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Andy_Panthro: For some reason, in the last bit in Denerim, I had lots of very low level enemies to deal with, rather than the large groups of high level enemies that I had been dealing with previously.
Difficult to say exactly how different it was, since I only had the best version of survival (so I could see enemy levels on the map) very late on.
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Gersen: I don't know exactly how it's supposed to work, but IRC, the enemy level depends of you own levels when you first unlock a zone, so if you go to Denerim at one level, then go elsewhere, level up and go back to Denerim later, the enemy might be underpowered compared to you.
That's what happen to be at Redcliff castle that I unlocked at the "begining" of the game, then leaved to do other quest and only came back 6-7 level later, as a result nearly all the enemy I met there were very weak and posed little thread to my group, even in hard difficulty.

Denerim was the last place I visited though, and I would assume the final section should be tougher than any other part. The lower level enemies were also present at Redcliffe, which was one of the first places I visited, but again, that should surely be different given it was the endgame.
Things got difficult as I progressed through that final section in Denerim, but for a large part of it the majority of enemies were level 10, and died in 1-2 hits.
Perhaps the volume of enemies was supposed to be the challenge, but using things like fireball and other area-effect spells dealt with them pretty easily.
Anyone tried playing Arcane Wizard style? I'm trying it out, but my mage tends to die very quickly and not deal a lot of damage. Granted, she only has a base level of it so far... do you need a lot of constitution/dex to pull it off for defense purposes or are you supposed to get a defense bonus as well? I'm just having issues figuring out how to play it effectively.
weird glitches..
so in orzammar Oghren shows up in my party out of no where, and Shale disappears..
after a while, Leliana, Sten, Alistair, and my dog disappear from my party, I readd them and they're all without the ability to add additional abilities.
later on, I kill Loghain and immediately after I can select him in my party screen and Oghren disappears..
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ilves: Anyone tried playing Arcane Wizard style? I'm trying it out, but my mage tends to die very quickly and not deal a lot of damage. Granted, she only has a base level of it so far... do you need a lot of constitution/dex to pull it off for defense purposes or are you supposed to get a defense bonus as well? I'm just having issues figuring out how to play it effectively.

Read this:
http://www.gamefaqs.com/computer/doswin/file/920668/58247
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Gersen: I don't know exactly how it's supposed to work, but IRC, the enemy level depends of you own levels when you first unlock a zone, so if you go to Denerim at one level, then go elsewhere, level up and go back to Denerim later, the enemy might be underpowered compared to you.
That's what happen to be at Redcliff castle that I unlocked at the "begining" of the game, then leaved to do other quest and only came back 6-7 level later, as a result nearly all the enemy I met there were very weak and posed little thread to my group, even in hard difficulty.
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Andy_Panthro: Denerim was the last place I visited though, and I would assume the final section should be tougher than any other part. The lower level enemies were also present at Redcliffe, which was one of the first places I visited, but again, that should surely be different given it was the endgame.
Things got difficult as I progressed through that final section in Denerim, but for a large part of it the majority of enemies were level 10, and died in 1-2 hits.
Perhaps the volume of enemies was supposed to be the challenge, but using things like fireball and other area-effect spells dealt with them pretty easily.

If you are referring to the actual endgame part, then I think that might have been intentional. Large numbers, but relatively weak. That way none of your party members or important NPCs die before you get control of them, and it makes for a more cinematic experience.
They were basically trying to recreate the Kocari Wilds cutscene where the forces of "The Great" King Caelin charge the darkspawn and wail on them. Not as cinematic if you are getting swarmed and gangraped :p
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Weclock: weird glitches..
so in orzammar Oghren shows up in my party out of no where, and Shale disappears..
after a while, Leliana, Sten, Alistair, and my dog disappear from my party, I readd them and they're all without the ability to add additional abilities.
later on, I kill Loghain and immediately after I can select him in my party screen and Oghren disappears..

I had a few glitches so far as well, only beat the forest elf part and currently doing redcliff. A few times in Redcliffe all the conversation pieces repeat... as in I go through a conversation, and it restarts and i have to choose everything again. At one point I had a cinematic cutscene repeat. At that point all load times also tripled, so something funky was going on.
Otherwise great game though
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Gundato: If you are referring to the actual endgame part, then I think that might have been intentional. Large numbers, but relatively weak. That way none of your party members or important NPCs die before you get control of them, and it makes for a more cinematic experience.
They were basically trying to recreate the Kocari Wilds cutscene where the forces of "The Great" King Caelin charge the darkspawn and wail on them. Not as cinematic if you are getting swarmed and gangraped :p

This bothers me about game design these days, a game isn't a film.
If anything, sticking in an RTS section would have made more sense, but I can understand them not want to change the style of the game.
Most of the time in situations like this, you end up playing a part in the war by doing some behind enemy lines type of work, or the big battle is just a distraction so you can finish off the big bad one-on-one.
It just felt like the darkspawn had sent out all their best troops to thwart me in the main game, and for the endgame all they had were the rubbish remnants. The numbers weren't even close to making the battles feel epic, except when you were crammed into a small space. It worked well enough for the big bad fight at the end though.
It just made the whole "gather your army" thing seem a bit weak.
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Andy_Panthro: If anything, sticking in an RTS section would have made more sense, but I can understand them not want to change the style of the game.

Not completely fucking up a great game by cramming in an unwanted and messy RTS is something I'm glad they decided to do. And something I wish Brutal Legend had managed to do.
In the endgame, you were basically doing an assassin run on the archdemon rather than controlling the majority of the combat. I do agree it was too easy though with the ricepaper weak darkspawn, I basically didn't need the troops I could call in, I actually forgot to deploy them in a few fights but I guess that made the achievement for keeping more than half of them alive much easier
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Gundato: If you are referring to the actual endgame part, then I think that might have been intentional. Large numbers, but relatively weak. That way none of your party members or important NPCs die before you get control of them, and it makes for a more cinematic experience.
They were basically trying to recreate the Kocari Wilds cutscene where the forces of "The Great" King Caelin charge the darkspawn and wail on them. Not as cinematic if you are getting swarmed and gangraped :p
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Andy_Panthro: This bothers me about game design these days, a game isn't a film.
If anything, sticking in an RTS section would have made more sense, but I can understand them not want to change the style of the game.
Most of the time in situations like this, you end up playing a part in the war by doing some behind enemy lines type of work, or the big battle is just a distraction so you can finish off the big bad one-on-one.
It just felt like the darkspawn had sent out all their best troops to thwart me in the main game, and for the endgame all they had were the rubbish remnants. The numbers weren't even close to making the battles feel epic, except when you were crammed into a small space. It worked well enough for the big bad fight at the end though.
It just made the whole "gather your army" thing seem a bit weak.

So they should have changed their vision to fit with the standard style of gameplay? I for one was thankful for the "heroic general who leads from the front" actually being the tip of the spear.
And this actually brings up something that almost everyone complained about with Oblivion: In Oblivion, things scaled too much. You never got a feeling of power. DA:O, for about five minutes, gave you a feeling of being the big dog who makes stabby-stabby.
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Gundato: So they should have changed their vision to fit with the standard style of gameplay? I for one was thankful for the "heroic general who leads from the front" actually being the tip of the spear.
And this actually brings up something that almost everyone complained about with Oblivion: In Oblivion, things scaled too much. You never got a feeling of power. DA:O, for about five minutes, gave you a feeling of being the big dog who makes stabby-stabby.

What I have a problem with is the incoherence of it all, I'm not suggesting they should have downgraded the experience.
I would have appreciated it if at other sections in the game, they had lower level mooks alongside higher level ones similar to how they'd done the final section.
I'm glad they didn't go as far as oblivion though, which was something I modded out of that game at the earliest opportunity.
Return to Ostagar out on Jan 5.
5 dolla...
Edit:
That's odd. I'm almost positive i saw something about PS3 getting RTO a bit later, but i can't find that info anywhere anymore.
Post edited January 02, 2010 by Namur
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Namur: Return to Ostagar out on Jan 5.
5 dolla...
Edit:
That's odd. I'm almost positive i saw something about PS3 getting RTO a bit later, but i can't find that info anywhere anymore.

Originally, they wanted RtO out before Christmas, but they delayed it to have it available for all versions at once. Apparently the approval process for the PS3 is much slower than for PC and XBOX, so coupled with some technical issues, it ended up delayed until Jan 5.
I believe BioWare first reported that the PS3 version would be after Christmas while the other two platforms would be available before. Perhaps that's what you were thinking about?
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Coelocanth: Originally, they wanted RtO out before Christmas, but they delayed it to have it available for all versions at once. Apparently the approval process for the PS3 is much slower than for PC and XBOX, so coupled with some technical issues, it ended up delayed until Jan 5.
I believe BioWare first reported that the PS3 version would be after Christmas while the other two platforms would be available before. Perhaps that's what you were thinking about?

Yes, that's probably it, thanks.
I think that info about the PS3 version coming later was also at some point somewhere in RTO's page before they updated the page to reflect the new release date, but i can't be sure.
In any case, it's coming and everybody will get it at the same time, which is nice.
I don't play consoles but the PS3 delay would be unfair to the PS3 crowd.
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Coelocanth: Originally, they wanted RtO out before Christmas, but they delayed it to have it available for all versions at once. Apparently the approval process for the PS3 is much slower than for PC and XBOX, so coupled with some technical issues, it ended up delayed until Jan 5.
I believe BioWare first reported that the PS3 version would be after Christmas while the other two platforms would be available before. Perhaps that's what you were thinking about?
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Namur: Yes, that's probably it, thanks.
I think that info about the PS3 version coming later was also at some point somewhere in RTO's page before they updated the page to reflect the new release date, but i can't be sure.
In any case, it's coming and everybody will get it at the same time, which is nice.
I don't play consoles but the PS3 delay would be unfair to the PS3 crowd.

I will have to totally disagree on this one. The PS3 crowd holding up my enjoyment on the PC who cares. I have time over Christmas and News Years to play after that its back to the regular grind. Having it before Christams would have fit me fine and the PS3 crowd can wait.
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Lou: I will have to totally disagree on this one. The PS3 crowd holding up my enjoyment on the PC who cares. I have time over Christmas and News Years to play after that its back to the regular grind. Having it before Christams would have fit me fine and the PS3 crowd can wait.

eh, eh, that's a bit selfish, but i guess i can undesrtand why you feel that way ;)
The platform wars are ludicrous, and i'm glad RTO's release won't be adding any fuel to that fire.