Posted January 06, 2012
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Runehamster
keep it classy!
Registered: Jun 2009
From United States
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stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
Posted January 06, 2012
OOC: Yes, though that doesn't mean that all will make it without harm! (Though I do hope so)
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Runehamster
keep it classy!
Registered: Jun 2009
From United States
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stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
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Nel-A
La Silencia
Registered: Apr 2009
From United Kingdom
Posted January 06, 2012
Kemuel bounces on the balls of his feet, limbering up, and as the mechanism gets closer, he focuses on the rope and making sure he gets a firm grip on it.
In one quick, smooth movement he jumps up and grabs a hold.
In one quick, smooth movement he jumps up and grabs a hold.
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stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
Posted January 07, 2012
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In one quick, smooth movement he jumps up and grabs a hold.
OOC: I'll roll for the rest of you to pass.
Rohan glides back across the spikes, holding tight to the rope, he flips to the ground.
Exile grabs the robe, and is ferried halfway through the spiked room before the rope tugs and snaps! He has a close encounter with the spikes and suffers 10 damage! Ouch! Fortunately, with one desperate leap he grabs onto the handle. He clings on for dear life and survives to the other side.
_____________________________________________________________________
OOC: Map updated. HP updated.
You are in a dimly lit and quiet corridor. The noise of the dragon's scream is now far behind you. To your east, a locked door blocks your entry.
You know hear the sound of something dripping.... drip.... drip.... drip.... in the room to the east.
Anyone may move or act.
HP UPDATE
Kemuel: 44/61
Father Arkades Le'Minz: 32/41
Exile: 40/50
Rohan: 41/41
Post edited January 07, 2012 by stoicsentry
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Landeril
The RPG Master
Registered: May 2011
From United States
Posted January 07, 2012
Exile slips towards the east, his blue eyes on the door that leads that way, his ears alert for any trouble
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stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
Posted January 07, 2012
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In the room to the east, you hear the sound of chewing and gnawing, and the dripping noise is amplified. Drip... drip...drip.
The skeleton warrior besides you stares mindlessly at the door.
Post edited January 07, 2012 by stoicsentry
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Landeril
The RPG Master
Registered: May 2011
From United States
Posted January 07, 2012
"I think we have danger up ahead"
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Runehamster
keep it classy!
Registered: Jun 2009
From United States
Posted January 07, 2012
OOC: Is there any way yet for a cleric to detect evil or ward a door? Or is that not 'til a rule update?
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stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
Posted January 07, 2012
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BTW, hard at work on the skills list but with 25 classes and about 25 class-specific spells/skills, I think this might take awhile.... :(
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Nel-A
La Silencia
Registered: Apr 2009
From United Kingdom
Posted January 07, 2012
Kemuel pauses for breath and closely examines the door.
"I concur, Father. In my experience, gruesome dripping sounds should ideally be avoided. And yet, exploration and adventuring is our raison d'etre, so Rohan, do you think this lock is breechable?"
OOC: Sorry there's so much to do!!! Do you need a hand at all?
"I concur, Father. In my experience, gruesome dripping sounds should ideally be avoided. And yet, exploration and adventuring is our raison d'etre, so Rohan, do you think this lock is breechable?"
OOC: Sorry there's so much to do!!! Do you need a hand at all?
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Rohan15
The Joe
Registered: May 2009
From United States
Posted January 07, 2012
Rohan looks at Kemuel with a smile of glee.
"No lock is too hard for me. Step aside!"
Rohan began to fiddle with the lock...
"No lock is too hard for me. Step aside!"
Rohan began to fiddle with the lock...
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stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
Posted January 08, 2012
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"I concur, Father. In my experience, gruesome dripping sounds should ideally be avoided. And yet, exploration and adventuring is our raison d'etre, so Rohan, do you think this lock is breechable?"
OOC: Sorry there's so much to do!!! Do you need a hand at all?
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stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
Posted January 08, 2012
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"No lock is too hard for me. Step aside!"
Rohan began to fiddle with the lock...
The door is now unlocked. There is a momentary pause in the sound of gnawing and gnashing that you heard earlier. The door gently slides open and with trepidation, you enter the room.
Oh boy, this doesn't look good!
Poisonous spiders crawl along the ceilings, feasting upon the rotting corpses of bandits, while they are still half alive. Their blood drips from the ceiling and onto the floor.
Spotting your entry, the spiders take to the ground, leaving their captives (some still alive, but bleeding) dangling in the cobwebs over ahead. Note: these spiders are weak to fire, but they are poisonous! Also note, they can fire missiles (acid spray).
Meanwhile, several skeleton warriors (melee fighters) advance upon your position.
Arkades' has some healing power left, but it is waning, and this is sure to be your toughest fight yet!
Fortunately, you have the jump on them and get the first turns!
Round 1
Exile - move 1 or act.
Rohan - move 1 or act.
Kemuel - move 3 or act.
Arkades - move 4 or act.
Skeleton (he has a bow like the bandit before him, fires arrows) - move 2 or act (Exile controls this creature.)
Reminder: you can move through occupied spaces, it will bump the person - or monster off that space.
HP UPDATE
Kemuel: 44/61
Father Arkades Le'Minz: 32/41
Exile: 40/50
Rohan: 40/41
(Skeletons)
K1 - 20/20
K2 - 20/20
K3 - 20/20
K4 - 20/20
K5 - 20/20
(Spiders)
S1 - 10/10
S2 - 10/10
S3 - 10/10
S4 - 10/10
S5 - 10/10
Another reminder - missile range is "anything" (though it's harder to hit from far range. Melee (close) range is from any one 4 square box to any adjacent 4 square box (north, west, south, or east.)
Post edited January 08, 2012 by stoicsentry