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my other warrior us here then?
I have a character sheet for Heroditus, White Elk and Arc'Nak'Kar

I am just waiting on Exile, Sly and Milkman
Name:

Class: Warrior

Bio: A wanderer.

Stats

Base Attack Value: 1d6 + 4
Base HP: 33

Passive Ability:

Block: 20% chance to block melee damage.

Weapons: 2. Longsword (Melee)
Damage modifier: 0
Range: 2

Attack: 1d6+4

Range: 2

Ability: Tank, Seize

Item: 1 10HP Potion
Post edited June 03, 2011 by Landeril
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Landeril: my other warrior us here then?
Got it. Just waiting on Sly and Milkman.

Exile, you get 2 specials. So you can pick 1 more.
Post edited June 03, 2011 by stoicsentry
Exile:
And your potion is 10hp.
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Rodzaju: Exile:
And your potion is 10hp.
Fixed
Great. As soon as I've got Sly's and Milkman's then it's GAME ON!
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Rodzaju: Exile:
And your potion is 10hp.
Thanks for helping, have so many things to pay attention to.
Post edited June 03, 2011 by stoicsentry
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Rodzaju: Exile:
And your potion is 10hp.
I decided :P We shall be Team Wanderer :D
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Rodzaju: Exile:
And your potion is 10hp.
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Landeril: I decided :P We shall be Team Wanderer :D
Team Wanderer? OK, cool.

The other team shall remain a default color unless they want a party name/team name/guild/clan/whatever kind of name. LOL.
Here is my updated character sheet.

Player Name: Swizzle66

Character Name: The Milkman

Brief Bio: A milkman in his former life, he is a mysterious man who has been described as insane by both world renowned therapists and the voices in is head.

Class: Warrior

HP: 33

Base attack value: 1d6 + 4

Weapon (Pick one): Longsword (Melee)

Modified attack value: 1d6 + 4

Range with weapon: 2

Skills/Spells :
Skill/Spell 1: Focus (1)
Skill/Spell 2: Seize (1)
Passive Abilities
Block

Items:

1. None.
2.
3.
Great! Now we just need Sly and we're all set!
Sorry I posted the wrong part first.. maybe someone viewing the thread got a sneak peek... lol

Anyway, here's the real part 1.

Part 1


"Telegram for Sly Cooper.. is there a Sly Cooper?", a messanger inquired into a crowded pub.

The Milkman spit out his... milk, and grabbed the errand runner by the throat.

"Say that name out loud again boy and it's the last damned name you'll speak!"

"I," the messanger stuttered, "I wish only to deliver this message to a.. to a person."

"That's right!" exlcaimed the Milkman, "A person, precisely. A person. Now be off with you!"

"Do I," the messanger stuttered again, "I get a tip?"

"Here's a tip. Get the hell out of this establishment before I smash your skull with a gallon jug!"

The messanger ran for the door, tripping over his own feet. The Milkman took the message and quietly handed it to the mime sitting next to him.
______________________________________________________________________________________________________________ __________________________

DEAR SIRS,

SEEKING 3 ADVENTURERS PROVEN IN COMBAT TO TEST THEIR MIGHT. LARGE POTENTIAL FOR REWARD. IF INTERESTED, MEET AN ASSOCIATE AT THE LOCATION ON THE MAP ENCLOSED. WILL DISCUSS FURTHER DETAILS. SENSITIVE MATTER. DO NOT SPEAK OF COORDINATES. DISCRETION CRUCIAL.

______________________________________________________________________________________________________________ __________________________


"Efficient! Discretion, hah! Sounds like they picked the right men." remarked the Mage, Arc'Nak'Kar.

The mime nodded.

The Milkman drank another pint.

______________________________________________________________________________________________________________ __________________________

Exile, White Elk and Heroditus were out on the streets when a messanger slipped a scroll into Exile's palm. Apparently, messangers learn from their mistakes. Exile read:

______________________________________________________________________________________________________________ __________________________

DEAR SIRS,

SEEKING ADVENTURERS TO HANDLE EXTERMINATION PROBLEM. THIEF STEALING MILK. MAGIC ALSO INVOLVED. IF INTERESTED IN "CLEANUP", MEET ASSOCIATE AT COORDINATES LISTED BELOW. YOUR UTMOST SECRECY REQUIRED.

______________________________________________________________________________________________________________ __________________________


White Elk and Heroditus read over Exile's back.

"I don't get it, what is this?" asked Heroditus.

"Code," White Elk said, "very, very clever code. Unbelievable. Who would write such a note? How do they know about us?"

Exile grinned, "I don't know, and frankly, I don't give a damn. It's time, men. Let's show them."


__________________________________________________________________________

...to be continued.
Post edited June 03, 2011 by stoicsentry
Name: Sly Cooper

Class:Rogue

Stats

Base Attack Value: 1d6 + 2
Base HP: 30

Passive Ability:

Dodge: 20% chance to dodge missiles.

Weapons:

1. Dagger (Melee)
Damage modifier: +1 at 1 range, +4 at 0 range
Range: 1
Dagger is called Soulstealer, it's made from a rock taken from some demonic plane that's polished to form a blade and grip. From cracks in the surface of the blade, unholy fluids seeps. It's warm to the touch.

SKILLS
Close ground:

Skip your move step. Instead, move up to 2 spaces and attack for 1 additional damage. Uses: 3 per point invested.

Coat with Poison:

The thief coats his weapon in poison.
+25% extra damage this turn, rounded up.
Uses: 2 per point invested.

ITEMS:
- Ornate potion of restoration (25HP)
Post edited June 04, 2011 by dr.zli
The parties had agreed to a duel, for the sum of 300 gold pieces. Sly Cooper's party was unaware of their opponents, while the Wanderers knew exactly who they were facing - and they were looking forward to it.

Despite his magic abilities, Arc'Nak'Kar had no idea who was on the other side of the curtain. However, he did have a strange sense of foreboding, a hint that something wasn't right. Not about the match that they were about to engage in, no, something else was wrong... very wrong.

He held two fists together, and dropped his chin inside them, as if to channel his thoughts. He gazed over at his captain, Sly Cooper, who was busy pantomiming the creation of balloon animals - only with daggers in his hands.

Cooper dropped the imaginary balloons to the ground. It was rare for Sly to ever stop so suddenly in the middle of his act, but he could sense the fear on Arc'Nak'Kar's face. He mimed a frown back at the Mage.

Milkman remained stout and oblivious, eager for the task set before him.

"Stay vigilant," Arc warned, "something about this place is not as it seems."
_________________________________________________________________________
"Ladies and Gentleman," screamed the announcer, "Are you ready for the fight of the night?"

The crowd roared.

"In this corner, the wizard White Elk, his companion Heroditus and their captain, Exile!"

Half of the crowd roared.

"And in this corner, the mighty warrior the Milkman, the Mage Arc'Nak'Kar and their captain, uh... an anonymous individual, who, ah, refuses to, ah, say!"

Half of the crowd roared.

"At stake: 300 gold pieces to be divided amongst the winners! Let our game begin!"

White Elk readied his staff and the curtain separating the two groups was pulled.

"Them again!" shouted Arc'Nak'Kar.

"Is that what you were worried about?" returned the Milkman.

"No," he sighed, "there's... something else. But in the mean time, hah, let's sock these fools."


Blue team has won initiative, fittingly perhaps. The map will be worked on for next time. Till then, I'm using it as is.

Sly, Milk and Arc', you are up.

(A small favor to ask of everyone: please make sure to indicate the square you are moving to, the amount of damage you are going to deal (modified) and if you use a special, tell me how many uses you have left, etc. I try to verify on my own, but it helps a lot to have others watching my back on this stuff.)
Attachments:
2pregame.png (118 Kb)
Post edited June 04, 2011 by stoicsentry
Post 1 suggests that round 6 will be a more polished version of round 5.
I'm all in favour of getting more people in, but I am also enjoying this.
How about opening it to twelve places (4 teams of 3, or free for all)?