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It’s been a while since we’ve had a special interviewee on GOG.com, but whenever opportunity arises, we love to sit down with people behind classic PC games and ask them some of your questions. Today, you have a chance to delve into the process of creating an amazing adventure game like the gripping, captivating, supernatural detective series Gabriel Knight because we have Jane Jensen, series designer and writer, ready to answer 6 questions from the GOG.com community.

Jane Jensen began her career in the gaming industry in Sierra Online, co-writing and co-designing Police Quest III and King's Quest VI: Heir Today, Gone Tomorrow. Gabriel Knight: Sins of the Fathers was her first solo game and it was a debut worth the Computer Gaming World's "Adventure Game of the Year" title. The Beast Within: A Gabriel Knight Mystery and Gabriel Knight 3: Blood of the Sacred, Blood of the Damned followed later and established her position as an acclaimed designer and writer. In 2012, Jane, along with her husband (composer Robert Holmes, who wrote the music for the Gabriel Knight series) formed a new game development studio Pinkerton Road.

What do you want to know about Gabriel Knight series?
Are you interested in the creative process behind creating PC adventure games?
Maybe you want to know more about Jane’s future plans?

Whatever questions you want to ask, now is the time to do so! We’ll select 6 questions to send to Jane along with a few of our own, and the authors of the selected questions will be rewarded with any free classic $5.99 or $9.99 GOG game of their choice. You can submit as many questions as you want until Wednesday, April 18 at 11:59 p.m. EDT.
When playing the Gabriel Knight games, there was something about them that felt... special. What was it, in your opinion, that made that series so successful? How does that influence your game design today, if at all?
Do you have any desire to make games with stories that specifically deal with relevant, real-world topics?

Recently another Kickstarter launched for a game called "Republique" (http://www.kickstarter.com/projects/486250632/republique-by-camouflaj-logan) that deals with issues of excessive tracking and surveillance. On the PS3 there was recently also Catherine, which dealt with commitment in relationships. Both games are examples of controversial subjects that get addressed plenty in movies, books, and music, but almost never in games.

Is there any subject that you care enough about that you would try to make a game that directly addresses it?
Post edited April 18, 2012 by ThreeSon
"The DaVinci Code" was about an occult researcher and his female companion following hidden clues and uncovering the secrets of Jesus's lost bloodline. That's the exact same premise as GABRIEL KNIGHT 3. Do you feel like "The DaVinci Code" ripped off the premise of GABRIEL KNIGHT 3?
I don't know if any of these questions have been asked already, so please forgive me if they have:

1) When you're developing a storyline for a game, do you take an outline approach, or do you prepare a more traditional narrative beforehand?

2) Do you think that the resurgence of interest in adventure games, and classic games, will encourage major publishers to return to funding these types of games? Or is the future in the indie/self-publishing market?

3) Do you feel that the large amount of casual games (such as hidden object games) is oversaturating the market and could hinder the return of adventure games on a larger scale?

4) Do you think story is more important than graphics? Can a title sell on story alone?

5) With the formation of your new gaming company, are you going to focus on adventure games or are you going to branch out into other types of gaming styles?

6) Games have started to become progressively more genre-specific in the last decade. Improvements seem to have been focused mostly on graphics, with few changes to core gameplay. Is there any innovation left to be had in gaming? Where do you think the future of gaming is going?

7) Will we see any of the Pinkerton Road Studio games on consoles, or will they be PC exclusives?

8) Do you feel that the trend of major publishers largely ignoring PC gamers (or at least giving them lower priority) will continue, or do you think PC gaming will make a major comeback?

9) What sort of obstacles did you have to overcome being a woman in the gaming industry? Do you think that the situation has improved since you began? If so, how has it changed, and what challenges do women still face in this industry?
In any of the games you've made do you have any regrets of where you took the story?
What steps do you take to create a characters dialog that conveys a unique personality that makes them seem like a real person while avoiding pitfalls like cliches?

What came first wanting to become a writer or a game designer and, what inspired you to become one?
Post edited April 18, 2012 by RandomPanic
What adventure game did you play while growing up that made you want to get into this industry and inspired the games you make?

Do you have a certain game or games that you play when you play when you're stumped and need to get your creative juices flowing?

Do androids dream of electric sheep?
How was designing a video game different from writing a novel? What methods and styles worked, and what didn't? Did you discover any narrative tricks through video game design that you found applicable to writing?
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anaibendai: "The DaVinci Code" was about an occult researcher and his female companion following hidden clues and uncovering the secrets of Jesus's lost bloodline. That's the exact same premise as GABRIEL KNIGHT 3. Do you feel like "The DaVinci Code" ripped off the premise of GABRIEL KNIGHT 3?
I remember reading that GK3 was influenced by a ton of books on the subject. So maybe Dan Brown read those books and doesn't know about this good game. ;p
Would you ever consider making a final sequel to Gabriel Knight, considering the infamous teasers in GK3?
The original post for this topic says that, "You can submit as many questions as you want until Wednesday, April 18 at 11:59 p.m. EDT." I guess those who submitted questions after this date and time won't be evaluated.
If you were to make another Gabriel Knight game, what would be your top 3 choices for the theme and why?


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Accatone: The original post for this topic says that, "You can submit as many questions as you want until Wednesday, April 18 at 11:59 p.m. EDT." I guess those who submitted questions after this date and time won't be evaluated.
oh.

hey, GOG empoloyees, feel free to use my question, even though it was posted a day late. It's really ok with me.
Post edited April 20, 2012 by tacossmellgood
I love the trilogy, part 1 being my favorite. I'd just like to know if you were fully satisfied with the ending of GK3? For me it seemed sort of rushed and it just ended the entire series. Any input as to why?

Thanks.
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Rubberchicken: I love the trilogy, part 1 being my favorite. I'd just like to know if you were fully satisfied with the ending of GK3? For me it seemed sort of rushed and it just ended the entire series. Any input as to why?

Thanks.
You kinda missed the deadline there. You could still ask for it to be used if it was liked though. Actually, given that the deadline IS passed, shouldn't this thread have been locked?
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Rubberchicken: I love the trilogy, part 1 being my favorite. I'd just like to know if you were fully satisfied with the ending of GK3? For me it seemed sort of rushed and it just ended the entire series. Any input as to why?

Thanks.
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QC: You kinda missed the deadline there. You could still ask for it to be used if it was liked though. Actually, given that the deadline IS passed, shouldn't this thread have been locked?
Ah that's too bad. Yeah, I should've payed attention to that... I'll blame it being unlocked though. ;)