Zolgar: OK, so the overly simplified rules, allow me to clarify:
D&D mechanics are, by nature, created for a human brain to be able to run the numbers and determine the outcome of an action within a very short amount of time.
A computer has far more processing power than most humans could even dream of having (when everything is predefined, mind you, computers still lack imagination), allowing it to determine outcomes using much more complex systems.
In D&D, everything is driven based off of (D20+/- X) vs Y to determine what happens. Occasionally a d100 is thrown in. There are -very- few exceptions (possibly more in 2E than 3E).
Ah, I see. Well, the whole concept of D&D elides lots of messy, nasty realities and complexities - the mere use of an 'alignment' is fraught with controversy because it pigeon-holes people while the reality is much more complex (rarely you get a Hitler or Ted Bundy, but most people are not TOTALLY evil nor are they TOTALLY altruistic). Additionally, D&D also leaves out the mundane, but necessary, demands of exhaustion, eating, disease, waste elimination, and the multitude of minor miseries (as former military, trekking for hours, every day for days on end, is NO fun and you are NOT 'well rested' after sleeping rough, but I digress). Computer programs can, yes, account for innumerable variables ranging from nuanced and minor to epic and grand that human brains have a hard time grappling with on a logical, analytical level
Therefore, to most people, a game that has innumerable variables....well, I can't put it any nicer than "sucks" - who the hell wants to pretend to be in a world that mimics in minute detail the realities of THIS world? I can just imagine a wizard casting Magic Missile and using a slide rule, wind gauge, and sextant to judge the coriolis effect of long-distance shots :P
Zolgar: To counter Fallout and Arcanum as references:
Arcanum... If you're playing in turnbased mode, if you approach the wolves and kites tactically, or just have a tank build, they pose little real threat. And your "weak" first cohort? He's a healer :p
Well, by the same token, in BG if you have a Fighter build and wander into the wrong barracks, the unarmored assassin with a dagger isn't too hard (one hit, I think).
Zolgar: Also.. as a final point: Party customization in BG? Joke.
You have 1 PC and then pick and choose between predefined NPCs. That's not party customization. True party customization is a full party of characters entirely defined by the player, in order to create a proper synergy.
I think the devs were looking to replicate a story of being an orphan on the run, looking for allies anywhere he/she can find them. If you want to control the entire party, you can always play multiplayer - just sayin' - in order to reach that synergy. Otherwise, you're essentially playing the protagonist in a story who finds allies as they come, not as they would be optimally if they were staring off together and assigned different roles in the party.
And don't take my replies as critiques on you personally, there is no hate here - if you don't like the game, that's totally cool with me and I have no objection to you panning it. It's just not your cup of tea. I totally get it. I'm just trying to put everyone's point of view into context and open discussion beyond the original intent of the thread.