Posted June 29, 2011

I don't know how you missed this, but I was responding to your statement of how mages are initially weak in fights.(snip)
Yes, mages are initially weak, a mechanic that I'm not fond of, but I am completely used to and accept it as the norm in RPGs (because TSR decided that was how it should be with D&D, and thus every fantasy game to follow has stupidly followed suit). I was actually talking though about the 2E mechanics of X class taking more XP to level up than Y class.
And mages are in the higher XP category. I was expressing that this fact magnifies the already flawed mechanic of mages being weak at the beginning. So not only do they start off weaker, they stay weaker longer.
As to the 4E element that's coming up:
4E does a few things right in D&D. The problem is.. 4E basically turns D&D in to a video game or a minatures combat game.
The good things they did though:
They made first level seem less suicidal. Because honestly, we're playing a fantasy game to be heroes, we don't want to have to run in terror from 2 kobolds.
And they balanced the classes better. No longer is a first level mage sitting there in combat twiddling their thumbs, or maybe casting Magic Missile once, while the fighter obliterates everything, and no longer is the 12th level fighter sitting there twiddling his thumbs while the mage obliterates everything. Both have skill and abilities that make them useful in a fight at any level.
The bad things in 4E, is.. well pretty much everything else. ;)
That being said, a 4E based video game (such as Daggerdale), would actually have decent mechanics backing it, from the game industry standpoint.
It further reinforces my point that good tabletop mechanics don't always make good video game mechanics, and vice versa. Though I would like to see a video game driven by Tephra.