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It’s been a while since we’ve had a special interviewee on GOG.com, but whenever opportunity arises, we love to sit down with people behind classic PC games and ask them some of your questions. Today, you have a chance to delve into the process of creating an amazing adventure game like the gripping, captivating, supernatural detective series Gabriel Knight because we have Jane Jensen, series designer and writer, ready to answer 6 questions from the GOG.com community.

Jane Jensen began her career in the gaming industry in Sierra Online, co-writing and co-designing Police Quest III and King's Quest VI: Heir Today, Gone Tomorrow. Gabriel Knight: Sins of the Fathers was her first solo game and it was a debut worth the Computer Gaming World's "Adventure Game of the Year" title. The Beast Within: A Gabriel Knight Mystery and Gabriel Knight 3: Blood of the Sacred, Blood of the Damned followed later and established her position as an acclaimed designer and writer. In 2012, Jane, along with her husband (composer Robert Holmes, who wrote the music for the Gabriel Knight series) formed a new game development studio Pinkerton Road.

What do you want to know about Gabriel Knight series?
Are you interested in the creative process behind creating PC adventure games?
Maybe you want to know more about Jane’s future plans?

Whatever questions you want to ask, now is the time to do so! We’ll select 6 questions to send to Jane along with a few of our own, and the authors of the selected questions will be rewarded with any free classic $5.99 or $9.99 GOG game of their choice. You can submit as many questions as you want until Wednesday, April 18 at 11:59 p.m. EDT.
I have just 3 questions for Jane

1.What is your opinion about Benoit Sokal and will you make a game with him?

2.Will you make some kind of remake of the Gabriel Knight series(If you have the IP rights) or you will do GK4 instead?

3.With your own studio now,will you make games after your 2 novels: Judgment Day & Dante's Equation? I will gladly see Dante's Equation as a game...
1. If you'd do GK2 today would you still use FMV or would you use more traditional style?
2. If you'd gain the rights for Gabriel Knight-series would you do a 4th game?
Who is your favourite game writer (if you have one) and who is your favourite book writer (if you have one)? Do you think you got some inspiration for your works from any particular piece of art, or do you feel they are generally more a product of your inner workings?

What brought you the idea for the Gabriel Knight trilogy? Is there something that your character has left unsaid? Something you would like to share with the fans of the series?

Did you ever throw away an idea you thought could have been great, but somehow you were never able to translate into something more concrete? Do you have any old projects you might want to work on?

Does the rapidly evolving technology in the gaming industry feels like a good thing, or do the increasing developing costs make it not worth it? Were there ever technical limitations that stopped you from pursuing a certain game design?
As a huge fan of Sierra's adventure games, I am ecstatic that many of them have come back to make more. Telltale is remaking King's Quest 1. Replay Games and Al Lowe are re-remaking Leisure Suit Larry 1. Mark Crowe and Scott Murphy are making a new sci-fi adventure. And you who recently worked on Cognition and a new Kickstarter project. What do you think of all these great names from Sierra and youself coming back to make more great adventure games?
Post edited April 16, 2012 by joek0
1. Do you feel there is a need to make puzzles easier to make adventure games accessible to a broader audience?

2. Would you consider doing another FMV adventure game ala Gabriel Knight 2?

3. Do you think the adventure genre is coming back and if so, do you see potential for it to reach its former glory?
Post edited April 16, 2012 by MrAlphaNumeric
What are the main differences between developing a story for a book and developing it for a videogame?

Which recent games' stories have you found interesting?

Whose are your favourite writers?
First of all, thank you for doing the interview. I love the Gabriel Knight trilogy and I thoroughly enjoyed Gray Matter. I am looking forward to see what Pinkerton Road can do.

I would like to know about the difference between your approach to creating the plot for a mystery game and that of a novel. Do you come up with a plot idea and then decide whether to use it for either a game or a novel, or is the medium part of the idea from the point of conception?
My two questions:

1. When you are in the process of designing a video game, do you put yourself in the future gamer's position or just develop your game at your own will?

2.Do you think your games produce or foster a specific kind of subjectivity? If so, which kind of subjects are your games aiming at?
Is there any chance of Gabriel Knight ever coming back, in whatever form?

What does the future of the adventure game genre look like? Will it have to incorporate elements of other, more commerically successful genres in order to become competitive again on today's market? Or does it have to go back to its point and click roots in order to preserve its identity, as recent indie and Kickstarter projects are suggesting? Or does its future lie somewhere else entirely?

Is an adventure game revival possible in a similar way Baldur's Gate revived the role-playing game genre? What kind of adventure game would it take? How successful would it have to be?

How much of yourself, your beliefs for example, is in your games? Do you believe in the supernatural or the occult?

Are there plans for remakes of the Gabriel Knight games? And if you could remake GK2 and 3, would you consider remaking them as 2D point and click adventures?
Post edited April 16, 2012 by Fred_DM
The more obvious question probably asked is when are we getting another chapter in the Gabriel Knight series; but one I'm really curious about is why there hasn't been a wide North American release of your last great passion project Grey Matter. I kept hoping I would run into it at a store on PC and/or Xbox360 eventually but still haven't gotten it :( I've played the demo for the umpteenth time, I want to finish the story!
Kickstarter seems to be demonstrating that there's a real market out there for games that adhere to the old school style (e.g. point and click adventure games, isometric RPG-style). Do you think that the big studios will sit up, take notice, and actually start funding some of these sorts of games?
Have you ever had an idea for a game that wouldn't fit into the Adventure genre, but would work in another genre of gaming?
GOG, it seems you mispelled the name. It's Jane Jensen, not Jansen :

http://alternativemagazine.files.wordpress.com/2011/04/janejenseninterview1.jpg?w=500&h=341

You're welcome ;)

Anyway, very good news. I liked Gray Matter a lot despite a few problems. I hope she will make more games in the future. I don't find any question to ask.
I'm more interested in the chronology of your involvement into the gaming industry.:

1) What got you started?
2) What kept you going?
3) How will you want your games to be remembered?
4) Can all 3 questions above be one big question? (=
What are your thoughts on DRM (digital rights management), specifically on the PC platform?

Do you believe DRM is necessary for classic and current games?

thanks