@ Zolgar (long post b/c you sought discussion for alot of points)
I don't think anyone said it's purely about luck if you win or not. Sorry if you feel that way or if you felt I or others implied you're a bad player, mate. I was simply celebrating the game w/others here who like it as much as I do, pointing out where I feel differently from them. :OD
Remember your enemies are developing & refining their own tactics as well. In AD&D lore, hobgoblins are well known for having tactics akin to military precision (it's worth saying given the game & situation in question)! Even in real life, a wolfpack has tactics, and against the 'wrong' opponents, failure to properly assess the situation can lead to their own deaths. Like in pro ball, a player can juss go home after losing a game based on dumb luck. But in the adventuring profession, losing by dumb luck means dying n stuff. Thankfully in Baldur's Gate, you can reload after dying by dumb luck!! So the situation isn't as dire as your post makes it out to be! Most people have to re-load after dying, Zolgar!
But of course, if your WINS are happening more due to dumb luck as opposed to good tactics or A-1 battle instincts (like an ace ball coach can give you good tactics, but then there are players like Dirk Nowitski, Jason Kidd, Dwayne Wade & Chris Bosh who juss have A-1 ball instincts - something you can't really teach b/c it's an intangible knack), then there's something wrong w/the way you're approaching the game, mate!
Perhaps it's as something as simple as not playing a class that's a good fit for you, Zolgar. Like me personally, I started out playing D&D w/a paladin (I even finished Dungeons of Moria *AND* Nethack with one!), only to later find, within my 1st yr of owning my 1st BG2 copy (which I played before BG1, and any other D&D game w/graphics), that my approach to battle & roleplaying is much more that of a bard! And I've played a bard ever since, never been happier thereof, and even feel like my bard can sometimes be like Dirk & DWade, able to carry my teammates now & then! Of course, I'm not comfortable w/o my party members! Ha!
Re: "In any other RPG if your character gets killed 5 minutes in to the game, because the game decides to pit you against something that no first level character should ever be fighting, people would pan it."
The thing is, most of the fights to start BG1 are completely optional. Like no one told PC to go where all those black bears are, where that hungry lone wolf is, or engage those diseased gibberlings in battle, or go see if you can strike a deal w/the tempermental ogre that has a belt fetish. Rather, the best thing to do is run away as hard as you can! And even in the 1st challenging unavoidable fight of the game, Tarnesh at the Friendly Arm Inn, even in that fight the Inn's guards are right there to help (I've had them kill him before, robbing my party of the experience gained thereof! Now THAT's the game's fault, b/c I did the right thing & shoulda gained xp!). And if they aren't in immediate line of vision to help & you aren't refined enough to beat'em, you're supposed to run to the Inn's guards walking around the field for help, juss like a normal non-adventurer would (b/c at 1st level anything, let's be honest: we're not adventurers; we're wanna-be's! ;oD). And while that's not 'fun,' it does add realism to the game, which is a roleplaying game, which is a genre that always strives for realism (to make real decisions), no matter the fantasy, sci-fi or Earth-based settings they're in.
Re: "In any other RPG, if your mage can cast 3 weak spells per 'day', forcing you to practically rest between every fight, people would pan it for the worst class balance ever."
I think that adds realism, as opposed to other rulesets that allow wizards to cast powerful spells (of themselves, as opposed to wands or spell components) shortly upon slapping the wizard title to their class. I feel that way b/c based on the Forgotten Realms magic descriptions, it makes perfect sense that a low level wizard can only 'carry' a low amount of 'mana' on themselves, and then grow thereof (leveling up). Really, it stops the option to powergame at the beginning of the game ---which is a cRPG, not a FPS or sports sim; both of which are fine gaming catagories, but cRPG's like the 2e AD&D games require a different approach. Of course, the option to powergame becomes available later on in the game (FIREBALL!), provided you've selected the preternaturally high ability scores at character creation for the class, multi-class, or dual-class you've chosen your PC to be (ie-18 Intelligence for mage & mage variants, 18+ Strength for fighter & fighter sub-classes).
Re: "Well that, and the fact that D&D mechanics are overly simplified for human brains to figure out quickly, as opposed to built for computers, so able to have a lot more variables.
I challenge you.. put aside your love of BG and/or D&D 2E, and stop and think about it. Think about how the mechanics of the game work and ask yourself if, in the game industry, that is really a good thing."
Dude, if it's overly simplified for human brains to figure out, then why haven't you figured it out yet? Yes the BG rules were adopted from 2e AD&D tabletop gaming, which allowed versatility based on a DM & player's 'house rules,' but I think its versatile enough even in the computer game, w/a little thinking ie-Critical Hits in the game always refer to a blow to the head, but you can roleplay, juss like in tabletop, that the critical blow was to the chest, neck, scrotum, etc..
And judging by what's good for the game industry, most BG fans agree that there's yet to be a game that even comes close to the greatness of that series (ie- while Dragon Age 1 is a good game, most BG fans still prefer BG over it). The combat rules & the challenge they present are a big part of that. The story is fine & dandy, but the game wouldn't be nearly as memorable, if not for the plethora of challenging fights & character (and party) customization.
Anyways, save your game, and reload to try again. Very few players of any game, including the BG series, can play without their PC dying. :OD
Post edited June 27, 2011 by bladeofBG