FraterPerdurabo: Elaborate
Delixe: How can I? It's rather simple. The gold farmers that plague all MMO's will flock to this because they can now do what they do legally. On paper it sounds nice with Blizzard giving you the option to sell your stuff for real money but in practice it will be abused by gold farmers because they can sit playing Diablo III for 16 hours a day to accumulate all the gold and items to sell legally in the Diablo III store. Of course Blizzard will now also be taking a cut of the profits. It's a genius move by Blizzard really, introduce F2P monetization to a $60 game, they will need another tower to store all their money in.
Well it seems that you've never played D2, but exactly like I said in my post in the other thread (having two threads for one discussion is annoying), D2 is already riddled with item shops. At least now it will be 'official' and maybe we can get some kind of regulation, i.e. players not getting ripped off. So what's so different really? In any case, the vast majority of items will be going for pennies anyway once the game picks up.
Now going back to the original discussion - despite being a raving Blizzard fanboy, I condemn this move.
1) Mods in D2 were great. They ranged from making completely new settings and worlds to changing very small things in the game (personally, I made one for myself that changed the name colours of runes to Unique [golden] and rejuv pots to purple).
The issue obviously is that since Blizzard stopped adding new content to the game, patches became extremely infrequent, thus it was up to the community to fix shit. This was done through mods.
The obvious drawback was that it was stupidly easy to hack certain aspects of the game. I.e. breakpoint hack.
2) Server downtime. Starcraft II and WoW servers go down for maintenance every Tuesday night. For D3, I would find this unacceptable, if no offline play is provided.