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Couple of hours earlier...

Milkman was having a nightmare.
It was all too familiar, a haunted crypt they entered to find some sacred potion and instead almost found their doom, cobwebs everywhere, he and the other warrior, swords in hand circling each other, watching for some hint of incoming attack, looking for some critical opening... Then his gaze fell on his comrades, their limp bodies sprawled on the ground.
They were dead. Dead.. dead... he will never again listen to Arc's long speeches or laugh at some unfortunate fool that was just robbed by the mime. Never again.
He fought tears forming in his eyes gripping his sword even tighter.
Then, in a blink of an eye, the other warrior dissapeared. One moment he was there, the other moment he was just a shadow fading away with the mocking laughter.
"WHERE ARE YOU? SHOW YOURSELF GODDAMNIT" Milkman shouted.
His shouts echoed in the empty crypt.
Tears mixed with the fresh sweat in his eyes, he tried to wipe his eyes but it was getting worse.
Then he saw them.
Their figures were translucent and blue, they wore the same clothes they died in but they were standing and waving to him. He ran to his friends but he realized that they were only wraiths and his hopes vanished.
But they seemed happy.
Milkman wondered was there something they wanted to say to him? The mime was silly even in death, trying to find an opening in an invisible wall before him, but Arc's moth was forming some words.
What was so important that they transcended death in order to say it to him?
Milkman moved even closer trying to decipher what Arc's words were leaving his back unprotected, not caring that his enemy would seize the opportunity.
Arc's mouth moved slowly but he was beginning to understand some words, he squinted his eyes and mouthed the words together with Arc.
"Goooo....toooo..."
Arc seemed slowed, but Milkman tried as hard as he could to fight the sweat, tears and cobwebs which ere suddenly all over him.
"Gooooo...toooo....Daa.."
Milkman sensed something was not right, but it was too late... His enemy took his chance and ran his sword right through Milkman's heart... The crypt echoed maniacal laughter of his adversary and sharp pain travelled through Milkman's body... Arc and Sly's images intensified and as the world around Milkman slowed they started speaking faster and he finaly understood what Arc was saying.
"Go to Dagobah!"
Milkman fell on one side screaming
"Go to Dagobah? WHAT KIND OF SURVIVAL TIP IS THAT....AAAARRGHHHHHH...gurgle"

He jumped from his bed with an unholy scream. And startled Arc and Sly which were cleaning their equipment.
Post edited June 04, 2011 by dr.zli
LOL nice one.

New Map.

Sly move to b7, milkman to d7 and arc to f7,

Arc'Nak'Kar used Duplicate Potion (2 uses remaining) on Sly.

Sly now has 1 25HP potion, 1 5HP potion.

Wanderers may move.
Attachments:
2-1.png (120 Kb)
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stoicsentry: LOL nice one.

New Map.

Sly move to b7, milkman to d7 and arc to f7,

Arc'Nak'Kar used Duplicate Potion (2 uses remaining) on Sly.

Sly now has 1 25HP potion, 1 5HP potion.

Wanderers may move.
Now that the game is underway, do we get a chance to see Arc's sheet?
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stoicsentry: LOL nice one.

New Map.

Sly move to b7, milkman to d7 and arc to f7,

Arc'Nak'Kar used Duplicate Potion (2 uses remaining) on Sly.

Sly now has 1 25HP potion, 1 5HP potion.

Wanderers may move.
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Rodzaju: Now that the game is underway, do we get a chance to see Arc's sheet?
Oh, of course, of course. Just in case anyone else's isn't public yet, I'll post them all right now:

Player Name: Rodzaju

Character Name: Heroditus

Brief Bio: Renowned throughout the land as the guy who has never died!

Class: Warrior

HP: 33

Base attack value: D6+4

Weapon (Pick one): Longsword

Modified attack value: D6+4

Range with weapon: 2

Skills/Spells (Pick two. You may pick the same skill/spell twice, in which case you get double the uses):

Skill/Spell 1: Focus (1)
Skill/Spell 2: Seize (1)

Items:

1. Heal potion (10HP)
2.
3.



Player Name: White Elk

Character Name: White Elk

Brief Bio:

Class: Mage

HP: 28

Base attack value: 1d6+1

Weapon (Pick one): Quarterstaff

Modified attack value: 1d6+3

Range with weapon: 1

Skills/Spells (Pick two. You may pick the same skill/spell twice, in which case you get double the uses):

Skill/Spell 1: Magic Missile (3)
Skill/Spell 2: Arc Lightening (3)

Items:

1. 10 HP Potion



Player Name: fexen

Character Name: Arc'Nak'Kar

Brief Bio: On his journey through the Netherworld, he has learned the art of Repel.

Class: Mage

HP: 28

Base attack value: 1d6+1

Weapon: Darts (Missile)

Modified attack value: 1d6

Range with weapon: 2

Skills/Spells:

1.Duplicate Potion(3)
2.Repel(3)

Passive skills:
1.Thwart: 40% chance to avoid damage from enemy Mage spells.


Name: Exile

Class: Warrior

Bio: A wanderer.

Stats

Base Attack Value: 1d6 + 4
Base HP: 33

Passive Ability:

Block: 20% chance to block melee damage.

Weapons: Longsword (Melee)
Damage modifier: 0
Range: 2

Attack: 1d6+4

Range: 2

Ability:
1. Tank
2. Seize

Items: 1 10 HP Potion


Player Name: Swizzle66

Character Name: The Milkman

Brief Bio: A milkman in his former life, he is a mysterious man who has been described as insane by both world renowned therapists and the voices in is head.

Class: Warrior

HP: 33

Base attack value: 1d6 + 4

Weapon (Pick one): Longsword (Melee)

Modified attack value: 1d6 + 4

Range with weapon: 2

Skills/Spells :
Skill/Spell 1: Focus (1)
Skill/Spell 2: Seize (1)
Passive Abilities
Block

Items:

1. None.
2.
3.

Name: Sly Cooper

Class:Rogue

Stats

Base Attack Value: 1d6 + 2
Base HP: 30

Passive Ability:

Dodge: 20% chance to dodge missiles.

Weapons:

1. Dagger (Melee)
Damage modifier: +1 at 1 range, +4 at 0 range
Range: 1
Dagger is called Soulstealer, it's made from a rock taken from some demonic plane that's polished to form a blade and grip. From cracks in the surface of the blade, unholy fluids seeps. It's warm to the touch.

SKILLS
Close ground:

Skip your move step. Instead, move up to 2 spaces and attack for 1 additional damage. Uses: 3 per point invested.

Coat with Poison:

The thief coats his weapon in poison.
+25% extra damage this turn, rounded up.
Uses: 2 per point invested.

ITEMS:
- Ornate potion of restoration (25HP)

WANDERERS TURN
Post edited June 04, 2011 by stoicsentry
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Rodzaju: Post 1 suggests that round 6 will be a more polished version of round 5.
I'm all in favour of getting more people in, but I am also enjoying this.
How about opening it to twelve places (4 teams of 3, or free for all)?
I welcome your input on this.

Trying to balance a bunch of things:

1. I would like to be ABLE to have both teams return, if they are interested.
2. At the same time, I do want to open new spots up
3. Since characters will be gaining level, the new teams won't be able to compete with you two groups as easily, therefore the balance would be off it was, say, 3 on 3 on 3.
4. I don't want to make the levels meaningless by giving them away for free to new players.

So I welcome ideas.

Right now I'm thinking that I open it up to two teams of 3 to play for the right to play the winner of this round. I dunno.

Still WANDERERS turn.
Post edited June 04, 2011 by stoicsentry
Why not make a game like 5v5 and if 3 of us were in one team and 3 in the other, it would be balanced.
Post edited June 04, 2011 by fexen
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fexen: Why not make a game like 5v5 and if 3 of os were in one team and 3 in the other, it would be balanced.
Sounds good, but what happens after that? 7 on 7? hehehh

Clarification on Repel: it can only move characters AWAY from yours, not towards. Just wanted to make that clear. That was obviously the intent of the spell, so I don't wanna let it be used in a different manner. I'm making it clearer now on the main page.


Visit the new game blog here.

Would anyone on the Wanderers like to move for the entire team? We are still like 6 spots away from each other so it's not like there's many options here, come on, let's get this thing going! LOL
Post edited June 04, 2011 by stoicsentry
Nice blog, Stoic!
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swizzle66: Nice blog, Stoic!
Thanks!

You can all feel free to begin checking out the level 3 customization options With further subclass explanations on the master class list [url=http://adventuresinvue.blogspot.com/2011/06/full-list-of-character-classes.html]here and a list of all level 2 skills/spells here. As always, modification recommendations welcome. I don't think I feel like designing another subclass just yet though if that's what you had in mind (though I did create others available at level 5, but that's not finished yet.)

Oh and about leveling up: here. We'll wait until the end of game 2 to gain levels.
Post edited June 04, 2011 by stoicsentry
Exile's hand came up, sweeping out in a code known only by his team.

Arc stepped forward, planting his staff as lightning curled from its tip. Arc Lightning shot towards the sky, before blasting downwards into the earth where Blue Team Stood.

Heroditus stepped forward into D2, as Exile moved up into B2, weapons in hand and at the ready

Edit: Arc is in F2 now sorry, still only just woke up
Post edited June 04, 2011 by Landeril
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Landeril: Edit: Arc is in F2 now sorry, still only just woke up
White Elk he means
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Landeril: Edit: Arc is in F2 now sorry, still only just woke up
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WhiteElk: White Elk he means
Yes, I figured, lol

White Elk uses Arc Lightning. 2 uses remaining.

Sly Cooper takes 2 damage.
The Milkman takes 2 damage.
Arc'Nak'Kar saves with THWART, rolling 26/100. Takes no damage.

Updated HP:

Sly: 28
Arc'Nak'Kar: 28
Milkman: 31

Heroditus: 33
Exile: 33
White Elk: 28


Map attached.

BLUE TEAM'S TURN!!!!!!!!!!!
Attachments:
2-1.png (121 Kb)
Post edited June 04, 2011 by stoicsentry
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Landeril: Edit: Arc is in F2 now sorry, still only just woke up
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WhiteElk: White Elk he means
He's just trying to steal my team mates!
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WhiteElk: White Elk he means
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swizzle66: He's just trying to steal my team mates!
He had only just woke up!
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swizzle66: He's just trying to steal my team mates!
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Landeril: He had only just woke up!
Sure... We all know that he never sleeps.