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It’s been a while since we’ve had a special interviewee on GOG.com, but whenever opportunity arises, we love to sit down with people behind classic PC games and ask them some of your questions. Today, you have a chance to delve into the process of creating an amazing adventure game like the gripping, captivating, supernatural detective series Gabriel Knight because we have Jane Jensen, series designer and writer, ready to answer 6 questions from the GOG.com community.

Jane Jensen began her career in the gaming industry in Sierra Online, co-writing and co-designing Police Quest III and King's Quest VI: Heir Today, Gone Tomorrow. Gabriel Knight: Sins of the Fathers was her first solo game and it was a debut worth the Computer Gaming World's "Adventure Game of the Year" title. The Beast Within: A Gabriel Knight Mystery and Gabriel Knight 3: Blood of the Sacred, Blood of the Damned followed later and established her position as an acclaimed designer and writer. In 2012, Jane, along with her husband (composer Robert Holmes, who wrote the music for the Gabriel Knight series) formed a new game development studio Pinkerton Road.

What do you want to know about Gabriel Knight series?
Are you interested in the creative process behind creating PC adventure games?
Maybe you want to know more about Jane’s future plans?

Whatever questions you want to ask, now is the time to do so! We’ll select 6 questions to send to Jane along with a few of our own, and the authors of the selected questions will be rewarded with any free classic $5.99 or $9.99 GOG game of their choice. You can submit as many questions as you want until Wednesday, April 18 at 11:59 p.m. EDT.
What will be the biggest challenge in getting moebius made?
1 What's the most unsellable idea you've ever had?

2 How do you handle writer's block?

3 How do your personal dreams and nightmares factor into your games?

4 Would you consider setting a story right there at Pinkerton Road?

5 What's the scariest game you ever played?

6 What would you like to tell the nay-sayers who believe point and click is dead?

7 What is your view of introducing political themes into games?

8 When does scary stop being fun?

9 Tell us about Moebius. What are your thoughts on introducing open-world elements?

10 What are your thoughts on making a horror comedy game?
Gabriel Knight games have always taken advantage of whatever technology was popular at time, GK1 had great 2D hand drawn art, GK2 had FMV and GK3 had poligons. Each of them still added a few quirks of its own to that tech (like the free camera instead of directly controling the characters in GK3).

If you were to make GK4 today and budget was not a problem, what would you try? L.A. Noire's face system perhaps? What would you add to make it unique this time?

Also, if you were to remake the classic games, would you keep them true to their origins or would you change art direction and make them all more alike each other?
Post edited April 17, 2012 by Falci
If you could go back in time 25 years, what advice would you give a young, just starting out Jane Jensen from the now more experienced, wiser Jane Jensen in regards to developing games?
In what ways if any has the genre of Adventure games limited what you can do in any aspect story or otherwise?
Why write games?
Was there something that attracted you to it and do you enjoy playing any yourself?
There are some, such as myself, that are concerned about the future of PC gaming, especially with the increasing popularity of consoles and publishers shifting towards them.

How has the gaming industry changed since you first began writing?
Has it changed for better or worse and how have the priorities changed for publishers?
In the early days of adventure games where the ones where you got a story, and the other games gave you an adventure but, as technology increased the ability to deliver a quest along with a solid narrative became standard and, adventure games began to decline in recent though they have made a return especially with the computer crowd, but what do you think adventure games must do return to the position of power they once had in gaming?
1. Will there be Gabriel Knight 4 ?
2. Is there any future plan to make a Gabriel Knight movie (like what Jordan Mechner did for Prince of Persia) ?
1. What are the main weaknesses that you have seen in adventure games in recent years?

2. How will you avoid similar issues now that you will have full control over development?
If you're not able to make Gabriel Knight 4, is there any potential of creating a series that could be seen as a spiritual successor to such a beloved series?
Each of the Gabriel Knight games used a substantially different medium, ie 2.5D vs FMV vs 3D. Which of these modes made it the most difficult to be an effective storyteller, and why? Do you think this still holds true today?
° I loved Dante's Equation and Judgment Day. Are you planning to write more books in the future? If not, do you write short stories, and is there a chance to read some of them one day?

° Do you ever thought about making Dante's Equation and Judgment Day into games?

° How much costed your different games to produce (without inflation)?

° Have you thought about doing a GK3 novel? With the succes of the Da Vinci Code, it would have been a good way to gain a new audience.

° Could you gave us some explanations about the "fake moustache" puzzle in GK3? It was one of the worst puzzles of video games... I've heard it was some developpers idea.
Think I'll faint. Own the first two books from the series. (yeah books based on games) oh well. Still prefer The Beast Within. That and Phantasmagoria were great using FMV. So that would be my question. Did you prefer fairly good acting on the FMV or the CGI stuff in GK 3. Never could play GK 1 but thanks to GOG I can.

PS: Go Jane, glad your still going strong :D
In Gabriel Knight 1, you had to solve a puzzle to get a priest to bring a wooden box to a voodoo ritual. Who made this puzzle? Because that is, hands down, one of the hardest puzzles in video game history and it would be nice to know who's responsible.