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It’s been a while since we’ve had a special interviewee on GOG.com, but whenever opportunity arises, we love to sit down with people behind classic PC games and ask them some of your questions. Today, you have a chance to delve into the process of creating an amazing adventure game like the gripping, captivating, supernatural detective series Gabriel Knight because we have Jane Jensen, series designer and writer, ready to answer 6 questions from the GOG.com community.

Jane Jensen began her career in the gaming industry in Sierra Online, co-writing and co-designing Police Quest III and King's Quest VI: Heir Today, Gone Tomorrow. Gabriel Knight: Sins of the Fathers was her first solo game and it was a debut worth the Computer Gaming World's "Adventure Game of the Year" title. The Beast Within: A Gabriel Knight Mystery and Gabriel Knight 3: Blood of the Sacred, Blood of the Damned followed later and established her position as an acclaimed designer and writer. In 2012, Jane, along with her husband (composer Robert Holmes, who wrote the music for the Gabriel Knight series) formed a new game development studio Pinkerton Road.

What do you want to know about Gabriel Knight series?
Are you interested in the creative process behind creating PC adventure games?
Maybe you want to know more about Jane’s future plans?

Whatever questions you want to ask, now is the time to do so! We’ll select 6 questions to send to Jane along with a few of our own, and the authors of the selected questions will be rewarded with any free classic $5.99 or $9.99 GOG game of their choice. You can submit as many questions as you want until Wednesday, April 18 at 11:59 p.m. EDT.
We live in a time where certain genres in gaming that have lost alot of popularity are now being renewed and revived. An example I'd like to use for this is the fighting game genre, when it morphed so much over time that many gamers started to lose interest in it. Not too long ago the fighting game genre jumped back into the interests of people with games like Street Fighter 4, Marvel vs Capcom 3, Mortal Kombat 9, and even Tekken is looking to get in on the action ever since the fighting game genre has been given the image of e-sport.
Now I'm not writing this up to represent the history of fighter games, I'm thinking along the same lines for the Adventure/Click & Play genre of gaming though. Adventure games were strong in popularity to begin with, and when they started to fade away there was no sign of that popularity fading with it. Gaming just changed and for the longest time no one really seen anything major hop up from Click & Play gaming.
My question being, with games like Gemini Rue and Grey Matter making a surprising and pleasant appearance, do you think that one day (hopefully soon) that Adventure/Click & Play gaming will make a similar come back to the return of the Fighter genre? Do you see Pinkerton Road playing a major role in the genres revival? Lastly (I have to ask this), are there any plans for a new Gabriel Knight? Thank you for your time if you choose to answer these questions, I really look forward to seeing any plans and/or products from Pinkerton Road in the future.
Being in the adventure game business so long you've no doubt inspired a great many other adventure developers. But what other game would you say has most inspired you? (doesn't have to be an adventure)
How do you perceive now the execution of each part of Gabriel Knight? Any regrets?

(For those who just came back from Mars: This Trilogy is the only one in the world where each part has been produced using different technology - GK1: classic pixel-painting / scans + celebrity voice-overs, GK2: live -rather unknown- actors / FMV, GK3: 3D animation)
What is your view of modern day gaming "industry", has it gone worse or better? Did the game lost their "soul" by the seek of fast profit by big companies?
Have you got any palns on writing another novel any time soon?
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elpapagenius: Would it be possible to sometime see Gabriel and Grace as father and mother ?Maybe an older,more mature Gabriel introducing his teenage son/daughter to the duties of the Schattenjagers, before the next big case lands on their heads. The potential for the development of the dynamics between the characters would be extraordinary!
I'd actually prefer the focus of any future stories to remain with GK, as far as my opinion goes, I have absolutely no interest in "The Further Adventures of the Knight Family" and certainly wouldn't buy it.

As for a question.. How difficult was it to get Tim Curry to reprise the role after being left out of 2, which was arguably the very medium he should have been given a crack at?
Post edited April 16, 2012 by Tormentfan
You've made so many classic games for different studios. How did you decide to start your own? How will this make your Pinkterton Road games different?
Dear Jane,

My siblings and I were very much into adventure gaming in the 90s, and Gabriel Knight: Sins of the Fathers was one of our favourites. Thank you for that.

In the series, tragedy and identity are big themes. Gabriel develops strong and beautiful relationships with other characters, only for them to die or be lost to him. Confusion about identity, and dark secrets regarding identity also are a theme. Is this interplay between light and dark intrinsic to the series?
Post edited April 16, 2012 by grishp
I have played GK1 at least 60-70 times now. At least six or seven of the times I got an extra point above the total high points, but I don't know what caused that extra point. It is driving me crazy, and hence, I keep playing the game over and over to see what triggers that extra point. Do you happen to know what it is?
Greeting Jane, I am a very proud backer and huge fan of King´s Quest 6!

I would like to know what are your favorite adventure games, besides the ones that you were involved, of course!!!

Thank You !

Guilherme, from Brazil
Hi Jane,

I'm just wondering if you had any future plans for Gabriel and Grace's relationship: was GK3 "the end", did you have plans for them to get back together in some way, or would you just play it by ear if there was ever a GK4?
While Adventure games have always been strong in story and, interesting characters many of which have become icons, quite the majority of adventure games have puzzles as the means of entertaining the player outside of story and, dialog so how if any are ways of engaging the player(without puzzles) outside of the story without getting rid of the essence that makes adventure games adventure games?
A good writer can mean life or death for Adventure games as, time has gone bye though the way of telling a story has split between telling the writers story and, the players story, the former being a linear sequence of events with little to no deviation from plot events, while the latter allows you to change the events of the story according to the players will, and to me adventure games have the potential to have the best stories known to any form of media, but the question i'm trying to ask is which would allow an adventure game to reach the level of storytelling potential that has yet to be untapped, the linear story or the open ended one, and if you where to undertake the task to great a massive great story which path would you take?
Soooooo, you think you're pretty clever, eh Jane? Well I know the REAL story - you stole Jane Jetson's name, changed it a little, and figured you'd scooter your way to glory on a title similar to that of a wife on a has-been television sitcom from the 1960s! And you know what - it worked. I hope you're darn proud of yourself, Jane Whoever-You-Really-Are; you couldn't do it yourself, so you used the poor Hollywood elite to achieve your wretched dreams! I bet Gabriel and Sonny Bonds and that prince whose name nobody can fncking remember are all rolling in their graves as I type this. FORESHAME!
Post edited April 16, 2012 by tfishell
Legality and license issues aside, have you ever wanted to do a crossover game in which game characters that you have created, co-written, or co-designed meet or at least make a cameo in a grand adventure?

Is there a future for Grace Nakamura and Gabriel Knight? :-)