keeveek: And I don't understand your meaning. I was dying plenty of times in Bg 1 because of a single ogre morgenstern blow or single fire arrow shot by a kobold and it was fun for me to finally beat'em! ;)
I can't see why games in which you die often and easy are considered to be bad?
but when your character develops, and you see them growing stronger, with powerful spells and abilities, you're totally rewarded for first difficulties.
I never said they were bad games.
I said that their mechanics were bad. Tabletop mechanics are great for tabletops. Great for people sitting around running numbers in their head. Great for parties hanging out, having fun, fighting a few monsters, having a DM who'll fudge rolls.
Tabletop mechanics are bad for a game where combat is the primary focus.
You want to know the main reason I never got in to BG? The reason that, to this day, I have never gotten more than half an hour in to one of the most iconic RPGs ever?
The game didn't give me a chance to give a rats ass about what was going on in the world before it frustrated me with multiple deaths from fights that my tabletop gamer mind knows should not be happening to a FIRST LEVER CHARACTER!
Wanna know why I never beat IWD?
The.. yuan-ti fight, IIRC. I could not beat that fight without blatant cheating.
Wanna know the only reason I beat ToEE:
Knowing 3.5 inside and out, knowing how to break the systems.. oh yeah, and having the mod that allowed me to have more than 5 PCs and removed the arbitrarily low level cap, and givign my characters slightly better stats than the crappy point buy allowed. (rolling dice for the stats and using an editor to change them)
BG without D&D mechanics? Might have actually worked for me.
IWD without D&d mechanics? Definitely.
ToEE without D&D mechanics? Maybe, depending on what they used instead.