Posted June 05, 2011
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Rodzaju
Official Bastard
Registered: Jan 2010
From United Kingdom
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stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
Posted June 05, 2011
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Ok so let's get this party staaaaaaaaaaarted...Wanderers!
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Got some exciting surprises in store for this round, can't wait to get to them. :)
Post edited June 05, 2011 by stoicsentry
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stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
Posted June 05, 2011
Exile moves to C2 & uses Tank on Elk. 0 uses remaining. The next time White Elk is dealt physical damage, it will be prevented. Instead, Exile will lose 2HP.
Heroditus stays put.
Elk moves to E2 & casts Arc Lightning. Elk has 1 use remaining for Arc Lightning.
Sly Cooper takes 2 damage.
Milkman takes 2 damage.
Arc'Nak'Kar failed to save against the damage, takes 2.
Updated HP:
Sly: 26
Arc'Nak'Kar: 26
Milkman: 29
Heroditus: 33
Exile: 33
White Elk: 28
New map attached.
Blue team's turn!!!!!!
__________________________________________________________________________
The crowd erupted into a wild roar as White Elk cast Arc Lightning for the second time. The roar grew, and grew and grew, until at last the adventurers began to wonder whether the crowd noise was due to the Lightning or not.
A pit grew in Arc'Nak'Kar's stomach. Listening intently, he could swear he detected the clang of sword fighting far in the distance, closing in on the fighting pit. He looked up at the stands, and noticed a few onlookers running for the exits.
"Nevermind that for now. We must press on", the Milkman grunted.
_________________________________________________________________________
Blue team's turn.
Heroditus stays put.
Elk moves to E2 & casts Arc Lightning. Elk has 1 use remaining for Arc Lightning.
Sly Cooper takes 2 damage.
Milkman takes 2 damage.
Arc'Nak'Kar failed to save against the damage, takes 2.
Updated HP:
Sly: 26
Arc'Nak'Kar: 26
Milkman: 29
Heroditus: 33
Exile: 33
White Elk: 28
New map attached.
Blue team's turn!!!!!!
__________________________________________________________________________
The crowd erupted into a wild roar as White Elk cast Arc Lightning for the second time. The roar grew, and grew and grew, until at last the adventurers began to wonder whether the crowd noise was due to the Lightning or not.
A pit grew in Arc'Nak'Kar's stomach. Listening intently, he could swear he detected the clang of sword fighting far in the distance, closing in on the fighting pit. He looked up at the stands, and noticed a few onlookers running for the exits.
"Nevermind that for now. We must press on", the Milkman grunted.
_________________________________________________________________________
Blue team's turn.
Post edited June 05, 2011 by stoicsentry
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stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
Posted June 06, 2011
I updated the blog with information about all level 5 specializations.
Level 3 specializations are obviously already up there. (You will reach level 3 after this game, so I would advise checking it out and letting me know if anything seems overpowered or underpowered.)
I also added a store, which you will gain access to after this game. Give you a hint as to what's to come. I'm adding a lot of stuff including environmental factors, special items and armor (not to mention the subclasses and new skills!)
Blue team's turn.
Level 3 specializations are obviously already up there. (You will reach level 3 after this game, so I would advise checking it out and letting me know if anything seems overpowered or underpowered.)
I also added a store, which you will gain access to after this game. Give you a hint as to what's to come. I'm adding a lot of stuff including environmental factors, special items and armor (not to mention the subclasses and new skills!)
Blue team's turn.
Post edited June 06, 2011 by stoicsentry
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dr.zli
hi! hi!hi!hi!
Registered: Mar 2011
From Serbia
Posted June 06, 2011
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Level 3 specializations are obviously already up there. (You will reach level 3 after this game, so I would advise checking it out and letting me know if anything seems overpowered or underpowered.)
I also added a store, which you will gain access to after this game. Give you a hint as to what's to come. I'm adding a lot of stuff including environmental factors, special items and armor (not to mention the subclasses and new skills!)
Blue team's turn.
*puts on glasses
...in store for us in the future
YEEAAAAAHHHH!!!
;)
Seriously, many interesting items, I can't imagine what devious challenges you have for us!
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stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
Posted June 06, 2011
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Level 3 specializations are obviously already up there. (You will reach level 3 after this game, so I would advise checking it out and letting me know if anything seems overpowered or underpowered.)
I also added a store, which you will gain access to after this game. Give you a hint as to what's to come. I'm adding a lot of stuff including environmental factors, special items and armor (not to mention the subclasses and new skills!)
Blue team's turn.
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*puts on glasses
...in store for us in the future
YEEAAAAAHHHH!!!
;)
Seriously, many interesting items, I can't imagine what devious challenges you have for us!
Here's also a sample of the type of map that might be used. Created using Civ5 map editor for now, because it's the best I can do.
Oh and whenever your team's moves are ready, just let me know, thanks!
Post edited June 06, 2011 by stoicsentry
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fexen
Angel Eyes
Registered: Oct 2010
From Poland
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stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
Posted June 06, 2011
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No, seriously, that kind of stuff will be part of the game, to find out... if you happen to make it there first and are daring enough to explore it. (It's written up already so it's predetermined but it will also depend on your choices)
While trying to keep the game balanced, I'm also going to be making the game a bit more interesting with twists and turns.... INCLUDING in this round (hence Arc'Nak'Kar's premonitions)
:P
Post edited June 06, 2011 by stoicsentry
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Landeril
The RPG Master
Registered: May 2011
From United States
Posted June 06, 2011
Glad my team has learned that they can move without me :) Both have my permission to move if I'm not around.
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stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
Posted June 06, 2011
Yeah, I'm trying to keep the pace up to a reasonable level, where each team has at least 1 turn per day. So if it comes down to it, anyone can post their team's moves.
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Landeril
The RPG Master
Registered: May 2011
From United States
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stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
Posted June 06, 2011
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Have you checked out the blog?
Ton of stuff posted there from the store to level 3 subclasses (which you can pick after this game), new skills/spells, etc.
Post edited June 06, 2011 by stoicsentry
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Landeril
The RPG Master
Registered: May 2011
From United States
Posted June 06, 2011
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Have you checked out the blog?
Ton of stuff posted there from the store to level 3 subclasses (which you can pick after this game), new skills/spells, etc.
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stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
Posted June 06, 2011
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Have you checked out the blog?
Ton of stuff posted there from the store to level 3 subclasses (which you can pick after this game), new skills/spells, etc.
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CowboyBebop
on vacation
Registered: Apr 2011
From United States
Posted June 06, 2011
Hey Stoic, how long do you think it'll be until round 6 starts? Is it going to be a team vs team rpg like round 5? Can I sign up now for the next round?