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The fact that there's no tooltip for the item set bonus is seriously pissing me off. Even worst, the bonus descriptions when examining one of the pieces of the set are vague as hell. As a matter of fact that's one of the weakest points of the game, descriptions seem terribly vague...
Take the Warden Commander set for instance.
"..a bonus to health and spells or talents cost less to activate..."
My current char has 212 HP without the set. With the set 222. So, the HP bonus, is it 10 HP or 5% ?
How about the "spells and talents cost less to activate"...less what? 5% less, 10% less, what ?
Was a tooltip on the 'item set bonus' icon with the actual bonuses really that hard to implement ? C'mon...
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melchiz: True, but one party member in particular tries to solicit sex in many of his conversations with you. Also, if you're going to allow sex with so many party members, why not make Shale available for good measure?

If you're refering to Zevran, it is within reason that the character behaves in such a manner. Hopefully this isn't taken as a spoiler but if your avatar does manage to crack Zev's history you'll find that Zev can be quite open about being raised by prositutes and sold off later to become a pet assassin to a Dragon Age version of the mafia.
Notwithstanding Zevran's personality pattern and Oghren's drunken mishaps (Oghren once in a drunken state had mistaken my burly male warrior for a bar-maid with a large rump...) the sexual or adult situations in Dragon Age's story world were very well intergrated in my perspective. If you want to look at it in a non-dramatical light, the relationship tree between the protagonist and their companions will fall under two tracks: intimate and non-intimate. By default all romantic options are left open, however all characters under the intimate track will have a dialogue version of "I'm not interested" in their front dialogue branch. If I recall correctly there were at least two checks on if you would allow your character to pursue an intimate relationship with a companion under the intimate track. If you've found yourself in a situation where you were able to sleep around the camp, it would then be one of your own making in a manner of speaking.
That said though, in my view this is one of the strengths of Bioware's fantasy writers, in so that their writers are not very prudish when it comes to character relationships, their sexuality and the potential impacts on the protagonist.
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Piper88: That said though, in my view this is one of the strengths of Bioware's fantasy writers, in so that their writers are not very prudish when it comes to character relationships, their sexuality and the potential impacts on the protagonist.

So sex makes a generic plot good? Because Dragon Age is a solid game, but its plot is typical. Mask of the Betrayer, an expansion for the bug-riddled Neverwinter Nights 2, is far more original and engaging with its story.
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Aliasalpha: can't get the creator for the 360 version

That shouldn't matter; the character is attached to your account, presumably along with the bonuses. The same applies to the DLC exclusive to the Dragon Age Journeys Flash game.
EDIT: the same also applies to the Blood Dragon armour DLC that can be shared with Mass Effect 2; even those who got Dragon Age for the PS3--which isn't getting ME2--can use the DLC with the platform of their choice.
Post edited November 18, 2009 by Arkose
Presumably needs to have the EA & Bioware Social accounts linked, I can't seem to manage that, or at least my characters sure as hell won't upload
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melchiz: So sex makes a generic plot good? Because Dragon Age is a solid game, but its plot is typical. Mask of the Betrayer, an expansion for the bug-riddled Neverwinter Nights 2, is far more original and engaging with its story.

Nah. Sex as a singularity does not make a generic plot better, however as a well woven fiber in the plot, the potential for a fantasy-faux romance for a role playing game can gives it more depth and help draw in some players deeper into their character. In example, there was a noticable different between Obsidian's NWN2: Primary Campaign and Bioware's Baldur's Gate 2 or NWN: Hordes of the Underdark or even Obsidian's NWN2's Mask of the Betrayer concerning NPC and protagonist interactions. Now I can't find the article to cite it, but I do remember reading about an Obsidian writer noting that they didn't like or want to develop a large romantic aspect for the game during the development of NWN2. As a result some of the fan base voiced disappointment in the end-product concerning the lack of romantic options/character depth, character development outcomes, and the primary campaign's lack-luster plot tie-ups.
Some of these fans were use a feeling of solid resolution with the prior Bioware line-up, in so Mask of the Betrayer seem to pick on these soft-points and made an effort to form a more solid companion interaction to help beef up the characters aspect of the story arch rather than the almost randomly strung together patchwork which was passed off as the primary campaign.
Now to the crux of the matter, I would place that story weave for say a novel must be different than a video role playing game weave especially with the "you formulate the protagonist" types of games. In games like the Witcher which is based off of a novel, the protagonist is already formulated and players get to see the world through Geralt, though the player can influence Geralt's behaviour it is still within limits of Geralt's persona; in so writers can do their thing and "viewers" can either take it or leave it. In "you formulate the protagonist" type of RPGs, the protagonist is a hollow shell so writers should work with more primal emotions like sadness, rage, sexuality, or shock to draw the players into their characters. The writers can't really force an emotion if you refuse it, but a good writing crew will open up the potential for such emotions in an wide-aspect RPG like Dragon Age. This is done so that the players can take away from the game what they want to take away, "garbage in - garbage out" as they say.
In my view, this is why Bioware has the game development reputation that it has since it first took up the task to make a "worth-while" D&D game since the post "gold-box" days back in the 90s.
Out of all the RPGs I've played over the years I've come to the conclusion that if its not Bioware or Obsidian, it may occasionally peak at "Yeah its not too bad I guess" but for the most part it'll end up being average to shit.
I'd definitely crown DA:O as my game of the year, no matter how cool Assassin's Creed 2 may end up being, it can't beat the amount of love I've got for DA:O
I'm also impressed by the amount of thought that went into the endings, occasionally stuff that I interpreted as the most likely to provide a positive outcome sometimes had the exact opposite effect which makes a lot of sense when I thought about it.
http://www.escapistmagazine.com/videos/view/zero-punctuation/1096-Dragon-Age-Origins
Not much in the way of specifics in Yahtzee's latest offering.
I find it interesting that he mentions he's played it for 25 hours (or something like that), given that I was under the impression he's not an RPG person.

LOL: Mass Effect Brown Edition. Hehe.
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Andy_Panthro: Not much in the way of specifics in Yahtzee's latest offering.

Agreed.
Basically what i got was " if you like RPG's you'll like DAO, if not go do something else".
Gosh, thanks a bunch. What would i do without people on the webz telling me these things...
I find he's amusing enough, but I rarely find his 'opinion' means much.
*edit* Then again, I really don't give a fiddler's fart what other people think about games. If I like them, that's all that matters.
Post edited November 18, 2009 by Coelocanth
Its the only way to go man.
Personally I'm just glad I managed to finish it last night before my xbox E74ed on me. I'm not having a good time with technology lately...
New DLC announced. "Return to Ostagar".
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Namur: New DLC announced. "Return to Ostagar".

any info on price, content etc.?
[edit] Link to info on Kotaku.
Post edited November 19, 2009 by Andy_Panthro