scene needs finalizing.
• Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
• Completion percentage counters in Navigation are a WIP and may have some inconsistencies.
high rated
It's akimbo time in the new update for Severed Steel (Offline & GOG Galaxy).

Update 5.3 - Akimbo Update (December 13, 2023)
• New Option: Synchronize semi-auto akimbo shooting
• Fix another situation where gibbed enemies made player drop weapon.

• Fix 980 preview.
• Fix Slash akimbo rotation.
• Fix bug where Steel would drop a weapon sometimes when an enemy gibbed.
• Fixed broken ambient lighting with skybox enabled.

New Features

• Players can now dual wield guns with the gravity cannon.
• The gravity cannon starts unlocked for all players in firefight mode.

Improvements

• Enhanced the sound and effects of the gravity cannon.
• Changed the coloring for weapon indicators to better match game’s pallete.
• Improved the pickup UI prompt.
• Fixed glitched rotation for some gun spawns.
• Reorganized the game settings menu.

New Options

• Added a new option to let semi-auto guns fire while trigger is held down, on by default.
• Added an option to disable akimbo feature

Rogue Settings

• In rogue settings, players can now start with the grav gun.

Weapon Changes

• The 870 now ejects shells and animates bolt.
high rated
Talisman: Digital Edition

Standalone installer updated: [Windows] 78930 ⇒ 79495.
Talisman: Digital Edition Patch - 12/12/2023

Hi Talisman fans! ⚜️

We've just rolled out the latest patch for Talisman: Digital Edition onto all platforms, and it includes a ton of different fixes for crashes, and other fixes that have been requested/submitted by you, our awesome community!

Check out the full list below:
• Fixed a crash that was caused by clicking on the Omen Tracker icon when there's was no current omen
• Fixed a crash that would happen at the end of round when Kallind was discarding Adventure cards from the board
• Fixed a crash caused by there being no valid player when evaluating whether any
• spell could be cast at the beginning of a turn
• Fixed a potential crash when the game tries to get the Strength/Craft value for a card that's not an Enemy
• Fix for a crash caused by the Shapeshifter using their ability against a ghost, then winning their battle at the Crown of Command (talk about specific!)
• Fixed a crash that would sometimes happen when trying to view all cards on a particular location
• Previously, you'd sometimes be able to join greyed-out lobbies that you shouldn't have been able to join if you clicked fast enough. We've now made it so you can't join those lobbies, no matter how fast you think your clicking skills are.
• Fixed a crash caused by stealing things from inside something else. e.g. Stealing from within a Bag Of Carrying. (Turns out stealing from pocket dimensions causes universal collapses, who knew?)
• Fixed a crash caused by displaying a log message after something has been stolen from a player, when the original player who had their card stolen is no longer in the game
• We've updated the AI so that it should no longer use its last life to gain gold. Money is important, but it's not THAT important
• Previously, Thieving Piskies would be removed from the board after a battle. We've updated our Piskie trapping technology, so they will now stick around after a battle
• Fixed a crash caused by trying to bring a player back into the game after they had died, when they had trophies
• Fixed the 'End of Days' cards not being properly added to the board when loading a save
• Fixed the Ageless Talisman not buffing player stats correctly
• Fixed the Jin Blooded being able to incorrectly bind spells cast by Ascendant Divine
• Fix a crash caused by switching to view the inner region in the Challenge For The Crown ending
• Fix a crash caused by moving a Terrain card that has a Denizen on it
• Fixed the AI not using the 'Amateur Inventor' card properly
• Removed the infinite loop in the Battle Royale ending caused by the loser having 'Flail of Blood'

And that's it! Thanks as always for all your support for our small studio, and we hope you all have a great Christmas. ♥️

If you notice any issues or would like to report a bug, you can do so either through our official Nomad Games Discord!
Post edited December 14, 2023 by surfer1260
high rated
AI War 2

Standalone installer updated: [Windows, Linux, Mac] 5.579 ⇒ 5.580.
5.580 Curve League
(Released December 13th, 2023)

① General
• Experimental fix to death of stacks.
---• Can be enabled in (personal) Settings > Debug > Experimental > Fix to Death-Effects for Stacks.
---• Please do try it and please do tell us if it helps or has harmful side-effects.
• Fixed a bug where game entities would not take any weapon DPS into account when calculating their strength rating, undervaluing units with high DPS greatly.
• Fixed an exception in the initial DPS calculation if the ShipClass was still null.
• Added some more debug info and debug steps to the above functions.
• Added some extra XML options for range and shot speed to fill some gaps. This has no effect on current gameplay but allows modders to use more varied range and shot speed settings.
• Fix to encyclopedia task run on startup blocking shutdown.
• Fix to munged notification text sometimes happening when there are multiples.
---• The shared character buffer used by all notifications is now ThreadStatic.
• Fix to Corrosive GP being claimed by necromancer being hit by its own on-death shot.
---• There is a 2-frame delay before a converted gp is processed.
---• Entities with remaining Network_FrameToStartAnyProcessing can no longer be hit by aoe shot detonation.
• Fix to member-lines checked previously staying checked when returning to member-swap window.
• Fix to exception for hack rift tooltip, if shown from intel panel.
• Fixed a bug where if a ship had a primary or FRD target locked it would continue firing at it even if the state of matter was longer the same, doing 0 damage but putting the weapon on cooldown.
• Some necromancer ship/home names normalized, short names in particular.
---• Should be more clear what you are seeing within 'at local planet' and in fleet member lists of tooltips.
• Human Resistance's tooltip description of its intensity setting edited.
• Unified access to sprites/colors for terms (ie. AIP, Strength, Metal).
---• The actual sprite/color to use for each is also now defined in xml.
• New xml table for defining a Curve.
---• Read: a plot of float values over time plus an overall easing function to apply.
• New xml table for defining an Effect
---• Read: something that does custom rendering/animation in planet view.
---• It's lifetime is controlled by the creator, so it is not fire and forget, its allocate and animate.
---• These types are mostly just stubs at this point but will be used soon by mods.
• CustomSystem(s) with UseStyle.Targeted now functional.
---• Read: a weapon that does something when targeted manually by the player at either a position or entity.

② Experimental Feature
• Opt-in setting in General (show advanced) > UX > EasyMode Ship Clicking.
---• This is an effort to improve the detection of what is under the cursor in planet view.
---• The radius of a ship is no longer a 2D circle but a sphere and the mouse is no longer a point on the ground but a ray.
------• Read: you can actually select things with the camera tilted.
---• There is now a minimum size in screen-space for a ships selectable sphere.
------• Read: at high zoom its no longer impossible to select engineers and metal harvesters.
---• Also: Drag selection now updates the selection as you perform it.
Try it here: https://wiki.arcengames.com/index.php?title=File:Easymodeshipclicking_2.png

③ Formatted Tooltips
• List of fleet members no longer shows the centerpiece.
• Spire city / necropolis fleet members list no longer shows a cap for things which cost sockets, and the fleet strength maximum also no longer counts them.
• Socket and city mark level build requirements now shown nicely.
• Things that grant lines to a bolstered fleet (ie, necro homes, spire thingumabobs) now show the granted thing's tooltip too, if it is at full detail or being seeing within a hacking choice popup.
• Debug info now shows correctly (except weapon targeting which is not at all).
• Weapon activity details formatting improved: more to the side and jumps around less.
• Tooltips for necro player stuff less likely to wrap the top line.
• Cloaking line abridged (no detailed sublines yet).
• Tractor and reverse tractor (which is now labeled 'grapple-beam') lines reworked and finished.
• Duplicated section for metal flows ongoing is gone.

④ Mods
⯈ Azaran Empire
---• Doubled T3 and quadrupled T4 costs -- there were too much of these compared to lower tiers after doing the math.
------• Notes: this also includes the advanced constructors, so is a pretty significant nerf.
---• Removed damage amplification from all troops except the Grand General.
---• Grand General :
------• Reduced damage amplification to 5% instead of 15%.
------• Doubled spawn rate and cap of units.
------• Changed weapon range to be higher and increase dmg taken by 25% instead of flat damage amplification.
---• Changed ranges around for commander type units.
---• Reduced tachyon for guard posts.
---• Greatly reduced maximum cap on structures.
---• Changed faction's color.
---• Added a material override to each of the faction's ships.
⯈ Universal Nemesis / League of Evil
---• Weapons now also have damage scaling. The amount gained is a percentage that is proportional to the percentage amount of hull gained compared to base hull.
---• Intensity now affects all units' stats. At Intensity 10, units have 100% of their base stats. This goes down by 10% for each intensity below 10, reaching 10% of base stats at Intensity 1.
---• Devour has been removed from the League of Evil's units.
------• Damage has been rescaled to account for such a loss in ability.
---• All units of the League of Evil decay.
------• Time until death varies based on the unit, with bigger units decaying slower.
------• The Universal Nemesis does not decay.
---• In addition to a prior mechanic where the League of Evil gained stats upon killing enemies, their own ships' death will contribute in the same manner.
---• There are now ships available for hacking.
------• The Universal Villain and Universal Disaster both possess player versions that can be obtained through hacking a Universal Beacon.
------• However these ships count as League of Evil ships for the purposes of granting stats to the faction, making hacking for them potentially risky.
---• Slightly changed formula for gaining stats.
---• The Universal Cataclysm and the Universal Catastrophe grant 3 and 1 hacking points respectively upon being killed by a Human player.
---• The Universal Nemesis now grants 50 hacking points and 5000 science upon being killed by a Human player.
---• Rescaled Necromancer rewards slightly.
---• Changed faction's color.
---• Added a material override to each of the faction's ships.
---• Note : Strength indicated by units does not change dynamically, so they may not be indicative of a unit's real power level.
Post edited December 14, 2023 by surfer1260
high rated
ΔV: Rings of Saturn

Update to V1.34.1.

Changelog:

1.34.1 - Depleted Beryllium

- The asteroid depletion map is now expanded to hold 800% more data. While the previous setup for asteroid depletion worked as intended, the map could overflow in as few as 1.5 hours in-game in some playstyles. This meant that some players could never feel the effect of their favorite mining spots being depleted. The new setting will ensure about 12 hours in-game before the asteroids drift back to a depleted area.
- As a direct consequence, save games can now take up to 8MB. Saves should still be completed in under a second, even on low-end machines.
- Automatic compaction of the save games. For some playstyles, saves contained depletion maps that were mostly zeroes, which were meaningless but inflated the save size artificially. You will now see these zeroes stripped automatically. This also further increases the retention period for the depletion map.
- New mining companion-related event you can encounter in the rings.
- Fixed glitches in some rocket plume shapes.
- Improved performance of rocket plumes. These will be most noticeable on integrated GPUs, with the game running with higher "lights" settings.
- Fixed the wrong name for recovered mass driver rounds displayed on the dive summary screen.
- Added partial community-driven support for the Thai language.
- Updated translations.