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michaelleung: Coming soon to a retail store near you: Dragon Age: Origins, cheap plastic version and even cheaper plastic version!

Cool! Does it come with a DVD made out of recycled paper?
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Miaghstir: My metal box has a plastic cover around it, so the box slides out (up or down), and the sword's blade is transparent to display part of the red dragon on the metal-grey box. I assume that plastic thingie is cheap enough to create regional versions of.
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michaelleung: Coming soon to a retail store near you: Dragon Age: Origins, cheap plastic version and even cheaper plastic version!

Cheap Plastic Version.... that'd be the non-collector's version, right? At least the CE has a thin layer of metal around the plastic - and then the plastic cover around on the metal... double plastic?
It's plasticulous!
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michaelleung: Coming soon to a retail store near you: Dragon Age: Origins, cheap plastic version and even cheaper plastic version!
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bansama: Cool! Does it come with a DVD made out of recycled paper?

It comes with nothing at all because the publisher couldn't care less!
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michaelleung: It comes with nothing at all because the publisher couldn't care less!

Must be a Valve release then =P
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tacitus59: I downloaded it from steam. Despite the fact I am grousing about having to sign-up with yet another site; it appears to be going smoothly. But I am more than a bit annoyed with the reviews I have read which conveniently ignore (or more likely were too lazy to investigate) this necessity. Steam also needs to start mentioning things like this or GFWL requirements on their store page. Impulse gets points because they at least mentioned connection with EA servers. Alas according to the ars technica article the people who seem to being having the most problems bought from impulse.

For what it's worth, I was looking at two points of failure. The Bioware site for the game, which is where you have to redeem DLC codes and such is crap. It's quite literally broken and doesn't recognize, half the time if you're logged in, if you have an EA account which should supersede Bioware's old in-house system. But I managed to get past that and did actually redeem my DLC codes properly.
The second point of failure was with Impulse not properly installing a required part of the actual game itself. That I had to do manually, but there's a quick walkthrough on how to do that posted on Stardock's boards and it wasn't too hard to accomplish. So, yes, while none of this -should- have happened, it -is- possible to solve the issues.
I managed to get all the DLC I was entitled to last night, and logged a few hours playing the game. Which is damned fun. Difficult, since I seem to lose one or two party members in every damned skirmish, but still fun.
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AlphaMonkey: I managed to get all the DLC I was entitled to last night, and logged a few hours playing the game. Which is damned fun. Difficult, since I seem to lose one or two party members in every damned skirmish, but still fun.

I'm assuming there's an fairly easy resurrect system then?
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AlphaMonkey: I managed to get all the DLC I was entitled to last night, and logged a few hours playing the game. Which is damned fun. Difficult, since I seem to lose one or two party members in every damned skirmish, but still fun.
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ilves: I'm assuming there's an fairly easy resurrect system then?

You don't even have to -do- anything. If a party member goes down in a fight, they just pop right back up after the fight's over. They -do-, however, have stat penalties applied to them due to "injuries" and each time they go down another injury gets applied. So you might have things like health regen penalties, stamina penalties, maximum health penalties, penalties to attack or defense. Stuff like that. You can make those go away with healing items or by transiting to a friendly location like a town or camp.
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AlphaMonkey: You don't even have to -do- anything. If a party member goes down in a fight, they just pop right back up after the fight's over. They -do-, however, have stat penalties applied to them due to "injuries" and each time they go down another injury gets applied. So you might have things like health regen penalties, stamina penalties, maximum health penalties, penalties to attack or defense. Stuff like that. You can make those go away with healing items or by transiting to a friendly location like a town or camp.

gotcha... so more like unconscious rather than dead. I guess the enemies don't do any crazy finishing moves on your party members then?
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AlphaMonkey: You don't even have to -do- anything. If a party member goes down in a fight, they just pop right back up after the fight's over. They -do-, however, have stat penalties applied to them due to "injuries" and each time they go down another injury gets applied. So you might have things like health regen penalties, stamina penalties, maximum health penalties, penalties to attack or defense. Stuff like that. You can make those go away with healing items or by transiting to a friendly location like a town or camp.
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ilves: gotcha... so more like unconscious rather than dead. I guess the enemies don't do any crazy finishing moves on your party members then?

I haven't seen any. Then again, I'm usually too busy trying to just keep enough people alive to finish the fight. I really don't know why I keep getting beaten down so badly. It's not like I fight stupid. At least, I don't think I don't. I don't run headlong into ambushes, I try to flank my opponents when possible, tie up archers with a fast-mover to keep them from pelting my guys, use crowd-control spells to keep my melee fighters from getting wailed on too badly, but it seems that I still get clobbered in just about every skirmish. I've been seriously thinking about putting the difficulty down to easy, which is just... embarrassing.
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AlphaMonkey: I haven't seen any. Then again, I'm usually too busy trying to just keep enough people alive to finish the fight. I really don't know why I keep getting beaten down so badly. It's not like I fight stupid. At least, I don't think I don't. I don't run headlong into ambushes, I try to flank my opponents when possible, tie up archers with a fast-mover to keep them from pelting my guys, use crowd-control spells to keep my melee fighters from getting wailed on too badly, but it seems that I still get clobbered in just about every skirmish. I've been seriously thinking about putting the difficulty down to easy, which is just... embarrassing.

Using magic at all? Keep in mind that on normal on the PC you still have friendly fire (which we all know is anything but). Other than that, who's to say you're supposed to keep everyone up through every fight at the beginning? Makes you wonder why they don't "kill" party members. :D
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Faithful: Be nice to see that box image.
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bansama: http://www.ifeelgroovy.net/shop/catalog/p_info/3231/
Take a look. The back is the same so I'm wondering if it actually *is* a box. That'd be cool in it's own little way. Still, comes with the cloth map apparently and was packaged in Singapore.

Thanks for the link, it looks nice.
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AlphaMonkey: I haven't seen any. Then again, I'm usually too busy trying to just keep enough people alive to finish the fight. I really don't know why I keep getting beaten down so badly. It's not like I fight stupid. At least, I don't think I don't. I don't run headlong into ambushes, I try to flank my opponents when possible, tie up archers with a fast-mover to keep them from pelting my guys, use crowd-control spells to keep my melee fighters from getting wailed on too badly, but it seems that I still get clobbered in just about every skirmish. I've been seriously thinking about putting the difficulty down to easy, which is just... embarrassing.
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Sielle: Using magic at all? Keep in mind that on normal on the PC you still have friendly fire (which we all know is anything but). Other than that, who's to say you're supposed to keep everyone up through every fight at the beginning? Makes you wonder why they don't "kill" party members. :D

Heh. As much as Morrigan and Alistair don't get along, I'm pretty sure she hasn't been blowing him up behind my back. I'm pretty good about keeping clean avenues of fire. And yeah, I know that when you're low level you're supposed to get walloped a lot, but... just as an example, I don't remember dying quite this often at low levels in, say, KotOR or Mass Effect, and Dragon Age seems to be trying for a similar feel. More thinking attached, yes, but roughly the same feel.
I'm sort of tempted to buy this, but I'm terribly skeptical, and I'm already committed to buying Armored Princess later this month (I don't pay launch price for just anything, after all). I have to admit that I've liked more Bioware RPGs than I've disliked, but I still view them as largely hit-or-miss (albeit with consistent failings in particular areas), so I'm fairly sure this game is either pretty awesome or really boring. Unfortunately, the early marketing pretty much set me up to expect a story written by 14-year-olds.
I'm also concerned about the combat, because from the bits I've seen / read, it sounds like god-awful Baldur's Gate / NWN combat with better AI control, and I hate Baldur's Gate combat.
Does anyone feel like pushing me in either direction? Bioware has been hyping this game as the spiritual successor to Baldur's Gate, so for whatever it's worth, I loved Baldur's Gate II and despised Baldur's Gate I.
IMPORTANT LINKS FOR PEOPLE INTERESTED IN DRAGON AGE:
these are the sex scenes, they are fairly tasteful so I will not include an NSFW tag.
http://www.youtube.com/watch?v=VZT-Zj-d7TU
http://www.youtube.com/watch?v=09Fny3VikbQ
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Weclock: IMPORTANT LINKS FOR PEOPLE INTERESTED IN DRAGON AGE:
these are the sex scenes, they are fairly tasteful so I will not include an NSFW tag.
http://www.youtube.com/watch?v=VZT-Zj-d7TU
http://www.youtube.com/watch?v=09Fny3VikbQ

That was really disturbing. Thank you.